我們在使用QGraphicsView框架的時候,經常需要自定義QGraphicsItem,並且需要實現Item的平移、改變大小和旋轉的效果。接下來介紹他們的一種實現方式
1. 平移
平移效果如下圖所示:
實現方式有兩種方法:
- 使用QGraphicsItem本身的移動標誌實現。
this->setFlag(QGraphicsItem::ItemIsMovable, true);
- 通過重寫鼠標的相關事件實現。
這裏需要重寫下面三個函數:
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
這裏只貼出關鍵部分實現代碼:
void mousePressEvent(QGraphicsSceneMouseEvent *event)
{
// 獲取場景座標和本地座標
QPointF scenePos = event->scenePos();
QPointF pos = event->pos();
// 保存當前的一些信息
m_pos = pos;
m_pressedPos = scenePos;
m_startPos = this->pos();
return QGraphicsItem::mousePressEvent(event);
}
void mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
// 獲取場景座標和本地座標
QPointF scenePos = event->scenePos();
QPointF pos = event->pos();
// 計算偏移
qreal xInterval = scenePos.x() - m_pressedPos.x();
qreal yInterval = scenePos.y() - m_pressedPos.y();
// 設置在場景中位置
this->setPos(m_startPos + QPointF(xInterval, yInterval));
this->update();
}
這裏 mousePressEvent 中保存了鼠標點擊時的狀態信息,包括鼠標點擊時Item的本地座標,場景座標和該Item所在場景的座標。 函數 mouseMoveEvent 中,獲取鼠標移動的場景座標位置計算偏移並設置新的Item的位置,從而實現平移效果。
2. 改變尺寸
改變尺寸效果如下圖所示:
這裏同樣時通過重寫 mousePressEvent 、 mouseMoveEvent 和 mouseReleaseEvent 實現。
關鍵部分代碼如下:
void mousePressEvent(QGraphicsSceneMouseEvent *event)
{
// 獲取場景座標和本地座標
QPointF scenePos = event->scenePos();
QPointF pos = event->pos();
// 保存當前的一些信息
m_pos = pos;
m_pressedPos = scenePos;
m_startPos = this->pos();
return QGraphicsItem::mousePressEvent(event);
}
void UICanvasItemBase::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
// 獲取場景座標和本地座標
QPointF scenePos = event->scenePos();
QPointF loacalPos = event->pos();
// 是否允許改變大小
if (!m_isResizeable)
return;
// 是否爲等比例修改大小
qreal ratio = m_ratioValue;
qreal itemWidth = abs(loacalPos.x()) * 2 - m_nInterval - m_nEllipseWidth;
qreal itemHeight = abs(loacalPos.y()) * 2 - m_nInterval - m_nEllipseWidth;
if (m_isRatioScale)
itemHeight = itemWidth * 1.0 / ratio;
// 設置圖片的最小大小爲10
if (itemWidth < 10 || itemHeight < 10)
return;
m_size = QSize(itemWidth, itemHeight);
this->update();
}
因爲我這裏的繪製的大小主要是通過 m_size ,改變 m_size 就是更改了 QGraphicsItem 的顯示尺寸。本例子中的座標系的中心點就是 m_size 的中心點。因此 itemWidth 的計算值爲表示爲:
qreal itemWidth = abs(loacalPos.x()) * 2 - m_nInterval - m_nEllipseWidth;
loacalPos.x() 爲本地座標系的 x 軸座標, *2 正好爲實際的寬度,這裏的 m_nInterval 和 m_nEllipseWidth 表示圖片和選擇框之間的間距和拖拽手柄的半徑。
3. 旋轉
旋轉效果如下圖所示:
本篇文章講述的旋轉方法步驟如下:
- 計算上一次鼠標移動和本次鼠標移動位置之間的角度。
- 計算旋轉的方向。
- 根據計算的角度和方向,計算真正的選中角度(順時針爲正,逆時針爲負),爲 QGraphicsItem 本身設置變換矩陣。
那麼如何計算角度和方向呢??
