2dx 動畫使用方法

struct transformValues_ 擁有如下幾個參數

CCPoint pos; // position x and y         位置
CCPoint scale; // scale x and y            放大縮小
float rotation;                                   旋轉 
CCPoint skew; // skew x and y           傾斜
CCPoint ap; // anchor point in pixels   錨點
bool visible;                                      是否可見

 

Public Member Functions

virtual GLubyte  getOpacity (void)
  getOpacity  獲取透明度
virtual void  setOpacity (GLubyte var)
  setOpacity  設置透明度
virtual const ccColor3B &  getColor (void)
  getColor  獲取顏色
virtual void  setColor (const ccColor3B &var)
  setColor  設置顏色 
virtual void  draw (void)  繪製 可以覆蓋轉換爲自己的繪製方式
  Override this method to draw your own node. 
bool  isDirty (void)  精靈是否需要更新在自己所在在的位圖上
  whether or not the Sprite needs to be updated in the Atlas 
void  setDirty (bool bDirty) 設置是否需要更新
  make the Sprite to be updated in the Atlas. 
ccV3F_C4B_T2F_Quad  getQuad (void)  獲取文本位置 頂點位置 和顏色
  get the quad (tex coords, vertex coords and color) information 
bool  isTextureRectRotated (void) 是否旋轉
  returns whether or not the texture rectangle is rotated 
unsigned int  getAtlasIndex (void) 獲取所在圖片集ID
  Set the index used on the TextureAtlas. 
void  setAtlasIndex (unsigned int uAtlasIndex)  設置說屬圖片集ID
  Set the index used on the TextureAtlas. 
const CCRect &  getTextureRect (void)  返回精靈大小
  returns the rect of the CCSprite in points 
bool  isUsesBatchNode (void)  判斷精靈是否在 CCSpriteBatchNode 渲染
  whether or not the Sprite is rendered using a CCSpriteBatchNode 
void  setUsesSpriteBatchNode (bool bUsesSpriteBatchNode) 設置該精靈對象在 CCSpriteBatchNode 中被渲染
  make the Sprite been rendered using a CCSpriteBatchNode 
CCTextureAtlas *  getTextureAtlas (void)  獲取設置地圖紋理
void  setTextureAtlas (CCTextureAtlas *pobTextureAtlas)
CCSpriteBatchNode *  getSpriteBatchNode (void)   設置和獲取一批精靈集
void  setSpriteBatchNode (CCSpriteBatchNode *pobSpriteBatchNode)
ccHonorParentTransform  getHonorParentTransform (void)  是否根據其父的矩陣變化而改變
  whether or not to transform according to its parent transformations. 
void  setHonorParentTransform (ccHonorParentTransform eHonorParentTransform)
  whether or not to transform according to its parent transformations. 
const CCPoint &  getOffsetPositionInPixels (void)  獲取便宜位置(象素)
  Get offset position of the sprite. 
ccBlendFunc  getBlendFunc (void)  設置獲取混合方法
  conforms to CCTextureProtocol protocol 
void  setBlendFunc (ccBlendFunc blendFunc)
  conforms to CCTextureProtocol protocol 
  CCSprite (void)
virtual  ~CCSprite (void)
virtual bool  init (void)
virtual void  removeChild (CCNode *pChild, bool bCleanup) 移除孩子 是否清理action
  Removes a child from the container. 
virtual void  removeAllChildrenWithCleanup (bool bCleanup)
  Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter. 
virtual void  reorderChild (CCNode *pChild, int zOrder)  移除孩子由zOrder決定
  Reorders a child according to a new z value. 
virtual void  addChild (CCNode *pChild)
  Adds a child to the container with z-order as 0. 
virtual void  addChild (CCNode *pChild, int zOrder)
  Adds a child to the container with a z-order If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. 
virtual void  addChild (CCNode *pChild, int zOrder, int tag) 
  Adds a child to the container with z order and tag If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. 
virtual void  setDirtyRecursively (bool bValue)
virtual void  setPosition (const CCPoint &pos) 設置位置
  setPosition 
virtual void  setPositionInPixels (const CCPoint &pos) 設置位置(象素)
  setPositionInPixels 
virtual void  setRotation (float fRotation) 設置旋轉
  setRotation 
virtual void  setSkewX (float sx) 設置傾斜XY
  setSkewX 
virtual void  setSkewY (float sy)
  setSkewY 
virtual void  setScaleX (float fScaleX)  設置放大縮小
  setScaleX 
virtual void  setScaleY (float fScaleY)
  setScaleY 
virtual void  setScale (float fScale)
  The scale factor of the node. 
virtual void  setVertexZ (float fVertexZ) 設置Z軸頂點座標
  setVertexZ 
virtual void  setAnchorPoint (const CCPoint &anchor) 設置錨點座標
  setAnchorPoint 
virtual void  setIsRelativeAnchorPoint (bool bRelative) 設置是否相對錨點座標
  setIsRelativeAnchorPoint 
virtual void  setIsVisible (bool bVisible) 設置是否可見
  setIsVisible 
void  setFlipX (bool bFlipX) 設置X翻轉Y翻轉
void  setFlipY (bool bFlipY)
bool  isFlipX (void)
  whether or not the sprite is flipped horizontally. 
bool  isFlipY (void)
  whether or not the sprite is flipped vertically. 
void  updateColor (void)
virtual void  setIsOpacityModifyRGB (bool bValue) 設置是否RGB透明修飾
  opacity: conforms to CCRGBAProtocol protocol 
virtual bool  getIsOpacityModifyRGB (void)
  returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); 
virtual void  setTexture (CCTexture2D *texture) 設置紋理
virtual CCTexture2D *  getTexture (void)
bool  initWithTexture (CCTexture2D *pTexture) 初始化精靈精靈通過紋理 
  Initializes an sprite with a texture. 
bool  initWithTexture (CCTexture2D *pTexture, const CCRect &rect)  初始化sprite通過紋理和矩形 
  Initializes an sprite with a texture and a rect. 
bool  initWithSpriteFrame (CCSpriteFrame *pSpriteFrame)初始化精靈通過精靈幀
bool  initWithSpriteFrameName (const char *pszSpriteFrameName)
  Initializes an sprite with an sprite frame name.  初始化精靈通過一個精靈幀名稱
bool  initWithFile (const char *pszFilename)初始化精靈通過一個圖片地址
  Initializes an sprite with an image filename. 
bool  initWithFile (const char *pszFilename, const CCRect &rect)
  Initializes an sprite with an image filename, and a rect. 初始化精靈通過一個圖片地址和矩形
bool  initWithBatchNode (CCSpriteBatchNode *batchNode, const CCRect &rect)初始化精靈通過精靈集合和一個矩形
  Initializes an sprite with an CCSpriteBatchNode and a rect in points. 
bool  initWithBatchNodeRectInPixels (CCSpriteBatchNode *batchNode, const CCRect &rect)
  Initializes an sprite with an CCSpriteBatchNode and a rect in pixels. 
void  updateTransform (void) 更新矩陣
  updates the quad according the the rotation, position, scale values. 
void  useSelfRender (void)使用自身渲染
  tell the sprite to use self-render. 
void  setTextureRect (const CCRect &rect)更新精靈在紋理上的矩形
  updates the texture rect of the CCSprite in points. 
void  setTextureRectInPixels (const CCRect &rect, bool rotated, const CCSize &size)
  updates the texture rect, rectRotated and untrimmed size of the CCSprite in pixels 
void  useBatchNode (CCSpriteBatchNode *batchNode)使用精靈集
  tell the sprite to use batch node render. 
void  setDisplayFrame (CCSpriteFrame *pNewFrame)設置顯示幀
  sets a new display frame to the CCSprite
bool  isFrameDisplayed (CCSpriteFrame *pFrame)判斷當前顯示幀
  returns whether or not a CCSpriteFrame is being displayed 
CCSpriteFrame *  displayedFrame (void)返回當前顯示幀
  returns the current displayed frame. 
void  setDisplayFrameWithAnimationName (const char *animationName, int frameIndex) 設置動畫並設置顯示索引
  changes the display frame with animation name and index. 

