Cocos2d-x2.0.2與升級前的代碼差異

           Cocos2d-x2.0.2與升級前的代碼差異

                            ——比較常見的

1、

heroSprite=CCSprite::spriteWithSpriteFrame(walkAnimation[kDown]->getFrames()->getObjectAtIndex(0));

變成:heroSptite = CCSprite::createWithSpriteFrame((CCSpriteFrame *)walkAnimation[kDown] ->getFrames()->objectAtIndex(0));

2、

frame0=CCSpriteFrame::frameWithTexture(heroTexture,cocos2d::CCRectMake(32*0,32*direction, 32, 32));

變成:frame0 = CCSpriteFrame::createWithTexture(heroTexture, cocos2d::CCRectMake(32*0, 32*direction, 32, 32));

3、

CCMutableArray<CCSpriteFrame*>*animFrames=new CCMutableArray<CCSpriteFrame*>(4);

變成:CCArray* animFrames = new CCArray(4);

4、CCMenuItem *down = CCMenuItemFont::itemFromString("down",this,menu_selector(MTGame::menuCallBackMove));

變成:CCMenuItem *down = CCMenuItemFont::create("down",this,menu_selector(MTGame::menuCallBackMove));

5、

animation->initWithFrames(animFrames, 0.2f);

變成:animation->createWithSpriteFrames(animFrames, 0.2f);

6、

snakeSprite->setIsVisible(isVisible); this->setIsTouchEnabled(true);

變成:snakeSprite->setVisible(isVisible); this->setTouchEnabled(true);

7、

CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 0, false);

變成:CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, false);

8、

CCScene*scene=NULL;do{scene=CCScene::node();CC_BREAK_IF(!scene);GameScene*layer=GameScene::node();CC_BREAK_IF(!layer); scene->addChild(layer); }while(0);

變成:CCScene*scene=NULL;do{ scene=CCScene::create(); CC_BREAK_IF(!scene);GameScene*layer=GameScene::create();CC_BREAK_IF(!layer); scene->addChild(layer); }while(0);

9、

this->runAction(CCSequence::actions(CCMoveTo::actionWithDuration(ccpDistance(this->getPosition(),target)/velocity,target),CCCallFunc::actionWithTarget(this,callfunc_selector(Player::removeTarget)), NULL));

變成:this->runAction(CCSequence::create(CCMoveTo::create(ccpDistance(this->getPosition(), target) / velocity, target),CCCallFunc::create(this, callfunc_selector(Player::removeTarget)), NULL))

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