30多個iOS常用動畫,帶詳細註釋


//
//  CoreAnimationEffect.h
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//
#import <Foundation/Foundation.h>
/**
!  導入QuartzCore.framework
*
*  Example:
*
*  Step.1
*
*      #import "CoreAnimationEffect.h"
*
*  Step.2
*
*      [CoreAnimationEffect animationMoveLeft:your view];
*
*/
@interfaceCoreAnimationEffect: NSObject
#pragma mark - Custom Animation
/**
*   @brief 快速構建一個你自定義的動畫,有以下參數供你設置.
*
*   @note  調用系統預置Type需要在調用類引入下句
*
*          #import <QuartzCore/QuartzCore.h>
*
*   @param type                動畫過渡類型
*   @param subType             動畫過渡方向(子類型)
*   @param duration            動畫持續時間
*   @param timingFunction      動畫定時函數屬性
*   @param theView             需要添加動畫的view.
*
*
*/
+ (void)showAnimationType:(NSString*)type
withSubType:(NSString*)subType
duration:(CFTimeInterval)duration
timingFunction:(NSString*)timingFunction
view:(UIView*)theView;
#pragma mark - Preset Animation
/**
*  下面是一些常用的動畫效果
*/
// reveal
+ (void)animationRevealFromBottom:(UIView*)view;
+ (void)animationRevealFromTop:(UIView*)view;
+ (void)animationRevealFromLeft:(UIView*)view;
+ (void)animationRevealFromRight:(UIView*)view;
// 漸隱漸消
+ (void)animationEaseIn:(UIView*)view;
+ (void)animationEaseOut:(UIView*)view;
// 翻轉
+ (void)animationFlipFromLeft:(UIView*)view;
+ (void)animationFlipFromRigh:(UIView*)view;
// 翻頁
+ (void)animationCurlUp:(UIView*)view;
+ (void)animationCurlDown:(UIView*)view;
// push
+ (void)animationPushUp:(UIView*)view;
+ (void)animationPushDown:(UIView*)view;
+ (void)animationPushLeft:(UIView*)view;
+ (void)animationPushRight:(UIView*)view;
// move
+ (void)animationMoveUp:(UIView*)viewduration:(CFTimeInterval)duration;
+ (void)animationMoveDown:(UIView*)viewduration:(CFTimeInterval)duration;
+ (void)animationMoveLeft:(UIView*)view;
+ (void)animationMoveRight:(UIView*)view;
// 旋轉縮放
// 各種旋轉縮放效果
+ (void)animationRotateAndScaleEffects:(UIView*)view;
// 旋轉同時縮小放大效果
+ (void)animationRotateAndScaleDownUp:(UIView*)view;
#pragma mark - Private API
/**
*  下面動畫裏用到的某些屬性在當前API裏是不合法的,但是也可以用.
*/
+ (void)animationFlipFromTop:(UIView*)view;
+ (void)animationFlipFromBottom:(UIView*)view;
+ (void)animationCubeFromLeft:(UIView*)view;
+ (void)animationCubeFromRight:(UIView*)view;
+ (void)animationCubeFromTop:(UIView*)view;
+ (void)animationCubeFromBottom:(UIView*)view;
+ (void)animationSuckEffect:(UIView*)view;
+ (void)animationRippleEffect:(UIView*)view;
+ (void)animationCameraOpen:(UIView*)view;
+ (void)animationCameraClose:(UIView*)view;
@end
//
//  CoreAnimationEffect.m
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//
#import "CoreAnimationEffect.h"
#import <QuartzCore/QuartzCore.h>
@implementationCoreAnimationEffect
/**
*  首先推薦一個不錯的網站.   http://www.raywenderlich.com
*/
#pragma mark - Custom Animation
+ (void)showAnimationType:(NSString*)type
withSubType:(NSString*)subType
duration:(CFTimeInterval)duration
timingFunction:(NSString*)timingFunction
view:(UIView*)theView
{
/** CATransition
*
*  @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
*  @see http://geeklu.com/2012/09/animation-in-ios/
*
*  CATransition 常用設置及屬性註解如下:
*/
CATransition*animation = [CATransitionanimation];
/** delegate
*
*  動畫的代理,如果你想在動畫開始和結束的時候做一些事,可以設置此屬性,它會自動回調兩個代理方法.