Static Public Member Functions

static CCSprite *  spriteWithTexture (CCTexture2D *pTexture)
  Creates an sprite with a texture.  通過紋理創建一個精靈
static CCSprite *  spriteWithTexture (CCTexture2D *pTexture, const CCRect &rect)
  Creates an sprite with a texture and a rect.  通過紋理和矩形創建一個精靈
static CCSprite *  spriteWithTexture (CCTexture2D *pTexture, const CCRect &rect, const CCPoint &offset)
  Creates an sprite with a texture, a rect and offset. 通過紋理和偏移矩形創建一個精靈
static CCSprite *  spriteWithSpriteFrame (CCSpriteFrame *pSpriteFrame)
  Creates an sprite with an sprite frame.  通過幀創建一個精靈
static CCSprite *  spriteWithSpriteFrameName (const char *pszSpriteFrameName)
  Creates an sprite with an sprite frame name. 通過幀名稱創建一個精靈
static CCSprite *  spriteWithFile (const char *pszFileName) 
  Creates an sprite with an image filename. 通過圖片創建一個精靈
static CCSprite *  spriteWithFile (const char *pszFileName, const CCRect &rect)
  Creates an sprite with an image filename and a rect.  通過圖片和矩形創建一個精靈
static CCSprite *  spriteWithBatchNode (CCSpriteBatchNode *batchNode, const CCRect &rect)
  Creates an sprite with an CCBatchNode and a rect. 通過精靈集和矩形創建一個精靈

Protected Member Functions

void  updateTextureCoords (const CCRect &rect) 更新紋理位置 矩形
void  updateBlendFunc (void) 更新混合方法
void  getTransformValues (struct transformValues_ *tv) 獲取矩陣參數

