Shell腳本編寫貪吃蛇小遊戲

[root@localhost ~]# vim tanchishe.sh 
#! /bin/bash
​
#下面是遊戲界面的寬和高
# the width
with=42
# the height
height=22
#這個是遊戲運行區域
# area
area=(
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 9
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 9
)
​
#bool
false=0
true=1
​
#貪吃蛇的一些信息
#snake info
head=47
tail=45
originPos=(45 46 47)
snakeBody=2
snakeFood=3
curPos=(${originPos[*]})
​
#game logic val
speed=0.2
foodPos=50
left=2
right=-2
up=3
down=-3
moveDirection=$right
eat=$true
​
#game info
side=$$
main=$!
​
#這個是開始時的界面
#start show interface
function startShowInterface()
{
seconds=$1
printf "\e[1;42m"
printf "******************************************\n"
for ((i=0; i<10; i++))
do
printf "*                                        *\n"
done
printf "*******\e[1;31msnake start after: $seconds seconds\e[0m\e[1;42m*******\n"
for ((i=0; i<10; i++))
do
printf "*                                        *\n"
done
printf "******************************************\n"
printf "\e[0m"
}
​
​
#start show 
function startShow()
{
seconds=1;
while [[ $seconds -gt -1 ]];
do
clear;
startShowInterface $seconds;
sleep 1;
let seconds--;
done
}
startShow;
​
#這個是遊戲顯示界面
# game main inteface
function gameMainInterface
{
clear;
pos=0
echo -e "\e[1;42m"
for data in ${area[@]};
do
``

case $data in
[9])
printf "\n"
;;
[1])
printf "#"
;;
[0])
printf " "
;;
[$snakeBody])
printf "\e[1;31m"
if [[ $pos = $head ]]; then
printf "@"
else
printf ""
fi
printf "\e[0m\e[1;42m"
;;
[$snakeFood])
printf "\e[1;34m&\e[0m\e[1;42m"
;;
esac
let pos++
done
echo -e "\e[0m"
}

#initinal snake body and pos
function initSnake()
{
for data in ${originPos[@]};
do
area[$data]=$snakeBody
done
}
initSnake;

#繪製貪吃蛇
#draw snake
function drawSnake()
{
for data in ${originPos[@]};
do
area[$data]=0
done
for data in ${curPos[@]};
do
area[$data]=$snakeBody
done
}

#隨機生成食物位置
#generate food
function generateFood()
{
if [[ $eat = $false ]]; then
return
fi
done=$false
while [[ $done = $false ]];
do
newFoodPos=$(( RANDOM%$(( $(( $with-1 ))
$(( $height-1 )) )) ))
[[ ${area[$newFoodPos]} = 0 ]] && area[$foodPos]=0 && foodPos=$newFoodPos && (( area[$foodPos]=$snakeFood )) && done=$true && eat=$false
done
}

#貪吃蛇移動的算法,用的一維數組,我也就這樣來實現了
#move
function snakeMove()
{
originPos=(${curPos[]})
length=${#curPos[
]}
head=${curPos[$(( $length-1 ))]}
case $moveDirection in
$left)
let head--
[[ $(( $(( $head-2 ))%$with )) -eq 0 ]] && kill -35 $side
;;
$right)
let head++
[[ $(( $head%$with )) -eq 0 ]] && kill -35 $side
;;
$up)
let head=head-with
let head--
[[ $head -lt $with ]] && kill -35 $side
;;
$down)
let head=head+with
let head++
[[ $head -gt $(( $with*$(( $height-1 )) )) ]] && kill -35 $side
;;
esac

if [[ $head -eq $foodPos ]]; then
curPos[length]=$head
eat=$true
else
for ((i=0; i<$((length-1)); i++));
do
curPos[i]=${curPos[$((i+1))]}
done
curPos[$((length-1))]=$head
fi

}

#遊戲運行的進程,遊戲主邏輯都在這裏了
#main interface
function mainInterface
{
trap "moveDirection=$left" 36
trap "moveDirection=$right" 37
trap "moveDirection=$up" 38
trap "moveDirection=$down" 39
run=$true
while [[ $run -eq $true ]];
do
generateFood;
snakeMove;
drawSnake;
clear;
gameMainInterface;
sleep $speed
done
}
mainInterface &
main=$!

move snake

function moveDirectionUpdate()
{
if [[ $(( $1+$2 )) -eq 0 || $1 -eq $2 ]];then
return;
fi
case $2 in
$left)
kill -36 $main
;;
$right)
kill -37 $main
;;
$up)
kill -38 $main
;;
$down)
kill -39 $main
;;
esac
}

#監聽上下左右鍵的輸入
#watch input
function watchInput()
{
curDirection=$left
preDirection=$curDirection
while :;
do
read -s -n 1 op;
[[ $op = "q" ]] && kill -9 $! && return;
[[ $op = "A" ]] && preDirection=$curDirection && curDirection=$up && moveDirectionUpdate $preDirection $curDirection;
[[ $op = "B" ]] && preDirection=$curDirection && curDirection=$down && moveDirectionUpdate $preDirection $curDirection;
[[ $op = "C" ]] && preDirection=$curDirection && curDirection=$right && moveDirectionUpdate $preDirection $curDirection;
[[ $op = "D" ]] && preDirection=$curDirection && curDirection=$left && moveDirectionUpdate $preDirection $curDirection;

done
}
watchInput;
​
​
#game over
function gameOver()
{
kill -9 $main
echo "game over."
}
​
trap "gameOver" 35
[root@localhost ~]# sh tanchishe.sh               //執行腳本

Shell腳本編寫貪吃蛇小遊戲

出現這個,那麼恭喜你就可以開始玩了,方向鍵控制方向!

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