# -*- coding:utf-8 -*-
import pygame
from pygame.locals import *
import time
import random
class Hero_Plane(object):
def __init__(self,screen_temp):
self.x = 140
self.y = 520
self.screen = screen_temp
self.image = pygame.image.load("./feiji/hero1.png")
self.bullet_list = []
def display(self):
self.screen.blit(self.image, (self.x, self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judget():#判斷子彈越界
self.bullet_list.remove(bullet)
def move_left(self):
self.x-=5
def move_right(self):
self.x+=5
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
class Ture(object):
pass
#子彈類
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x+40
self.y = y-20
self.screen = screen_temp
self.image = pygame.image.load("./feiji/bullet.png")
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y-=5
def judget(self):
if self.y<0:
return Ture
else:
return False
class Enemy_Plane(object):
"""敵機的類"""
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load("./feiji/enemy0.png")
self.bullet_list = []
self.direction = "right"
def display(self):
self.screen.blit(self.image, (self.x, self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judget():#判斷子彈越界
self.bullet_list.remove(bullet)
def move(self):
if self.direction=="right":
self.x+=5
elif self.direction=="left":
self.x-=5
if self.x>340:
self.direction = "left"
elif self.x<0:
self.direction = "right"
def fire(self):
random_num = random.randint(1,100)
if random_num == 8 or random_num == 20:
self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))
class EnemyBullet(object):
def __init__(self,screen_temp,x,y):
self.x = x+25
self.y = y+40
self.screen = screen_temp
self.image = pygame.image.load("./feiji/bullet1.png")
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y+=5
def judget(self):
if self.y>520:
return Ture
else:
return False
def key_contorl(hero_temp):
for event in pygame.event.get():
#判斷是否是點擊了退出按鈕
if event.type == QUIT:
print("exit")
exit()
#判斷是否是按下了鍵
elif event.type == KEYDOWN:
#檢測按鍵是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
#檢測按鍵是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
#檢測按鍵是否是空格鍵
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1. 創建窗口
screen = pygame.display.set_mode((380,652),0,32)
#2. 創建一個背景圖片
background = pygame.image.load("./feiji/background.png")
#3. 創建一個飛機對象
hero = Hero_Plane(screen)
#4 創建敵機
enemy = Enemy_Plane(screen)
while True:
screen.blit(background, (0,0))
hero.display()
enemy.display()
enemy.move()#調用敵機的移動方法
enemy.fire()
pygame.display.update()
key_contorl(hero)
time.sleep(0.01)
if __name__ == "__main__":
main()