Android使用SurfaceView實現簽名板

SurfaceView使用

首先創建一個SurfaceViewSign類,繼承SurfaceView類,繼承 SurfaceHolder.Callback和Runnable接口,代碼如下:

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
​
public class SurfaceViewSign extends SurfaceView implements SurfaceHolder.Callback,Runnable {
​
    //SurfaceHolder
    private SurfaceHolder holder;
    //用於繪圖的Canvas
    private Canvas canvas;
    //子線程標誌位
    private boolean isDrawing;
    //畫筆
    private Paint paint;
    //路徑
    private Path path;
​
    private Bitmap bitmap;
    private Canvas getCanvas;
    /**
     * 獲取mCanvas裏的bitmap
     * */
    public Bitmap getBitmap() {
        getCanvas.drawColor(Color.WHITE);//畫布背景色
        getCanvas.drawPath(path, paint);
        getCanvas.save();
        getCanvas.restore();
        return bitmap;
        //region bitmap壓縮到文件
//        File file = new File(Environment.getExternalStorageDirectory().getPath() + "/share_pic.png");// 保存到sdcard根目錄下,文件名爲share_pic.png
//        FileOutputStream fos = null;
//        try {
//            fos = new FileOutputStream(file);
//            bitmap.compress(Bitmap.CompressFormat.PNG, 50, fos);
//
//        } catch (FileNotFoundException e) {
//            // TODO Auto-generated catch block
//            e.printStackTrace();
//        }
//        try {
//            fos.close();
//        } catch (IOException e) {
//            // TODO Auto-generated catch block
//            e.printStackTrace();
//        }
        //endregion
    }
​
    public SurfaceViewSign(Context context) {
        super(context);
        initView();
    }
​
​
    public SurfaceViewSign(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView();
    }
​
    public SurfaceViewSign(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        initView();
    }
​
    private void initView() {
        bitmap = Bitmap.createBitmap(1000,1000, Bitmap.Config.ARGB_8888);
        getCanvas = new Canvas(bitmap);
        holder = getHolder();
        //添加回調
        holder.addCallback(this);
        path =new Path();
        //初始化畫筆
        paint =new Paint();
        paint.setStyle(Paint.Style.STROKE);
        paint.setStrokeWidth(6);
        paint.setAntiAlias(true);
        paint.setColor(Color.RED);//畫筆顏色
        setFocusable(true);
        setFocusableInTouchMode(true);
        this.setKeepScreenOn(true);
​
​
    }
    //Surface的生命週期
    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        isDrawing =true;
        new Thread(this).start();
    }
    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
​
    }
​
    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        isDrawing =false;
​
    }
​
    @Override
    public void run() {
        long start =System.currentTimeMillis();
        while(isDrawing){
            draw();
            long end = System.currentTimeMillis();
            if(end-start<100){
                try{
                    Thread.sleep(100-end+start);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }
    }
​
    private void draw() {
        try{
            //鎖定畫布並返回畫布對象
            canvas = holder.lockCanvas();
            canvas.drawColor(Color.WHITE);//設置畫布背景色
            canvas.drawPath(path, paint);  //畫線
​
        }catch (Exception e){
        }finally {
            if(canvas !=null)
                holder.unlockCanvasAndPost(canvas);//解鎖
        }
    }
​
    /**
     * 繪製觸摸滑動路徑
     * @param event MotionEvent
     * @return true
     */
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int x=(int) event.getX();
        int y= (int) event.getY();
        switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
                path.moveTo(x,y);
                break;
            case MotionEvent.ACTION_MOVE:
                path.lineTo(x,y);
                break;
            case MotionEvent.ACTION_UP:
                break;
        }
        return true;
    }
​
    /**
     * 清屏
     * @return true
     */
    public boolean reDraw(){
        path.reset();
        return true;
    }
​
​
}
​

然後創建一個測試Activity,然後編寫他的頁面代碼如下:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:focusable="true"
    android:focusableInTouchMode="true"
    android:orientation="vertical"
    android:background="@color/white"
    tools:ignore="MissingClass">
    <com.kiba.test.control.surfaceview.SurfaceViewSign
        android:id="@+id/sv"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_weight="1"
        />
    <View
          android:layout_width="match_parent"
          android:layout_height="1dp"
          android:background="@color/red"></View>
    <ImageView
       android:id="@+id/imageView"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_weight="1"
        ></ImageView>
 
     
</LinearLayout>

然後在activity裏編寫點擊事件如下:

@SingleClick
    @OnClick(R.id.imageView)
    public void ImageClick()
    {
        Bitmap bitmap =sv.getBitmap();
        imageView.setImageBitmap(bitmap);
        imageView2.setImageBitmap(bitmap);
    }

這樣就實現了簡單的簽名,並且獲取到了簽名的圖片,類型是bitmap。

效果圖如下:

 

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