很久沒寫博客了!今天來寫個八方向搖桿基於quick cocos2d

       首先!馬上畢業了,還算有點時間好久沒寫東西了就寫點東西吧!

       進入主題,首先先思考算法和邏輯。把圓分爲八塊,每塊45度。正上,正下,正左,正右會被X和Y 平分。一邊一半各是22.5度。(PS:開始想用 斜率的,但是發現斜率是tan的圖像,也就是無限趨近最大值和最小值的不好做判斷最後就用了cos也可用sin)思考計算的過程圖如下:


       準備工作完了就開始,首先控制的人物有八個狀態分別是:上,下,左,右,左上,左下,右上,右下的動畫。不同的狀態對應着不同的動畫,觸控點和圓心點作比較來判斷是哪個方向的。判斷算法如下圖:

  

     結構如下:


   觸控模塊代碼

    box_tm:setTouchEnabled(true)
    box_tm:setTouchSwallowEnabled(true)                       
    box_tm:addTouchEventListener(function(event, x, y, prevX, prevY)

       local x,y = x,y
    
             if event == 'began' then
               
          
             elseif event == "moved" then

                cc,yy = box:getParent():convertToNodeSpace(ccp(x,y))     -- 變爲世界座標系
                
              --box_tm:convertToWorldSpace(ccp(x,y))
                box_tm:setPosition(cc,yy)

                local up_x , up_y = box_tm:getPosition()
                local loangle =  self:CosAngle(up_x, up_y, box_x ,box_y)
              
                if  handle2 == nil then 
                     handle2 =   scheduler.scheduleGlobal(handler(self,self.TouchScheduler),0.1) -- 啓動定時器
                end
               
                if up_y > box_tm_y then     -- 判斷在上邊
                  --todo
                   if loangle >= 0 and loangle <= 22.5  then
                    --todo
                      dir_bar = "右"
 
                   elseif loangle > 22.5 and loangle <= 62.5  then
                    --todo
                     dir_bar = "右上"
                    
                   elseif loangle >67.5 and loangle <= 112.5 then
                     dir_bar = "上"
                      
                   elseif  loangle >= 112.5 and loangle < 157.5 then
                     dir_bar = "左上"
                     
                   else
                     dir_bar = "左"
                      
                   end
                else                      -- 判斷在下面
                  --todo
                   if loangle >= 0 and loangle <= 22.5  then
                    --todo
                       dir_bar = "右"
                   elseif loangle > 22.5 and loangle <= 62.5  then
                    --todo
                       dir_bar = "右下"
                   elseif loangle >67.5 and loangle <= 112.5 then
                       dir_bar = "下"
                   elseif  loangle >= 112.5 and loangle < 157.5 then
                       dir_bar = "左下"
                   else
                    --todo
                       dir_bar = "左"
                   end
                end
             
               
             elseif event == "ended" then

                box_tm:setPosition(box_tm_x,box_tm_y) 

                self.critSprite:stopAllActions()

                        self.up_bar = 0
                        self.leftUp_bar =0
                        self.left_bar =0
                        self.rightUp_bar =0
                        self.right_bar =0
                        self.down_bar = 0
                        self.leftDown_bar = 0
                        self.rightDown_bar = 0

               scheduler.unscheduleGlobal(handle2)
               handle2 = nil

             end
             return true
            end)
    定時器中代碼:

 

function Backpack:TouchScheduler()


   run_x,run_y = self.critSprite:getPosition()
   
   local speed = 3

   if dir_bar == "上" then

      if self.up_bar == 0 then
         self:State("上")

         self.up_bar = 1
         self.rightUp_bar = 0
         self.right_bar = 0
         self.leftUp_bar = 0
         self.left_bar = 0
         self.down_bar = 0
         self.leftDown_bar = 0
         self.rightDown_bar = 0

      end

    self.critSprite:setPosition(run_x, run_y + speed)

   elseif dir_bar == "下" then

      if self.down_bar == 0 then
         self:State("下")

         self.down_bar = 1
         self.rightUp_bar = 0
         self.right_bar = 0
         self.leftUp_bar = 0
         self.left_bar = 0
         self.up_bar = 0
         self.leftDown_bar = 0
         self.rightDown_bar = 0
      end 
    
    self.critSprite:setPosition(run_x, run_y - speed)
   …………        -- 就這樣的不多寫了 最好把<span style="font-family: 'Comic Sans MS';">self:State("下")  中的 漢字改爲英文(編碼問題要小心)。我這就不改了,大家注意就是。</span>
     狀態:

function Backpack:State(...)

    local dir = ...
     if dir == "上" then
        self:Action(0,8)                -- 這裏要注意參數是從第幾個編號開始,往後多少張圖
             
     elseif  dir == "下" then
        self:Action(32,8)

     elseif  dir == "左" then
        self:Action(48,8)

     elseif  dir == "右" then
        self:Action(16,8)

     elseif  dir == "左上" then
        self:Action(56,8)

     elseif  dir == "右上" then
        self:Action(8,8)

     elseif  dir == "左下" then
        self:Action(40,8)

     elseif  dir == "右下" then
        self:Action(24,8)
  
     end

end
 
   動畫:

function Backpack:Action(st,la)
  
   self.critSprite:removeFromParentAndCleanup(true)
   self.frames = display.newFrames("000%d.tga", st, la)
  
   self.critSprite = display.newSprite(self.frames[1])
                        :addTo(display:getRunningScene(), SECOND_MENU_Z_ORDER)
   self.critSprite:setScale(0.6)
  
   animation = display.newAnimation(self.frames, 1 / 9)
   transition.execute(self.critSprite,CCAnimate:create(animation),{
               onComplete = function()
        
                end})

   self.critSprite:playAnimationForever(animation)
end

最後完成的效果如下:



    有什麼問題大家可以交流共同學習共同進步。右下角會有我的QQ.

     我盡力了,弄了很久 GIF 都發不出去,CSDN 說的是支持GIF 我也小於2M 了發出來還是不動得! 求知道朋友告知一聲怎麼弄的,在這我先謝謝了!

     先替代的發個百度網盤地址吧:http://pan.baidu.com/s/1pJzENqV

      這篇文章在quick 官方的教程中我也發過,在教程推薦的前幾名上過一段時間:http://cn.cocos2d-x.org/tutorial/show?id=2789  有興趣的可以點進去看下。

                                                                                                                                                                    博主QQ:   294678265

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