Protected Attributes

GLubyte  m_nOpacity 透明
  Opacity: conforms to CCRGBAProtocol protocol. 
ccColor3B  m_sColor 顏色
  Color: conforms with CCRGBAProtocol protocol. 
CCTextureAtlas *  m_pobTextureAtlas 地圖集
unsigned int  m_uAtlasIndex  地圖集索引
CCSpriteBatchNode *  m_pobBatchNode 精靈集
ccHonorParentTransform  m_eHonorParentTransform 是否隨父矩陣變換
bool  m_bDirty 是否更新
bool  m_bRecursiveDirty ?
bool  m_bHasChildren 是否有子對象
ccBlendFunc  m_sBlendFunc  是否混合方法
CCTexture2D *  m_pobTexture  紋理
bool  m_bUsesBatchNode 是否使用精靈集
CCRect  m_obRect 矩形
CCRect  m_obRectInPixels
bool  m_bRectRotated 是否矩形旋轉
CCPoint  m_obOffsetPositionInPixels 偏移
CCPoint  m_obUnflippedOffsetPositionFromCenter 
ccV3F_C4B_T2F_Quad  m_sQuad QUAD
ccColor3B  m_sColorUnmodified 原始顏色
bool  m_bOpacityModifyRGB 是否透明修飾
bool  m_bFlipX  是否X翻轉 
bool  m_bFlipY  是否Y翻轉

Detailed Description 細節描述

CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) )

精靈是一個2D圖象

CCSprite can be created with an image, or with a sub-rectangle of an image.

精靈能夠通過一個圖片或圖片中的一個區域來創建

If the parent or any of its ancestors is a CCSpriteBatchNode then the following features/limitations are valid

如果其父或者祖先是CCSpriteBatchNode 那麼遵循以下特徵和限制

  • Features when the parent is a CCBatchNode:
    • MUCH faster rendering, specially if the CCSpriteBatchNode has many children. All the children will be drawn in a single batch.
    • 當其父爲一個CCBatchNode 尤其是 CCSpriteBatchNode 擁有多個孩子,它擁有更快的繪製速度。所有的孩子將一次性繪製。
  • Limitations
    • Camera is not supported yet (eg: CCOrbitCamera action doesn't work)鏡頭無法使用
    • GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl網格動作無法使用
    • The Alias/Antialias property belongs to CCSpriteBatchNode, so you can't individually set the aliased property.Alias/Antialias
    • The Blending function property belongs to CCSpriteBatchNode, so you can't individually set the blending function property.
    • Parallax scroller is not supported, but can be simulated with a "proxy" sprite.視差滾動不支持

If the parent is an standard CCNode, then CCSprite behaves like any other CCNode:

  • It supports blending functions
  • It supports aliasing / antialiasing
  • But the rendering will be slower: 1 draw per children.

//============================================================================

bool isFlipX ( void    )  

whether or not the sprite is flipped horizontally.

It only flips the texture of the sprite, and not the texture of the sprite's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use:

sprite->setScaleX(sprite->getScaleX() * -1);

bool isFlipY ( void    )  

whether or not the sprite is flipped vertically.

It only flips the texture of the sprite, and not the texture of the sprite's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use:

sprite->setScaleY(sprite->getScaleY() * -1);

//======================================================================
 
void setDisplayFrameWithAnimationName ( const char *  animationName,
    int  frameIndex 
  )    

changes the display frame with animation name and index.

The animation name will be get from the CCAnimationCache

Since:
v0.99.5
void setFlipX ( bool  bFlipX )  
 
void setFlipY ( bool  bFlipY )  
 
void setHonorParentTransform ( ccHonorParentTransform  eHonorParentTransform ) [inline]

whether or not to transform according to its parent transformations.

Useful for health bars. eg: Don't rotate the health bar, even if the parent rotates. IMPORTANT: Only valid if it is rendered using an CCSpriteSheet.

//創建竟ling==================================================================================
static CCSprite* spriteWithBatchNode ( CCSpriteBatchNode *  batchNode,
    const CCRect &  rect 
  )   [static]

Creates an sprite with an CCBatchNode and a rect.

static CCSprite* spriteWithFile ( const char *  pszFileName,
    const CCRect &  rect 
  )   [static]

Creates an sprite with an image filename and a rect.

The offset will be (0,0).

static CCSprite* spriteWithFile ( const char *  pszFileName ) [static]

Creates an sprite with an image filename.

The rect used will be the size of the image. The offset will be (0,0).

static CCSprite* spriteWithSpriteFrame ( CCSpriteFrame *  pSpriteFrame ) [static]

Creates an sprite with an sprite frame.

static CCSprite* spriteWithSpriteFrameName ( const char *  pszSpriteFrameName ) [static]

Creates an sprite with an sprite frame name.

An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. If the CCSpriteFrame doesn't exist it will raise an exception.

Since:
v0.9
static CCSprite* spriteWithTexture ( CCTexture2D *  pTexture ) [static]

Creates an sprite with a texture.

The rect used will be the size of the texture. The offset will be (0,0).

static CCSprite* spriteWithTexture ( CCTexture2D *  pTexture,
    const CCRect &  rect,
    const CCPoint &  offset 
  )   [static]

Creates an sprite with a texture, a rect and offset.

static CCSprite* spriteWithTexture ( CCTexture2D *  pTexture,
    const CCRect &  rect 
  )   [static]

Creates an sprite with a texture and a rect.

The offset will be (0,0).

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