- 通過向量的 點乘 ,計算角度。單位向量點乘的值,正好爲角度的餘弦。
- 通過向量的 叉乘 ,計算旋轉的方向。叉乘的結果爲與這兩個向量垂直的向量,可以通過Z軸結果判斷,如果結果爲正表示順時針,結果爲負表示逆時針。
關鍵部分代碼如下:
void mousePressEvent(QGraphicsSceneMouseEvent *event)
{
m_transform = this->transform();
// 獲取場景座標和本地座標
QPointF scenePos = event->scenePos();
QPointF pos = event->pos();
// 保存當前的一些信息
m_pos = pos;
m_pressedPos = scenePos;
m_startPos = this->pos();
return QGraphicsItem::mousePressEvent(event);
}
void UICanvasItemBase::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
// 獲取場景座標和本地座標
QPointF scenePos = event->scenePos();
QPointF loacalPos = event->pos();
// 獲取並設置爲單位向量
QVector2D startVec(m_pos.x() - 0, m_pos.y() - 0);
startVec.normalize();
QVector2D endVec(loacalPos.x() - 0, loacalPos.y() - 0);
endVec.normalize();
// 單位向量點乘,計算角度
qreal dotValue = QVector2D::dotProduct(startVec, endVec);
if (dotValue > 1.0)
dotValue = 1.0;
else if (dotValue < -1.0)
dotValue = -1.0;
dotValue = qAcos(dotValue);
if (isnan(dotValue))
dotValue = 0.0;
// 獲取角度
qreal angle = dotValue * 1.0 / (PI / 180);
// 向量叉乘獲取方向
QVector3D crossValue = QVector3D::crossProduct( \
QVector3D(startVec, 1.0), \
QVector3D(endVec, 1.0));
if (crossValue.z() < 0)
angle = -angle;
m_rotate += angle;
// 設置變化矩陣
m_transform.rotate(m_rotate);
this->setTransform(m_transform);
m_pos = loacalPos;
this->update();
}
函數 normalize 表示轉化爲單位向量。
函數 QVector2D::dotProduct 計算兩個向量的點乘結果。
函數 QVector3D::crossProduct 計算兩個向量的叉乘,這裏需要根據向量的Z值計算選裝的方向,把2D的向量轉化了3D向量作爲函數的輸入。
完整代碼如下:
頭文件
#ifndef UICANVASITEMBASE_H
#define UICANVASITEMBASE_H
#include <QObject>
#include <QGraphicsItem>
#include <QPixmap>
#include <QGraphicsObject>
class UICanvasItemBase : public QObject, public QGraphicsItem
{
Q_OBJECT
public:
enum ItemOperator
{
t_none,
t_move,
t_resize,
t_rotate
};
UICanvasItemBase(QGraphicsItem* parentItem = nullptr);
~UICanvasItemBase() override;
// 設置改變大小相關屬性
void setItemResizeable(bool resizeable);
void setItemResizeRatio(bool resizeRation, qreal rationValue);
private:
// 初始化Icon
void initIcon(void);
static QImage m_closeIcon;
static QImage m_resizeIcon;
static QImage m_rotateIcon;
QPixmap m_closePixmap;
QPixmap m_resizePixmap;
QPixmap m_rotatePixmap;
// 設置是否能夠更改尺寸
bool m_isResizeable = true;
bool m_isRatioScale = true;
qreal m_ratioValue = 1.0;
protected:
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) final;
QPainterPath shape() const override;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
// 自定義元素繪製
virtual void customPaint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QSize m_size;
ItemOperator m_itemOper = t_none;
// 獲取自定義繪製所需要的矩形
QRectF getCustomRect(void) const;
protected:
// 處理Item上的類型
virtual void mouseMoveMoveOperator(const QPointF& scenePos, const QPointF& loacalPos);
virtual void mouseMoveResizeOperator(const QPointF& scenePos, const QPointF& loacalPos);
virtual void mouseMoveRotateOperator(const QPointF& scenePos, const QPointF& loacalPos);
QPointF m_pos; // 本地所座標點擊的點
QPointF m_pressedPos; // 場景座標點擊的點
QPointF m_startPos; // Item再場景座標的起始座標
QTransform m_transform; // 變換矩陣
qreal m_rotate = 0.0; // 當前旋轉角度
signals:
void onClickedCopyItem(void);
private:
int m_nInterval = 20;
int m_nEllipseWidth = 12; // 半徑
// 畫筆設置
QColor m_cPenColor;
int m_nPenWidth = 1;
// 畫刷設置
QColor m_cBrushColor;
};
#endif
源文件:
#include "UICanvasItemBase.h"
#include "Utils.h"
#include <QPainter>
#include <QGraphicsSceneMouseEvent>
#include <QDebug>
#include <QGraphicsView>