*
*  @see CAAnimationDelegate    (按下command鍵點擊)
*/
animation.delegate= self;
/** duration
*
*  動畫持續時間
*/
animation.duration= duration;
/** timingFunction
*
*  用於變化起點和終點之間的插值計算,形象點說它決定了動畫運行的節奏,比如是均勻變化(相同時間變化量相同)還是
*  先快後慢,先慢後快還是先慢再快再慢.
*
*  動畫的開始與結束的快慢,有五個預置分別爲(下同):
*  kCAMediaTimingFunctionLinear            線性,即勻速
*  kCAMediaTimingFunctionEaseIn            先慢後快
*  kCAMediaTimingFunctionEaseOut           先快後慢
*  kCAMediaTimingFunctionEaseInEaseOut     先慢後快再慢
*  kCAMediaTimingFunctionDefault           實際效果是動畫中間比較快.
*/
/** timingFunction
*
*  當上面的預置不能滿足你的需求的時候,你可以使用下面的兩個方法來自定義你的timingFunction
*  具體參見下面的URL
*
*  @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
*
*  + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
*
*  - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
*/
animation.timingFunction= [CAMediaTimingFunctionfunctionWithName:timingFunction];
/** fillMode
*
*  決定當前對象過了非active時間段的行爲,比如動畫開始之前,動畫結束之後.
*  預置爲:
*  kCAFillModeRemoved   默認,當動畫開始前和動畫結束後,動畫對layer都沒有影響,動畫結束後,layer會恢復到之前的狀態
*  kCAFillModeForwards  當動畫結束後,layer會一直保持着動畫最後的狀態
*  kCAFillModeBackwards 和kCAFillModeForwards相對,具體參考上面的URL
*  kCAFillModeBoth      kCAFillModeForwards和kCAFillModeBackwards在一起的效果
*/
animation.fillMode= kCAFillModeForwards;
/** removedOnCompletion
*
*  這個屬性默認爲YES.一般情況下,不需要設置這個屬性.
*
*  但如果是CAAnimation動畫,並且需要設置 fillMode 屬性,那麼需要將 removedOnCompletion 設置爲NO,否則
*  fillMode無效
*/
//    animation.removedOnCompletion = NO;
/** type
*
*  各種動畫效果  其中除了'fade', `moveIn', `push' , `reveal' ,其他屬於似有的API(我是這麼認爲的,可以點進去看下注釋).
*  ↑↑↑上面四個可以分別使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'來調用.
*  @"cube"                     立方體翻滾效果
*  @"moveIn"                   新視圖移到舊視圖上面
*  @"reveal"                   顯露效果(將舊視圖移開,顯示下面的新視圖)
*  @"fade"                     交叉淡化過渡(不支持過渡方向)             (默認爲此效果)
*  @"pageCurl"                 向上翻一頁
*  @"pageUnCurl"               向下翻一頁
*  @"suckEffect"               收縮效果,類似系統最小化窗口時的神奇效果(不支持過渡方向)
*  @"rippleEffect"             滴水效果,(不支持過渡方向)
*  @"oglFlip"                  上下左右翻轉效果
*  @"rotate"                   旋轉效果
*  @"push"                   
*  @"cameraIrisHollowOpen"     相機鏡頭打開效果(不支持過渡方向)
*  @"cameraIrisHollowClose"    相機鏡頭關上效果(不支持過渡方向)
*/
/** type
*
*  kCATransitionFade            交叉淡化過渡
*  kCATransitionMoveIn          新視圖移到舊視圖上面
*  kCATransitionPush            新視圖把舊視圖推出去
*  kCATransitionReveal          將舊視圖移開,顯示下面的新視圖
*/
animation.type= type;
/** subtype
*
*  各種動畫方向
*
*  kCATransitionFromRight;      同字面意思(下同)
*  kCATransitionFromLeft;
*  kCATransitionFromTop;
*  kCATransitionFromBottom;
*/
/** subtype
*
*  當type爲@"rotate"(旋轉)的時候,它也有幾個對應的subtype,分別爲:
*  90cw    逆時針旋轉90°
*  90ccw   順時針旋轉90°
*  180cw   逆時針旋轉180°
*  180ccw  順時針旋轉180°
*/
/**
*  type與subtype的對應關係(必看),如果對應錯誤,動畫不會顯現.
*
*  @see http://iphonedevwiki.net/index.php/CATransition
*/
animation.subtype= subType;
/**
*  所有核心動畫和特效都是基於CAAnimation,而CAAnimation是作用於CALayer的.所以把動畫添加到layer上.
*  forKey  可以是任意字符串.
*/
[theView.layeraddAnimation:animationforKey:nil];
}
#pragma mark - Preset Animation
+ (void)animationRevealFromBottom:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetType:kCATransitionReveal];
[animationsetSubtype:kCATransitionFromBottom];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseIn]];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationRevealFromTop:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetType:kCATransitionReveal];
[animationsetSubtype:kCATransitionFromTop];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationRevealFromLeft:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetType:kCATransitionReveal];
[animationsetSubtype:kCATransitionFromLeft];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationRevealFromRight:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetType:kCATransitionReveal];
[animationsetSubtype:kCATransitionFromRight];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationEaseIn:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetType:kCATransitionFade];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseIn]];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationEaseOut:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetType:kCATransitionFade];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[view.layeraddAnimation:animationforKey:nil];
}
/**
*  UIViewAnimation
*
*  @see    http://www.cocoachina.com/bbs/read.php?tid=110168
*
*  @brief  UIView動畫應該是最簡單便捷創建動畫的方式了,詳解請猛戳URL.
*
*  @method beginAnimations:context 第一個參數用來作爲動畫的標識,第二個參數給代理代理傳遞消息.至於爲什麼一個使用
*                                  nil而另外一個使用NULL,是因爲第一個參數是一個對象指針,而第二個參數是基本數據類型.
*  @method setAnimationCurve:      設置動畫的加速或減速的方式(速度)
*  @method setAnimationDuration:   動畫持續時間
*  @method setAnimationTransition:forView:cache:   第一個參數定義動畫類型,第二個參數是當前視圖對象,第三個參數是是否使用緩衝區
*  @method commitAnimations        動畫結束
*/
+ (void)animationFlipFromLeft:(UIView*)view
{
[UIViewbeginAnimations:nilcontext:NULL];
[UIViewsetAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIViewsetAnimationDuration:0.35f];
[UIViewsetAnimationTransition:UIViewAnimationTransitionFlipFromLeftforView:viewcache:NO];
[UIViewcommitAnimations];
}
+ (void)animationFlipFromRigh:(UIView*)view
{
[UIViewbeginAnimations:nilcontext:NULL];
[UIViewsetAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIViewsetAnimationDuration:0.35f];
[UIViewsetAnimationTransition:UIViewAnimationTransitionFlipFromRightforView:viewcache:NO];
[UIViewcommitAnimations];
}
+ (void)animationCurlUp:(UIView*)view
{
[UIViewbeginAnimations:nilcontext:NULL];
[UIViewsetAnimationCurve:UIViewAnimationCurveEaseOut];
[UIViewsetAnimationDuration:0.35f];
[UIViewsetAnimationTransition:UIViewAnimationTransitionCurlUpforView:viewcache:NO];
[UIViewcommitAnimations];
}
+ (void)animationCurlDown:(UIView*)view
{
[UIViewbeginAnimations:nilcontext:NULL];
[UIViewsetAnimationCurve:UIViewAnimationCurveEaseIn];
[UIViewsetAnimationDuration:0.35f];
[UIViewsetAnimationTransition:UIViewAnimationTransitionCurlDownforView:viewcache:NO];
[UIViewcommitAnimations];
}
+ (void)animationPushUp:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:kCATransitionPush];
[animationsetSubtype:kCATransitionFromTop];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationPushDown:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:kCATransitionPush];
[animationsetSubtype:kCATransitionFromBottom];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationPushLeft:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:kCATransitionPush];
[animationsetSubtype:kCATransitionFromLeft];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationPushRight:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:kCATransitionPush];
[animationsetSubtype:kCATransitionFromRight];
[view.layeraddAnimation:animationforKey:nil];
}
// presentModalViewController
+ (void)animationMoveUp:(UIView*)viewduration:(CFTimeInterval)duration
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:duration];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[animationsetType:kCATransitionMoveIn];
[animationsetSubtype:kCATransitionFromTop];
[view.layeraddAnimation:animationforKey:nil];
}
// dissModalViewController
+ (void)animationMoveDown:(UIView*)viewduration:(CFTimeInterval)duration
{
CATransition*transition = [CATransitionanimation];
transition.duration=0.4;
transition.timingFunction= [CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type= kCATransitionReveal;
transition.subtype= kCATransitionFromBottom;
[view.layeraddAnimation:transitionforKey:nil];
}
+ (void)animationMoveLeft:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:kCATransitionMoveIn];
[animationsetSubtype:kCATransitionFromLeft];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationMoveRight:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:kCATransitionMoveIn];
[animationsetSubtype:kCATransitionFromRight];
[view.layeraddAnimation:animationforKey:nil];
}
+(void)animationRotateAndScaleEffects:(UIView*)view
{
[UIViewanimateWithDuration:0.35fanimations:^
{
/**
*  @see       http://donbe.blog.163.com/blog/static/138048021201061054243442/
*
*  @param     transform   形變屬性(結構體),可以利用這個屬性去對view做一些翻轉或者縮放.詳解請猛戳↑URL.
*
*  @method    valueWithCATransform3D: 此方法需要一個CATransform3D的結構體.一些非詳細的講解可以看下面的URL
*
*  @see       http://blog.csdn.net/liubo0_0/article/details/7452166
*
*/
view.transform= CGAffineTransformMakeScale(0.001, 0.001);
CABasicAnimation*animation = [CABasicAnimationanimationWithKeyPath:@"transform"];
// 向右旋轉45°縮小到最小,然後再從小到大推出.
animation.toValue= [NSValuevalueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];
/**
*     其他效果:
*     從底部向上收縮一半後彈出
*     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
*
*     從底部向上完全收縮後彈出
*     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
*
*     左旋轉45°縮小到最小,然後再從小到大推出.
*     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
*
*     旋轉180°縮小到最小,然後再從小到大推出.
*     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
*/
animation.duration= 0.45;
animation.repeatCount= 1;
[view.layeraddAnimation:animationforKey:nil];
}
completion:^(BOOLfinished)
{
[UIViewanimateWithDuration:0.35fanimations:^
{
view.transform= CGAffineTransformMakeScale(1.0, 1.0);
}];
}];
}
/** CABasicAnimation
*
*  @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
*
*  @brief                      便利構造函數 animationWithKeyPath: KeyPath需要一個字符串類型的參數,實際上是一個
*                              鍵-值編碼協議的擴展,參數必須是CALayer的某一項屬性,你的代碼會對應的去改變該屬性的效果
*                              具體可以填寫什麼請參考上面的URL,切勿亂填!
*                              例如這裏填寫的是 @"transform.rotation.z" 意思就是圍繞z軸旋轉,旋轉的單位是弧度.
*                              這個動畫的效果是把view旋轉到最小,再旋轉回來.
*                              你也可以填寫@"opacity" 去修改透明度...以此類推.修改layer的屬性,可以用這個類.
*
*  @param toValue              動畫結束的值.CABasicAnimation自己只有三個屬性(都很重要)(其他屬性是繼承來的),分別爲:
*                              fromValue(開始值), toValue(結束值), byValue(偏移值),
!                              這三個屬性最多隻能同時設置兩個;
*                              他們之間的關係如下:
*                              如果同時設置了fromValue和toValue,那麼動畫就會從fromValue過渡到toValue;
*                              如果同時設置了fromValue和byValue,那麼動畫就會從fromValue過渡到fromValue + byValue;
*                              如果同時設置了byValue  和toValue,那麼動畫就會從toValue - byValue過渡到toValue;
*
*                              如果只設置了fromValue,那麼動畫就會從fromValue過渡到當前的value;
*                              如果只設置了toValue  ,那麼動畫就會從當前的value過渡到toValue;
*                              如果只設置了byValue  ,那麼動畫就會從從當前的value過渡到當前value + byValue.
*
*                              可以這麼理解,當你設置了三個中的一個或多個,系統就會根據以上規則使用插值算法計算出一個時間差並
*                              同時開啓一個Timer.Timer的間隔也就是這個時間差,通過這個Timer去不停地刷新keyPath的值.
!                              而實際上,keyPath的值(layer的屬性)在動畫運行這一過程中,是沒有任何變化的,它只是調用了GPU去
*                              完成這些顯示效果而已.
*                              在這個動畫裏,是設置了要旋轉到的弧度,根據以上規則,動畫將會從它當前的弧度專旋轉到我設置的弧度.
*
*  @param duration             動畫持續時間
*
*  @param timingFunction       動畫起點和終點之間的插值計算,也就是說它決定了動畫運行的節奏,是快還是慢,還是先快後慢...
*/
/** CAAnimationGroup
*
*  @brief                      顧名思義,這是一個動畫組,它允許多個動畫組合在一起並行顯示.比如這裏設置了兩個動畫,
*                              把他們加在動畫組裏,一起顯示.例如你有幾個動畫,在動畫執行的過程中需要同時修改動畫的某些屬性,
*                              這時候就可以使用CAAnimationGroup.
*
*  @param duration             動畫持續時間,值得一提的是,如果添加到group裏的子動畫不設置此屬性,group裏的duration會統一
*                              設置動畫(包括子動畫)的duration屬性;但是如果子動畫設置了duration屬性,那麼group的duration屬性
*                              的值不應該小於每個子動畫中duration屬性的值,否則會造成子動畫顯示不全就停止了動畫.
*
*  @param autoreverses         動畫完成後自動重新開始,默認爲NO.
*
*  @param repeatCount          動畫重複次數,默認爲0.
*
*  @param animations           動畫組(數組類型),把需要同時運行的動畫加到這個數組裏.
*
*  @note  addAnimation:forKey  這個方法的forKey參數是一個字符串,這個字符串可以隨意設置.
*
*  @note                       如果你需要在動畫group執行結束後保存動畫效果的話,設置 fillMode 屬性,並且把
*                              removedOnCompletion 設置爲NO;
*/
+ (void)animationRotateAndScaleDownUp:(UIView*)view
{
CABasicAnimation*rotationAnimation = [CABasicAnimationanimationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue= [NSNumbernumberWithFloat:(2* M_PI) *2];
rotationAnimation.duration= 0.35f;
rotationAnimation.timingFunction= [CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CABasicAnimation*scaleAnimation = [CABasicAnimationanimationWithKeyPath:@"transform.scale"];
scaleAnimation.toValue= [NSNumbernumberWithFloat:0.0];
scaleAnimation.duration= 0.35f;
scaleAnimation.timingFunction= [CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CAAnimationGroup*animationGroup = [CAAnimationGroupanimation];
animationGroup.duration= 0.35f;
animationGroup.autoreverses= YES;
animationGroup.repeatCount= 1;
animationGroup.animations=[NSArrayarrayWithObjects:rotationAnimation, scaleAnimation,nil];
[view.layeraddAnimation:animationGroupforKey:@"animationGroup"];
}
#pragma mark - Private API
+ (void)animationFlipFromTop:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"oglFlip"];
[animationsetSubtype:@"fromTop"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationFlipFromBottom:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"oglFlip"];
[animationsetSubtype:@"fromBottom"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationCubeFromLeft:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"cube"];
[animationsetSubtype:@"fromLeft"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationCubeFromRight:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"cube"];
[animationsetSubtype:@"fromRight"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationCubeFromTop:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"cube"];
[animationsetSubtype:@"fromTop"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationCubeFromBottom:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"cube"];
[animationsetSubtype:@"fromBottom"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationSuckEffect:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"suckEffect"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationRippleEffect:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"rippleEffect"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationCameraOpen:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"cameraIrisHollowOpen"];
[animationsetSubtype:@"fromRight"];
[view.layeraddAnimation:animationforKey:nil];
}
+ (void)animationCameraClose:(UIView*)view
{
CATransition*animation = [CATransitionanimation];
[animationsetDuration:0.35f];
[animationsetFillMode:kCAFillModeForwards];
[animationsetTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];
[animationsetType:@"cameraIrisHollowClose"];
[animationsetSubtype:@"fromRight"];
[view.layeraddAnimation:animationforKey:nil];
}
@end


原文出處:http://code4app.com/snippets/one/30%E5%A4%9A%E4%B8%AAiOS%E5%B8%B8%E7%94%A8%E5%8A%A8%E7%94%BB-%E5%B8%A6%E8%AF%A6%E7%BB%86%E6%B3%A8%E9%87%8A/513d52dc6803fa3070000001#s0

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