JS+canvas畫布實現炫酷的旋轉星空效果示例

這篇文章主要介紹了JS+canvas畫布實現炫酷的旋轉星空效果,結合實例形式分析了js結合HTML5 canvas圖形繪製與數值計算相關操作技巧,需要的朋友可以參考下

本文實例講述了JS+canvas畫布實現炫酷的旋轉星空效果。分享給大家供大家參考,具體如下:

canvas是html5的新標籤,其畫布功能尤爲強大。當然了canvas在IE10以下瀏覽器是不兼容的,所以呢爲了特效肯定是犧牲一定的兼容性。這裏呢,分享一個基於canvas開發的浩瀚星河插件,其實這個源代碼是網上下載的,我把它整合了一下,重新封裝一些參數提供更多的可改項。

首先引入兩個javascript腳本,一個是jquery插件,另一個是封裝好的cosmos_canvas.js

<script src="js/jquery-1.11.0.js" type="text/javascript" charset="utf-8"></script>
<script src="canvas/cosmos_canvas.js" type="text/javascript" charset="utf-8"></script>

HTML,當然如果瀏覽器不支持canvas的話,運行程序沒效果,並顯示“該瀏覽器不支持canvas”

<canvas id="starts">該瀏覽器不支持canvas</canvas>

cosmos_canvas.js腳本

function canvas(id,starscolor,starsamount,starsradius,movrange,speed,trailing){
  //宇宙特效
"use strict";
var canvas = document.getElementById(id),
 ctx = canvas.getContext('2d'),
 w = canvas.width = window.innerWidth,
 h = canvas.height = window.innerHeight,
 hue = starscolor,//230
 stars = [],
 count = 0,
 maxStars = starsamount;//星星數量
var canvas2 = document.createElement('canvas'),
 ctx2 = canvas2.getContext('2d');
canvas2.width = 100;
canvas2.height = 100;
var half = canvas2.width / 2,
 gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
gradient2.addColorStop(0.025, '#CCC');
gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
gradient2.addColorStop(1, 'transparent');
ctx2.fillStyle = gradient2;
ctx2.beginPath();
ctx2.arc(half, half, half, 0, Math.PI * 2);
ctx2.fill();
// End cache
function random(min, max) {
 if (arguments.length < 2) {
  max = min;
  min = 0;
 }
 if (min > max) {
  var hold = max;
  max = min;
  min = hold;
 }
 return Math.floor(Math.random() * (max - min + 1)) + min;
}
function maxOrbit(x, y) {
 var max = Math.max(x, y),
  diameter = Math.round(Math.sqrt(max * max + max * max));
 return diameter / movrange;
 //星星移動範圍,值越大範圍越小,
}
var Star = function() {
 this.orbitRadius = random(maxOrbit(w, h));
 this.radius = random(starsradius, this.orbitRadius) / 8;
 //星星半徑大小
 this.orbitX = w / 2;
 this.orbitY = h / 2;
 this.timePassed = random(0, maxStars);
 this.speed = random(this.orbitRadius) / speed;
 //星星移動速度
 this.alpha = random(2, 10) / 10;
 count++;
 stars[count] = this;
}
Star.prototype.draw = function() {
 var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
  y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
  twinkle = random(10);
 if (twinkle === 1 && this.alpha > 0) {
  this.alpha -= 0.05;
 } else if (twinkle === 2 && this.alpha < 1) {
  this.alpha += 0.05;
 }
 ctx.globalAlpha = this.alpha;
 ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
 this.timePassed += this.speed;
}
for (var i = 0; i < maxStars; i++) {
 new Star();
}
function animation() {
 ctx.globalCompositeOperation = 'source-over';
 ctx.globalAlpha = trailing; //尾巴
 ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
 ctx.fillRect(0, 0, w, h)
 ctx.globalCompositeOperation = 'lighter';
 for (var i = 1, l = stars.length; i < l; i++) {
  stars[i].draw();
 };
 window.requestAnimationFrame(animation);
}
animation();
}

調用方法:這裏沒寫任何樣式所以默認情況下是全屏效果

$(function(){
//canvas的id名,星星顏色(hsla的hue色調),星星數量,星星半徑比,星星移動範圍(值越大範圍越小),星星移動速度(值越大速度越慢),星星拖尾效果(0~1值越小拖尾越明顯)
canvas("starts",230,1000,60,2,50000,0.5);
});

效果:

然後我再加3個canvas,改些參數做效果對比吧

HTML

<canvas id="starts">該瀏覽器不支持canvas</canvas>
<canvas id="starts1">該瀏覽器不支持canvas</canvas>
<canvas id="starts2">該瀏覽器不支持canvas</canvas>
<canvas id="starts3">該瀏覽器不支持canvas</canvas>

javascript

$(function(){
  //canvas的id名,星星顏色(hsla的hue色調),星星數量,星星半徑比,星星移動範圍(值越大範圍越小),星星移動速度(值越大速度越慢),星星拖尾效果(0~1值越小拖尾越明顯)
  canvas("starts",230,1000,60,2,50000,0.5);
  canvas("starts1",160,800,70,2.5,55000,0.4);
  canvas("starts2",80,600,80,3,60000,0.3);
  canvas("starts3",0,400,90,3.5,65000,0.2);
  $("canvas").width($(window).width()/2);
  $("canvas").height($(window).height()/2);
  $("canvas").css("float","left");
});

就這樣,四個浩瀚的宇宙出來了

更多關於JavaScript相關內容還可查看本站專題:《JavaScript+HTML5特效與技巧彙總》、《JavaScript圖形繪製技巧總結》、《JavaScript錯誤與調試技巧總結》、《JavaScript數據結構與算法技巧總結》、《JavaScript遍歷算法與技巧總結》及《JavaScript數學運算用法總結

希望本文所述對大家JavaScript程序設計有所幫助。

發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章