Nim or not Nim?
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 3759 Accepted Submission(s): 1937
Nim is usually played as a misere game, in which the player to take the last object loses. Nim can also be played as a normal play game, which means that the person who makes the last move (i.e., who takes the last object) wins. This is called normal play because most games follow this convention, even though Nim usually does not.
Alice and Bob is tired of playing Nim under the standard rule, so they make a difference by also allowing the player to separate one of the heaps into two smaller ones. That is, each turn the player may either remove any number of objects from a heap or separate a heap into two smaller ones, and the one who takes the last object wins.
題解:
每一輪允許兩會中操作之一:①從一堆石子中取走任意多個②將一堆數量不少於2的石子分成都不爲空的兩堆。
這個問題可以用SG函數來解決。首先,操作①其實和Nim遊戲沒什麼區別,對於一個石子數爲k的點來說,後繼可以爲0…k-1。而操作②實際上是把一個遊戲分成了兩個遊戲。根據遊戲的和的概念,這兩個遊戲的和應該爲兩個子游戲的SG函數值的異或。而求某一個點的SG函數要利用它的後繼,它的後繼就應該爲當前局面能產生的所有單一遊戲,以及當前局面所有能分成的多個單一遊戲的遊戲的和。
比如說,狀態3的後繼有:0、1、2、(1,2),他們的SG值分別爲0、1、2、3,所以sg(3) = 4。
那麼這樣,我們就能用SG函數解決這個問題。
但是,如果數據範圍非常大的時候SG函數就不能用了,通過打表可以發現一個更優美的結論:
if(x%4==0) sg[x]=x-1;
if(x%4==1||x%4==2) sg[x]=x;
if(x%4==3) sg[x] = x+1。
#include<bits/stdc++.h> using namespace std; #define N 1000000 int T,n,x,ans; int get_sg(int x) { if(x%4==0) return x-1; else if(x%4==1||x%4==2) return x; else if(x%4==3) return x+1; } int main() { scanf("%d",&T); while (T--) { scanf("%d",&n);ans=0; for(int i=1;i<=n;++i) { scanf("%d",&x); ans^=get_sg(x); } if(ans) puts("Alice"); else puts("Bob"); } return 0; }