滑雪的人(skier)這個小遊戲的編寫,是在學習python更多功能的時候學習到的,這裏參照的是圖靈圖書裏面的內容,這裏首先要安裝pygame模塊
下面是一些程序中所需要的圖片地址:
https://www.manning.com/search
程序代碼如下:
#!/usr/bin/env python # coding:utf-8 # __author__ = 'ptallrights' """ @version: Python 2.7.11 @author: ptallrights @license: Apache Licence @file: Skier.py.py @time: 2016/7/24 17:46 """ import pygame,sys,random skier_images = ["skier_down.png","skier_right1.png", "skier_right2.png","skier_left1.png", "skier_left2.png"] class SkierClass(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("skier_down.png") self.rect = self.image.get_rect() self.rect.center = [320,100] self.angle = 0 def turn(self,direction): self.angle = self.angle + direction if self.angle < -2: self.angle = -2 if self.angle > 2 : self.angle = 2 center = self.rect.center self.image = pygame.image.load(skier_images[self.angle]) self.rect = self.image.get_rect() self.rect.center = center speed = [self.angle,6 - abs(self.angle) * 2] return speed def move(self,speed): self.rect.centerx = self.rect.centerx + speed[0] if self.rect.centerx < 20: self.rect.centerx = 20 if self.rect.centerx > 620: self.rect.centerx = 620 class ObstacleClass(pygame.sprite.Sprite): def __init__(self,image_file,location,type): pygame.sprite.Sprite.__init__(self) self.image_file = image_file self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.center = location self.type = type self.passwd = False def update(self): global speed self.rect.centery -= speed[1] if self.rect.centery < -32: self.kill() def create_map(): global obstacles locations = [] for i in range(10): row = random.randint(0,9) col = random.randint(0,9) location = [col * 64 + 20,row * 64 + 20 + 640] if not (location in locations): locations.append(location) type = random.choice(["tree","flag"]) if type == "tree": img = "skier_tree.png" elif type == "flag": img = "skier_flag.png" obstacle = ObstacleClass(img,location,type) obstacles.add(obstacle) def animate(): screen.fill([255,255,255]) obstacles.draw(screen) screen.blit(skier.image,skier.rect) pygame.display.flip() pygame.init() screen = pygame.display.set_mode([640,640]) clock = pygame.time.Clock() skier = SkierClass() speed = [0,6] obstacles = pygame.sprite.Group() map_position = 0 points = 0 create_map() font = pygame.font.Font(None,50) running = True while running: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: speed = skier.turn(-1) elif event.key == pygame.K_RIGHT: speed = skier.turn(1) skier.move(speed) map_position += speed[1] if map_position >= 640: create_map() map_position = 0 hit = pygame.sprite.spritecollide(skier,obstacles,False) if hit: if hit[0].type == "tree" and not hit[0].passwd: points = points - 100 skier.image = pygame.image.load("skier_crash.png") animate() pygame.time.delay(1000) skier.image = pygame.image.load("skier_down.png") skier.angle = 0 speed = [0,6] hit[0].passwd = True elif hit[0].type == "flag" and not hit[0].passwd: points += 10 hit[0].kill() obstacles.update() score_txt = font.render("Score: " + str(points),1,(0,0,0)) animate() pygame.quit()
程序演示結果如下所示: