基於 AbstractQueuedSynchronizer 的併發類實現

公平模式ReentrantLock實現原理

前面的文章研究了AbstractQueuedSynchronizer的獨佔鎖和共享鎖,有了前兩篇文章的基礎,就可以乘勝追擊,看一下基於AbstractQueuedSynchronizer的併發類是如何實現的。

ReentrantLock顯然是一種獨佔鎖,首先是公平模式的ReentrantLock,Sync是ReentractLock中的基礎類,繼承自AbstractQueuedSynchronizer,看一下代碼實現:

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abstract static class Sync extends AbstractQueuedSynchronizer {
    private static final long serialVersionUID = -5179523762034025860L;
 
    /**
     * Performs {@link Lock#lock}. The main reason for subclassing
     * is to allow fast path for nonfair version.
     */
    abstract void lock();
 
    /**
     * Performs non-fair tryLock.  tryAcquire is
     * implemented in subclasses, but both need nonfair
     * try for trylock method.
     */
    final boolean nonfairTryAcquire(int acquires) {
        final Thread current = Thread.currentThread();
        int c = getState();
        if (c == 0) {
            if (compareAndSetState(0, acquires)) {
                setExclusiveOwnerThread(current);
                return true;
            }
        }
        else if (current == getExclusiveOwnerThread()) {
            int nextc = c + acquires;
            if (nextc < 0) // overflow
                throw new Error("Maximum lock count exceeded");
            setState(nextc);
            return true;
        }
        return false;
    }
 
    protected final boolean tryRelease(int releases) {
        int c = getState() - releases;
        if (Thread.currentThread() != getExclusiveOwnerThread())
            throw new IllegalMonitorStateException();
        boolean free = false;
        if (c == 0) {
            free = true;
            setExclusiveOwnerThread(null);
        }
        setState(c);
        return free;
    }
 
    protected final boolean isHeldExclusively() {
        // While we must in general read state before owner,
        // we don't need to do so to check if current thread is owner
        return getExclusiveOwnerThread() == Thread.currentThread();
    }
 
    final ConditionObject newCondition() {
        return new ConditionObject();
    }
 
    // Methods relayed from outer class
 
    final Thread getOwner() {
        return getState() == 0 ? null : getExclusiveOwnerThread();
    }
 
    final int getHoldCount() {
        return isHeldExclusively() ? getState() : 0;
    }
 
    final boolean isLocked() {
        return getState() != 0;
    }
 
    /**
     * Reconstitutes this lock instance from a stream.
     * @param s the stream
     */
    private void readObject(java.io.ObjectInputStream s)
        throws java.io.IOException, ClassNotFoundException {
        s.defaultReadObject();
        setState(0); // reset to unlocked state
    }
}

Sync屬於一個公共類,它是抽象的說明Sync會被繼承,簡單整理一下Sync主要做了哪些事(因爲Sync不是ReentrantLock公平鎖的關鍵):

  1. 定義了一個lock方法讓子類去實現,我們平時之所以能調用ReentrantLock的lock()方法,就是因爲Sync定義了它
  2. 實現了非公平鎖tryAcquira的方法
  3. 實現了tryRelease方法,比較簡單,狀態-1,獨佔鎖的線程置空
  4. 實現了isHeldExclusively方法
  5. 定義了newCondition方法,讓開發者可以利用Condition實現通知/等待

接着,看一下公平鎖的實現,FairSync類,它繼承自Sync:

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static final class FairSync extends Sync {
    private static final long serialVersionUID = -3000897897090466540L;
 
    final void lock() {
        acquire(1);
    }
 
    /**
     * Fair version of tryAcquire.  Don't grant access unless
     * recursive call or no waiters or is first.
     */
    protected final boolean tryAcquire(int acquires) {
        final Thread current = Thread.currentThread();
        int c = getState();
        if (c == 0) {
            if (!hasQueuedPredecessors() &&
                compareAndSetState(0, acquires)) {
                setExclusiveOwnerThread(current);
                return true;
            }
        }
        else if (current == getExclusiveOwnerThread()) {
            int nextc = c + acquires;
            if (nextc < 0)
                throw new Error("Maximum lock count exceeded");
            setState(nextc);
            return true;
        }
        return false;
    }
}

