App Annie發佈預測:TikTok 將達 15 億活躍用戶,遙遙領先 Instagram

{"type":"doc","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#333333","name":"user"}}],"text":"近日, 移動數據和分析公司 App Annie 在其官網發佈了 2022 年移動市場趨勢報告。報告回顧了過去兩年全球經濟發生了轉變,並對 2022 年全球移動領域發展做出預測。"},{"type":"text","marks":[{"type":"color","attrs":{"color":"#212223","name":"user"}}],"text":"本次 App Annie "},{"type":"link","attrs":{"href":"https:\/\/www.appannie.com\/en\/insights\/market-data\/6-mobile-forecasts-to-help-you-succeed-in-2022\/","title":null,"type":null},"content":[{"type":"text","text":"發佈"}]},{"type":"text","marks":[{"type":"color","attrs":{"color":"#212223","name":"user"}}],"text":"的2022 年移動市場趨勢報告共有六大趨勢:"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"bulletedlist","content":[{"type":"listitem","attrs":{"listStyle":null},"content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"link","attrs":{"href":"https:\/\/www.tiktok.com","title":null,"type":null},"content":[{"type":"text","text":"TikTok"}],"marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}]},{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" 將達到 15 億活躍用戶;"}]}]},{"type":"listitem","attrs":{"listStyle":null},"content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"Pinterest 和 Temple Run 2 的下載量將達到 10 億次,Subway Surfers 將達到 20 億次,TikTok 將達到 30 億次;"}]}]},{"type":"listitem","attrs":{"listStyle":null},"content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"元宇宙應用程序(如Roblox、Minecraft)的消費者支出將超過 31 億美元;"}]}]},{"type":"listitem","attrs":{"listStyle":null},"content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"Z 世代移動優先的金融科技應用程序將在 2022 年增長 160%;"}]}]},{"type":"listitem","attrs":{"listStyle":null},"content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在視頻流訂閱的推動下,娛樂應用的購買收入將達到 120 億美元;"}]}]},{"type":"listitem","attrs":{"listStyle":null},"content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"社交應用程序在 App Store 的支出將達到 90 億美元,比 2020 年增長 82%。"}]}]}]},{"type":"heading","attrs":{"align":null,"level":2},"content":[{"type":"text","text":"TikTok 增長勢頭不減"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":"儘管來自競爭對手平臺的持續挑戰以及某些地區的限制,TikTok 仍在不斷髮展壯大。根據App Annie的最新數據,該應用的增長勢頭不會很快放緩。"},{"type":"text","marks":[{"type":"color","attrs":{"color":"#191919","name":"user"}}],"text":"對此,App Annie 分析師解釋說:“與社交媒體競爭對手相比,TikTok 在 2021 年的增長速度很快,即使它在 2020 年 6 月被增長速度比較大的印度市場禁止。”"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"image","attrs":{"src":"https:\/\/uploader.shimo.im\/f\/JmgE4Etxhr1tyYWs.png!thumbnail?accessToken=eyJhbGciOiJIUzI1NiIsImtpZCI6ImRlZmF1bHQiLCJ0eXAiOiJKV1QifQ.eyJhdWQiOiJhY2Nlc3NfcmVzb3VyY2UiLCJleHAiOjE2MzczMjI3NjYsImciOiJkSGd0WUpLVGpLeHh0cmp4IiwiaWF0IjoxNjM3MzIyNDY2LCJ1c2VySWQiOjcwMDUxODA5fQ.SlFPQKzBBTnZIZVFp5kA0EfaDS4ojEPp5Pxu4eKm5AY","alt":null,"title":null,"style":[{"key":"width","value":"100%"},{"key":"bordertype","value":"none"}],"href":null,"fromPaste":false,"pastePass":false}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":"根據預測,TikTok 將在未來 12 個月達到 15 億活躍用戶,這將遠遠領先於 Instagram 目前"},{"type":"link","attrs":{"href":"https:\/\/www.socialmediatoday.com\/news\/instagram-now-has-a-billion-monthly-active-users\/526188\/","title":null,"type":null},"content":[{"type":"text","text":"擁有的"}]},{"type":"link","attrs":{"href":"https:\/\/www.socialmediatoday.com\/news\/instagram-now-has-a-billion-monthly-active-users\/526188\/","title":null,"type":null}},{"type":"link","attrs":{"href":"https:\/\/www.socialmediatoday.com\/news\/instagram-now-has-a-billion-monthly-active-users\/526188\/","title":null,"type":null},"content":[{"type":"text","text":"10 億"}]},{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":"活躍用戶。爲什麼TikTok 在社交媒體市場中能取得如此強勁的表現?"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":"這很大程度上要歸功於算法以及內容方面的優勢。