#include <QGraphicsScene>
#include <QVector2D>
#include <QVector3D>
#define PI 3.14159265358979
QImage UICanvasItemBase::m_closeIcon;
QImage UICanvasItemBase::m_resizeIcon;
QImage UICanvasItemBase::m_rotateIcon;
UICanvasItemBase::UICanvasItemBase(QGraphicsItem* parentItem)
:QGraphicsItem(parentItem)
,m_cPenColor(255, 0, 0)
,m_cBrushColor(200, 100, 100)
{
this->setFlag(QGraphicsItem::ItemIsSelectable, true);
initIcon();
}
UICanvasItemBase::~UICanvasItemBase()
{
}
void UICanvasItemBase::setItemResizeable(bool resizeable)
{
m_isResizeable = resizeable;
}
void UICanvasItemBase::setItemResizeRatio(bool resizeRation, qreal rationValue)
{
m_isRatioScale = resizeRation;
m_ratioValue = rationValue;
}
QRectF UICanvasItemBase::boundingRect() const
{
QRectF rectF = getCustomRect();
if (!this->isSelected())
return rectF;
rectF.adjust(-m_nInterval, -m_nInterval, m_nInterval, m_nInterval);
rectF.adjust(-m_nEllipseWidth, -m_nEllipseWidth, m_nEllipseWidth, m_nEllipseWidth);
return rectF;
}
void UICanvasItemBase::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
painter->setRenderHint(QPainter::Antialiasing, true);
painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
painter->setRenderHint(QPainter::TextAntialiasing, true);
// 自定義繪製
customPaint(painter, option, widget);
if (!this->isSelected())
return;
// 設置畫筆
QPen pen;
pen.setWidth(m_nPenWidth);
pen.setColor(m_cPenColor);
pen.setStyle(Qt::DashLine);
painter->setPen(pen);
QRectF itemRect = this->getCustomRect();
// 繪製輪廓線
QRectF outLintRect = itemRect.adjusted(-m_nInterval, -m_nInterval, m_nInterval, m_nInterval);
painter->drawRect(outLintRect);
painter->setPen(Qt::NoPen);
painter->setBrush(m_cBrushColor);
// 繪製控制點
painter->drawEllipse(outLintRect.topRight(), m_nEllipseWidth, m_nEllipseWidth);
if (!m_closePixmap.isNull())
painter->drawPixmap(QRect(outLintRect.topRight().x() - m_nEllipseWidth / 2, \
outLintRect.topRight().y() - m_nEllipseWidth / 2, \
m_nEllipseWidth, m_nEllipseWidth), m_closePixmap);
painter->drawEllipse(outLintRect.bottomLeft(), m_nEllipseWidth, m_nEllipseWidth);
if (!m_rotatePixmap.isNull())
painter->drawPixmap(QRect(outLintRect.bottomLeft().x() - m_nEllipseWidth / 2, \
outLintRect.bottomLeft().y() - m_nEllipseWidth / 2, \
m_nEllipseWidth, m_nEllipseWidth), m_rotatePixmap);
painter->drawEllipse(outLintRect.bottomRight(), m_nEllipseWidth, m_nEllipseWidth);
if (!m_resizePixmap.isNull())
painter->drawPixmap(QRect(outLintRect.bottomRight().x() - m_nEllipseWidth / 2, \
outLintRect.bottomRight().y() - m_nEllipseWidth / 2, \
m_nEllipseWidth, m_nEllipseWidth), m_resizePixmap);
}
QPainterPath UICanvasItemBase::shape() const
{
QPainterPath path;
path.addRect(boundingRect());
return path;
}
void UICanvasItemBase::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
m_transform = this->transform();
QRectF itemRect = this->getCustomRect();
QRectF outLintRect = itemRect.adjusted(-m_nInterval, -m_nInterval, m_nInterval, m_nInterval);
// 獲取當前模式
QPointF pos = event->pos();
QPointF scenePos = event->scenePos();
if (itemRect.contains(pos))
m_itemOper = t_move;
else if (g_utilTool->getDistance(pos, outLintRect.topRight()) <= m_nEllipseWidth)
emit onClickedCopyItem();
else if (g_utilTool->getDistance(pos, outLintRect.bottomLeft()) <= m_nEllipseWidth)
m_itemOper = t_rotate;
else if (g_utilTool->getDistance(pos, outLintRect.bottomRight()) <= m_nEllipseWidth)