整理一下要點:

1. 每次acquire的時候,state+1,如果當前線程lock()之後又lock()了,state不斷+1,相應的unlock()的時候state-1,直到將state減到0爲之,說明當前線程釋放完所有的狀態,其它線程可以競爭

2. state=0的時候,通過hasQueuedPredecessors方法做一次判斷,hasQueuedPredecessors的實現爲”h != t && ((s = h.next) == null || s.thread != Thread.currentThread());”,其中h是head、t是tail,由於代碼中對結果取反,因此取反之後的判斷爲”h == t || ((s = h.next) != null && s.thread == Thread.currentThread());”,總結起來有兩種情況可以通過!hasQueuedPredecessors()這個判斷:

  • h==t,h==t的情況爲要麼當前FIFO隊列中沒有任何數據,要麼只構建出了一個head還沒往後面連過任何一個Node,因此head就是tail
  • (s = h.next) != null && s.thread == Thread.currentThread(),當前線程爲正在等待的第一個Node中的線程

3. 如果沒有線程比當前線程等待更久去執行acquire操作,那麼通過CAS操作將state從0變爲1的線程tryAcquire成功

4. 沒有tryAcquire成功的線程,按照tryAcquire的先後順序,構建爲一個FIFO隊列,即第一個tryAcquire失敗的排在head的後一位,第二個tryAcquire失敗的排在head的後二位

5. 當tryAcquire成功的線程release完畢,第一個tryAcquire失敗的線程第一個嘗試tryAcquire,這就是先到先得,典型的公平鎖

非公平模式ReentrantLock實現原理

看完了公平模式ReentrantLock,接着我們看一下非公平模式ReentrantLock是如何實現的。NonfairSync類,同樣是繼承自Sync類,實現爲:

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static final class NonfairSync extends Sync {
    private static final long serialVersionUID = 7316153563782823691L;
 
    /**
     * Performs lock.  Try immediate barge, backing up to normal
     * acquire on failure.
     */
    final void lock() {
        if (compareAndSetState(0, 1))
            setExclusiveOwnerThread(Thread.currentThread());
        else
            acquire(1);
    }
 
    protected final boolean tryAcquire(int acquires) {
        return nonfairTryAcquire(acquires);
    }
}

結合nonfairTryAcquire方法一起講解,nonfairTryAcquire方法的實現爲:

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final boolean nonfairTryAcquire(int acquires) {
    final Thread current = Thread.currentThread();
    int c = getState();
    if (c == 0) {
        if (compareAndSetState(0, acquires)) {
            setExclusiveOwnerThread(current);
            return true;
        }
    }
    else if (current == getExclusiveOwnerThread()) {
        int nextc = c + acquires;
        if (nextc < 0) // overflow
            throw new Error("Maximum lock count exceeded");
        setState(nextc);
        return true;
    }
    return false;
}

看到差別就在於非公平鎖lock()的時候會先嚐試通過CAS看看能不能把state從0變爲1(即獲取鎖),如果可以的話,直接獲取鎖而不需要排隊。舉個實際例子就很好理解了:

  1. 線程1、線程2、線程3競爭鎖,線程1競爭成功獲取鎖,線程2、線程3依次排隊
  2. 線程1執行完畢,釋放鎖,state變爲0,喚醒了第一個排隊的線程2
  3. 此時線程4來嘗試獲取鎖了,由於線程2被喚醒了,因此線程2與線程4競爭鎖
  4. 線程4成功將state從0變爲1,線程2競爭鎖失敗,繼續park

看到整個過程中,後來的線程4反而比先來的線程2先獲取鎖,相當於是一種非公平的模式,

那爲什麼非公平鎖效率會比公平鎖效率高?上面第(3)步如果線程2和線程4不競爭鎖就是答案。爲什麼這麼說,後面的解釋很重要,希望大家可以理解:

線程1是先將state設爲0,再去喚醒線程2,這兩個過程之間是有時間差的。

那麼如果線程1將state設置爲0的時候,線程4就通過CAS算法獲取到了鎖,且在線程1喚醒線程2之前就已經使用完畢鎖,那麼相當於線程2獲取鎖的時間並沒有推遲,在線程1將state設置爲0到線程1喚醒線程2的這段時間裏,反而有線程4獲取了鎖執行了任務,這就增加了系統的吞吐量,相當於單位時間處理了更多的任務。

從這段解釋我們也應該能看出來了,非公平鎖比較適合加鎖時間比較短的任務。這是因爲加鎖時間長,相當於線程2將state設爲0並去喚醒線程2的這段時間,線程4無法完成釋放鎖,那麼線程2被喚醒由於沒法獲取到鎖,又被阻塞了,這種喚醒-阻塞的操作會引起線程的上下文切換,繼而影響系統的性能。

Semaphore實現原理

Semaphore即信號量,用於控制代碼塊的併發數,將Semaphore的permits設置爲1相當於就是synchronized或者ReentrantLock,Semaphore具體用法可見Java多線程19:多線程下的其他組件之CountDownLatch、Semaphore、Exchanger。信號量允許多條線程獲取鎖,顯然它的鎖是一種共享鎖,信號量也有公平模式與非公平模式,相信看懂了上面ReentrantLock的公平模式與非公平模式的朋友應該對Semaphore的公平模式與非公平模式理解起來會更快,這裏就放在一起寫了。

首先還是看一下Semaphore的基礎設施,它和ReentrantLock一樣,也有一個Sync:

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abstract static class Sync extends AbstractQueuedSynchronizer {
    private static final long serialVersionUID = 1192457210091910933L;
 
    Sync(int permits) {
        setState(permits);
    }
 
    final int getPermits() {
        return getState();
    }
 
    final int nonfairTryAcquireShared(int acquires) {
        for (;;) {
            int available = getState();
            int remaining = available - acquires;
            if (remaining < 0 ||
                compareAndSetState(available, remaining))
                return remaining;
        }
    }
 
    protected final boolean tryReleaseShared(int releases) {
        for (;;) {
            int current = getState();
            int next = current + releases;
            if (next < current) // overflow
                throw new Error("Maximum permit count exceeded");
            if (compareAndSetState(current, next))
                return true;
        }
    }
 
    final void reducePermits(int reductions) {
        for (;;) {
            int current = getState();
            int next = current - reductions;
            if (next > current) // underflow
                throw new Error("Permit count underflow");
            if (compareAndSetState(current, next))
                return;
        }
    }
 
    final int drainPermits() {
        for (;;) {
            int current = getState();
            if (current == 0 || compareAndSetState(current, 0))
                return current;
        }
    }
}

和ReentrantLock的Sync差不多,Semaphore的Sync定義了以下的一些主要內容:

  1. getPermits方法獲取當前的許可剩餘量還剩多少,即還有多少線程可以同時獲得信號量
  2. 定義了非公平信號量獲取共享鎖的邏輯nonfairTryAcquireShared
  3. 定義了公平模式釋放信號量的邏輯tryReleaseShared,相當於釋放一次信號量,state就向上+1(信號量每次的獲取與釋放都是以1爲單位的)

再看下公平信號量的實現,同樣的FairSync,繼承自Sync,代碼爲:

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static final class FairSync extends Sync {
    private static final long serialVersionUID = 2014338818796000944L;
 
    FairSync(int permits) {
        super(permits);
    }
 
    protected int tryAcquireShared(int acquires) {
        for (;;) {
            if (hasQueuedPredecessors())
                return -1;
            int available = getState();
            int remaining = available - acquires;
            if (remaining < 0 ||
                compareAndSetState(available, remaining))
                return remaining;
        }
    }
}

首先第10行的hasQueuedPredecessors方法,前面已經說過了,如果已經有了FIFO隊列或者當前線程不是FIFO隊列中在等待的第一條線程,返回-1,表示無法獲取共享鎖成功。

接着獲取available,available就是state,用volatile修飾,所以線程中可以看到最新的state,信號量的acquires是1,每次獲取信號量都對state-1,兩種情況直接返回:

  1. remaining減完<0
  2. 通過cas設置成功

之後就是和之前說過的共享鎖的邏輯了,如果返回的是一個<0的數字,那麼構建FIFO隊列,線程阻塞,直到前面的執行完才能喚醒後面的。

接着看一下非公平信號量的實現,NonfairSync繼承Sync:

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static final class NonfairSync extends Sync {
    private static final long serialVersionUID = -2694183684443567898L;
 
    NonfairSync(int permits) {
        super(permits);
    }
 
    protected int tryAcquireShared(int acquires) {
        return nonfairTryAcquireShared(acquires);
    }
}

nonfairTryAcquireShared在父類已經實現了,再貼一下代碼:

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final int nonfairTryAcquireShared(int acquires) {
    for (;;) {
        int available = getState();
        int remaining = available - acquires;
        if (remaining < 0 ||
            compareAndSetState(available, remaining))
            return remaining;
    }
}

看到這裏和公平Semaphore只有一點差別:不會前置進行一次hasQueuedPredecessors()判斷。即當前有沒有構建爲一個FIFO隊列,隊列裏面第一個等待的線程是不是自身都無所謂,對於非公平Semaphore都一樣,反正線程調用Semaphore的acquire方法就將當前state-1,如果得到的remaining設置成功或者CAS操作成功就返回,這種操作沒有遵循先到先得的原則,即非公平信號量。

至於非公平信號量對比公平信號量的優點,和ReentrantLock的非公平鎖對比ReentrantLock的公平鎖一樣,就不說了。

CountDownLatch實現原理

CountDownLatch即計數器自減的一種閉鎖,某線程阻塞,對一個計數器自減到0,此線程被喚醒,CountDownLatch具體用法可見Java多線程19:多線程下的其他組件之CountDownLatch、Semaphore、Exchanger。

CountDownLatch是一種共享鎖,通過await()方法與countDown()兩個方法實現自身的功能,首先看一下await()方法的實現:

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public void await() throws InterruptedException {
      sync.acquireSharedInterruptibly(1);
 }

acquireSharedInterruptibly最終又回到tryAcquireShared方法上,直接貼整個Sync的代碼實現:

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private static final class Sync extends AbstractQueuedSynchronizer {
    private static final long serialVersionUID = 4982264981922014374L;
 
    Sync(int count) {
        setState(count);
    }
 
    int getCount() {
        return getState();
    }
 
    protected int tryAcquireShared(int acquires) {
        return (getState() == 0) ? 1 : -1;
    }
 
    protected boolean tryReleaseShared(int releases) {
        // Decrement count; signal when transition to zero
        for (;;) {
            int c = getState();
            if (c == 0)
                return false;
            int nextc = c-1;
            if (compareAndSetState(c, nextc))
                return nextc == 0;
        }
    }
}

其實看到tryAcquireShared方法,理解AbstractQueuedSynchronizer共享鎖原理的,不用看countDown方法應該都能猜countDown方法是如何實現的。我這裏總結一下:

  1. 傳入一個count,state就等於count,await的時候判斷是不是0,是0返回1表示成功,不是0返回-1表示失敗,構建FIFO隊列,head頭只連接一個Node,Node中的線程就是調用CountDownLatch的await()方法的線程
  2. 每次countDown的時候對state-1,直到state減到0的時候纔算tryReleaseShared成功,tryReleaseShared成功,喚醒被掛起的線程

爲了驗證(2),看一下上面Sync的tryReleaseShared方法就可以了,確實是這麼實現的。

再理解獨佔鎖與共享鎖的區別

本文詳細分析了ReentrantLock、Semaphore、CountDownLatch的實現原理,第一個是基於獨佔鎖的實現,後兩個是基於共享鎖的實現,從這三個類我們可以再總結一下獨佔鎖與共享鎖的區別,主要在兩點上:

  1. 獨佔鎖同時只有一條線程可以acquire成功,獨佔鎖同時可能有多條線程可以acquire成功,Semaphore是典型例子;
  2. 獨佔鎖每次只能喚醒一個Node,共享鎖每次喚醒的時候可以將狀態向後傳播,即可能喚醒多個Node,CountDownLatch是典型例子。

帶着這兩個結論再看ReentrantLock、Semaphore、CountDownLatch,你一定會對獨佔鎖與共享鎖理解更深。

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