簡單骨骼動畫編寫

做個小骨骼動畫demo給大家試試先。

設置一個加載的label

	CCLabelTTF *l = CCLabelTTF::create("0.0", "Arial", 50);
	l->setColor(ccColor3B(ccBLUE));
	addChild(l, 1, 10001);
	l->setPosition( CCPoint(visibleSize.width/2, visibleSize.height - 60) );
異步骨骼動畫數據加載

	//自己的骨骼動畫
	CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("test/BZ.ExportJson", this, schedule_selector(HelloWorld::dataLoaded));
	CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("test/JuRen.ExportJson", this, schedule_selector(HelloWorld::dataLoaded));
	CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("test/3.ExportJson", this, schedule_selector(HelloWorld::dataLoaded));
	CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("test/JR.ExportJson", this, schedule_selector(HelloWorld::dataLoaded));
    
編寫回調函數

void HelloWorld::dataLoaded( float percent )
{
	CCLabelTTF *label = (CCLabelTTF *)getChildByTag(10001);
	if (label)
	{
		char pszPercent[255];
		sprintf(pszPercent, "%s %f","W_W", percent * 100);
		label->setString(pszPercent);
	}

	if (percent >= 1 && backItem&& nextItem)
	{
		backItem->setEnabled(true);
		nextItem->setEnabled(true);
	}
}
等回調完後就可以調用產生骨骼動畫了

如下

		CCArmature *armature = NULL;
		armature = CCArmature::create("JuRen");
		armature->getAnimation()->playByIndex(1);
		armature->setPosition(CCPoint(300, 300));
		addChild(armature);
這樣就成功能看到骨骼動畫了
祝你也能成功



發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章