package Swing;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Arc2D;
import java.awt.geom.GeneralPath;
import java.awt.geom.RoundRectangle2D;
import javax.swing.JButton;
import javax.swing.JFrame;
/**
* Custom JButton
*
* @version 0.1.0
* @author ruislan <a href="mailto:[email protected]" mce_href="mailto:[email protected]"></a>
*/
public class RButton extends JButton {
private static final long serialVersionUID = 39082560987930759L;
public static final Color BUTTON_COLOR1 = new Color(205, 255, 205);
public static final Color BUTTON_COLOR2 = new Color(51, 154, 47);
// public static final Color BUTTON_COLOR1 = new Color(125, 161, 237);
// public static final Color BUTTON_COLOR2 = new Color(91, 118, 173);
public static final Color BUTTON_FOREGROUND_COLOR = Color.WHITE;
private boolean hover;
private int style;
public static final int ROUND_RECT = 0; // 分別定義的四種形狀
public static final int LEFT_ROUND_RECT = 1;
public static final int RIGHT_ROUND_RECT = 2;
public static final int BALL = 3;
public static final int STAR = 4;
public RButton() {
this(ROUND_RECT);
}
public RButton(int style)
{
this.style = style;
setPreferredSize(new Dimension(60, 30)); //默認初始的大小爲60、30
if (BALL == style)
{
setPreferredSize(new Dimension(42, 42)); //爲球形時新大小
} else if (STAR == style)
{
setPreferredSize(new Dimension(42, 42)); //爲星星時新大小
}
setFont(new Font("system", Font.PLAIN, 12));
setBorderPainted(false);
setForeground(BUTTON_COLOR2);
setFocusPainted(false);
setContentAreaFilled(false);
addMouseListener(new MouseAdapter() {
@Override
public void mouseEntered(MouseEvent e) { //鼠標進入button
setForeground(BUTTON_FOREGROUND_COLOR);
hover = true;
repaint();
}
@Override
public void mouseExited(MouseEvent e) { //鼠標離開button
setForeground(BUTTON_COLOR2);
hover = false;
repaint();
}
});
}
@Override
protected void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g.create();
int h = getHeight();
System.out.println(h);
int w = getWidth();
System.out.println(w);
float tran = 1F;
if (!hover)
{
tran = 0.3F;
}
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
GradientPaint p1;
GradientPaint p2;
if (getModel().isPressed())
{
p1 = new GradientPaint(0, 0, new Color(0, 0, 0), 0, h - 1,
new Color(100, 100, 100));
p2 = new GradientPaint(0, 1, new Color(0, 0, 0, 50), 0, h - 3,
new Color(255, 255, 255, 100));
}
else
{
p1 = new GradientPaint(0, 0, new Color(100, 100, 100), 0, h - 1,
new Color(0, 0, 0));
p2 = new GradientPaint(0, 1, new Color(255, 255, 255, 100), 0,
h - 3, new Color(0, 0, 0, 50));
}
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,
tran));
GradientPaint gp = new GradientPaint(0.0F, 0.0F, BUTTON_COLOR1, 0.0F,
h, BUTTON_COLOR2, true);
g2d.setPaint(gp);
switch (style) {
case ROUND_RECT: {
RoundRectangle2D.Float r2d = new RoundRectangle2D.Float(0, 0,
w - 1, h - 1, 20, 20);
Shape clip = g2d.getClip();
g2d.clip(r2d);
g2d.fillRect(0, 0, w, h);
g2d.setClip(clip);
g2d.setPaint(p1);
g2d.drawRoundRect(0, 0, w - 1, h - 1, 20, 20);
g2d.setPaint(p2);
g2d.drawRoundRect(1, 1, w - 3, h - 3, 18, 18);
break;
}
case LEFT_ROUND_RECT: {