TikTok高管曾披露了其"},{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}},{"type":"strong"}],"text":"算法的工作原理"},{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":":"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":"TikTok的算法使用機器學習來確定用戶最有可能參與的內容,併爲他們提供更多內容,方法是找到相似的視頻,或者有相似用戶偏好的人喜歡的視頻。當用戶首次打開TikTok時,他們會看到8個熱門視頻,內容包括不同的趨勢、音樂和主題。在此之後,算法將繼續根據用戶觀看或參與的視頻以及用戶在做的事情,爲用戶提供8個更新的視頻。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":"該算法根據視頻信息(可能包括字幕、標籤或聲音等細節)識別與用戶觀看的視頻相似的視頻。它還考慮到用戶設備和帳戶設置,其中包括語言首選項、國家\/地區設置和設備類型等數據。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":"當TikTok收集了足夠多的用戶數據,該應用就能夠根據相似用戶的喜好來繪製用戶的偏好,並將他們分組到“集羣”中。同時,它還根據類似的主題將視頻分組。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":"使用機器學習,TikTok的算法可以根據用戶與其他用戶集羣、他們所喜歡內容的接近程度向用戶提供視頻。TikTok的邏輯旨在避免可能會讓用戶感到厭煩的冗餘內容,比如看到具有相同音樂的多個視頻或來自同一創建者的多個視頻。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":"同時在"},{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}},{"type":"strong"}],"text":"內容方面"},{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":","},{"type":"text","marks":[{"type":"color","attrs":{"color":"#333333","name":"user"}}],"text":"TikTok提倡人們分享生活,建立健康的社區交流,包括節約用水,母愛等宣傳視頻。很多美英主流新聞媒體陸續進駐TikTok,也證明TikTok文化和內容逐漸被肯定。"}]},{"type":"heading","attrs":{"align":null,"level":2},"content":[{"type":"text","text":"遊戲行業成爲元宇宙流量入口"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"link","attrs":{"href":"https:\/\/www.appannie.com\/cn","title":null,"type":null},"content":[{"type":"text","text":"App Annie"}],"marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}]},{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":" 還預測,到 2022 年,消費者將花費超過 31 億美元購買所謂的元宇宙遊戲應用程序。“一般來說,元宇宙應用程序是沉浸式環境,您可以在其中共同創造自己的世界並與朋友以社交方式互動,”該公司表示。同時報告稱,在新的沉浸式遊戲領域,移動設備扮演着“關鍵因素”的角色。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"image","attrs":{"src":"https:\/\/uploader.shimo.im\/f\/lhWmxvDduaV2ENHk.png!thumbnail?accessToken=eyJhbGciOiJIUzI1NiIsImtpZCI6ImRlZmF1bHQiLCJ0eXAiOiJKV1QifQ.eyJhdWQiOiJhY2Nlc3NfcmVzb3VyY2UiLCJleHAiOjE2MzczMjI3NjYsImciOiJkSGd0WUpLVGpLeHh0cmp4IiwiaWF0IjoxNjM3MzIyNDY2LCJ1c2VySWQiOjcwMDUxODA5fQ.SlFPQKzBBTnZIZVFp5kA0EfaDS4ojEPp5Pxu4eKm5AY","alt":null,"title":null,"style":[{"key":"width","value":"100%"},{"key":"bordertype","value":"none"}],"href":null,"fromPaste":false,"pastePass":false}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#333333","name":"user"}}],"text":"近期,元宇宙成爲科技圈和資本圈大熱的話題。國外"},{"type":"link","attrs":{"href":"https:\/\/www.facebook.com\/checkpoint\/828281030927956\/?next=https%3A%2F%2Fwww.facebook.com%2F20531316728","title":null,"type":null},"content":[{"type":"text","text":"Facebook"}]},{"type":"text","marks":[{"type":"color","attrs":{"color":"#0a0a0a","name":"user"}}],"text":"宣佈Facebook平臺的品牌將部分更名爲Meta(意爲“元”),"},{"type":"text","marks":[{"type":"color","attrs":{"color":"#333333","name":"user"}}],"text":"微軟在Ignite大會上宣佈,計劃將旗下聊天和會議應用Microsoft Teams打造成元宇宙,把混合現實會議平臺Microsoft Mesh融入Microsoft Teams中,國內騰訊、字節跳動等也紛紛進入相關領域。多數人認爲,元宇宙作爲虛擬世界和現實世界融合的載體,蘊含社交、內容、遊戲、辦公等場景變革的巨大機遇。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#333333","name":"user"}}],"text":"元宇宙被視爲互聯網的下一個階段,而遊戲被普遍認爲是元宇宙的最初入口,其給予玩家虛擬身份,且玩家可依託該身份在遊戲內進行社交。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#333333","name":"user"}}],"text":"事實上,元宇宙並不是新生事物,那麼爲何在今年爆發?從短期來看是受疫情的觸發,在“後疫情”時代,人們在現實世界中自由出行受到一些限制,這一定程度上激發遠程交互技術和產品的發展,以幫助人們跨越物理的限制;從長期來看,是互聯網發展的一個必然趨勢,在過去幾十年間,互聯網、移動互聯網和高科技的快速發展,形成了“元宇宙”發展的土壤。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#333333","name":"user"}}],"text":"元宇宙的概念火了,資本快速湧向了遊戲股。然而,元宇宙建立在交互設備迭代、更高算力基礎上,顯然離成熟應用還有一定距離,多數公司在該領域尚處於初步探索階段,相關業務模式發展也存在較大的不確定性。因此,在關注元宇宙發展的同時也要深刻理解風險和泡沫的存在。"}]}]}
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