m_itemOper = t_resize;
// 保存當前的一些信息
m_pos = pos;
m_pressedPos = scenePos;
m_startPos = this->pos();
return QGraphicsItem::mousePressEvent(event);
}
void UICanvasItemBase::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
// 獲取場景座標和本地座標
QPointF scenePos = event->scenePos();
QPointF pos = event->pos();
if (m_itemOper == t_move)
{
// 處理移動
mouseMoveMoveOperator(scenePos, pos);
}
else if (m_itemOper == t_resize)
{
// 處理更改大小
mouseMoveResizeOperator(scenePos, pos);
}
else if (m_itemOper == t_rotate)
{
// 處理旋轉
mouseMoveRotateOperator(scenePos, pos);
}
return QGraphicsItem::mouseMoveEvent(event);
}
void UICanvasItemBase::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
m_itemOper = t_none;
return QGraphicsItem::mouseReleaseEvent(event);
}
QVariant UICanvasItemBase::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
if (change == QGraphicsItem::ItemSelectedChange)
prepareGeometryChange();
return QGraphicsItem::itemChange(change, value);
}
void UICanvasItemBase::mouseMoveMoveOperator(const QPointF& scenePos, const QPointF& loacalPos)
{
qreal xInterval = scenePos.x() - m_pressedPos.x();
qreal yInterval = scenePos.y() - m_pressedPos.y();
this->setPos(m_startPos + QPointF(xInterval, yInterval));
this->update();
}
void UICanvasItemBase::mouseMoveResizeOperator(const QPointF& scenePos, const QPointF& loacalPos)
{
if (!m_isResizeable)
return;
qreal ratio = m_ratioValue;
qreal itemWidth = abs(loacalPos.x()) * 2 - m_nInterval - m_nEllipseWidth;
qreal itemHeight = abs(loacalPos.y()) * 2 - m_nInterval - m_nEllipseWidth;
if (m_isRatioScale)
itemHeight = itemWidth * 1.0 / ratio;
// 設置圖片的最小大小爲10
if (itemWidth < 10 || itemHeight < 10)
return;
m_size = QSize(itemWidth, itemHeight);
this->update();
}
void UICanvasItemBase::mouseMoveRotateOperator(const QPointF& scenePos, const QPointF& loacalPos)
{
// 獲取並設置爲單位向量
QVector2D startVec(m_pos.x() - 0, m_pos.y() - 0);
startVec.normalize();
QVector2D endVec(loacalPos.x() - 0, loacalPos.y() - 0);
endVec.normalize();
// 單位向量點乘,計算角度
qreal dotValue = QVector2D::dotProduct(startVec, endVec);
if (dotValue > 1.0)
dotValue = 1.0;
else if (dotValue < -1.0)
dotValue = -1.0;
dotValue = qAcos(dotValue);
if (isnan(dotValue))
dotValue = 0.0;
// 獲取角度
qreal angle = dotValue * 1.0 / (PI / 180);
// 向量叉乘獲取方向
QVector3D crossValue = QVector3D::crossProduct(QVector3D(startVec, 1.0),QVector3D(endVec, 1.0));
if (crossValue.z() < 0)
angle = -angle;
m_rotate += angle;
// 設置變化矩陣
m_transform.rotate(m_rotate);
this->setTransform(m_transform);
m_pos = loacalPos;
this->update();
}
void UICanvasItemBase::customPaint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
}
QRectF UICanvasItemBase::getCustomRect(void) const
{
QPointF centerPos(0, 0);
return QRectF(centerPos.x() - m_size.width() / 2, centerPos.y() - m_size.height() / 2, \
m_size.width(), m_size.height());
}
void UICanvasItemBase::initIcon(void)
{
if (m_closeIcon.isNull())
m_closeIcon.load("./Images/close.png");
if (m_resizeIcon.isNull())
m_resizeIcon.load("./Images/resize.png");
if (m_rotateIcon.isNull())
m_rotateIcon.load("./Images/rotate.png");
m_closePixmap = QPixmap::fromImage(m_closeIcon);
m_resizePixmap = QPixmap::fromImage(m_resizeIcon);
m_rotatePixmap = QPixmap::fromImage(m_rotateIcon);
}
函數 mouseMoveMoveOperator 、 mouseMoveResizeOperator 、 mouseMoveRotateOperator 就是平移、改變尺寸、旋轉的處理函數
作者:douzhq
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