RoundRectangle2D.Float r2d = new RoundRectangle2D.Float(0, 0,
(w - 1) + 20, h - 1, 20, 20);
Shape clip = g2d.getClip();
g2d.clip(r2d);
g2d.fillRect(0, 0, w, h);
g2d.setClip(clip);
g2d.setPaint(p1);
g2d.drawRoundRect(0, 0, (w - 1) + 20, h - 1, 20, 20);
g2d.setPaint(p2);
g2d.drawRoundRect(1, 1, (w - 3) + 20, h - 3, 18, 18);
g2d.setPaint(p1);
g2d.drawLine(w - 1, 1, w - 1, h);
g2d.setPaint(p2);
g2d.drawLine(w - 2, 2, w - 2, h - 1);
break;
}
case RIGHT_ROUND_RECT: {
RoundRectangle2D.Float r2d = new RoundRectangle2D.Float(-20, 0,
(w - 1) + 20, h - 1, 20, 20);
Shape clip = g2d.getClip();
g2d.clip(r2d);
g2d.fillRect(0, 0, w, h);
g2d.setClip(clip);
g2d.setPaint(p1);
g2d.drawRoundRect(-20, 0, (w - 1) + 20, h - 1, 20, 20);
g2d.setPaint(p2);
g2d.drawRoundRect(-19, 1, (w - 3) + 20, h - 3, 18, 18);
g2d.setPaint(p1);
g2d.drawLine(0, 1, 0, h);
g2d.setPaint(p2);
g2d.drawLine(1, 2, 1, h - 1);
break;
}
case BALL: {
Arc2D.Float a2d = new Arc2D.Float(0, 0, w, h, 0, 360, Arc2D.CHORD);
Shape clip = g2d.getClip();
g2d.clip(a2d);
g2d.fillRect(0, 0, w, h);
g2d.setClip(clip);
g2d.setPaint(p1);
g2d.drawOval(0, 0, w - 1, h - 1);
g2d.setPaint(p2);
g2d.drawOval(1, 1, w - 3, h - 3);
break;
}
case STAR: {
int x = w / 2;
int y = h / 2;
int r = w / 2;
// 計算五個頂點
Point[] ps = new Point[5];
for (int i = 0; i <= 4; i++) {
ps[i] = new Point((int) (x - r
* Math.sin((i * 72 + 36) * 2 * Math.PI / 360)),
(int) (y + r
* Math.cos((i * 72 + 36) * 2 * Math.PI / 360)));
}
GeneralPath star = new GeneralPath();
star.moveTo(ps[3].x, ps[3].y);
star.lineTo(ps[0].x, ps[0].y);
star.lineTo(ps[2].x, ps[2].y);
star.lineTo(ps[4].x, ps[4].y);
star.lineTo(ps[1].x, ps[1].y);
star.lineTo(ps[3].x, ps[3].y);
star.closePath();
Shape clip = g2d.getClip();
g2d.clip(star);
g2d.fillRect(0, 0, w, h);
g2d.setClip(clip);
g2d.setPaint(p1);
g2d.draw(star);
g2d.setPaint(p2);
g2d.draw(star);
break;
}
default:
break;
}
g2d.dispose();
super.paintComponent(g);
}
public static void main(String[] args)
{
JButton button=new RButton(0);//產生一個圓形按鈕
button.setText("開始");
button.setBackground(new Color(216,191,216));//設置背景色爲綠色
//產生一個框架顯示這個按鈕
JFrame frame=new JFrame("圖形按鈕");
frame.getContentPane().setBackground(Color.orange);
frame.getContentPane().setLayout(new FlowLayout());
frame.getContentPane().add(button);
frame.setSize(200,250);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
結果:
注意代碼中的幾個部分:
首先是paintComponent方法中最後一行,我們調用了父類的paintComponent方法,這是因爲我們要靠父類來繪製字符,但是父類的這個方法除了繪製字符之外還會繪製其他的,所以我們需要關閉掉其他的(當然我們也可以自己來繪製字符,但是JButton提供了方法爲什麼不用呢),所以我們在構造方法那裏調用了:
setBorderPainted(false);
setFocusPainted(false);
setContentAreaFilled(false);
告訴父類不用繪製邊框,不用繪製焦點,不用繪製內容部分,這部分我們自己來搞*o*。
然後就是這一句了g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)告訴繪製API我們需要平滑一點,否則繪製出來會有很多鋸齒喲。
接下來的這一句g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,tran))告訴繪圖API我們需要繪製一個有透明度的,tran就是透明度(0-1)。
然後就是將邊框的邊角變直角爲圓角,我們繪製一個RoundRectangle2D,這個就是邊角都爲圓角的方形,然後我們根據這個方形來clip我們的方形,這樣方形就被RoundRectangle2D的圓角方形包裹,從而變成了圓角方形。
最後就是繪製外邊線和內邊線,通過改變內邊線和外邊線的色變從而造成陷入或者突出效果。
整個JButton改造完畢,如果你能夠活用clip的話,你也可以做一個五角星的JButton喲。