我們給殭屍設置ID的思路和在Part7講的一樣,老樣子直接上代碼
新建腳本Zombie_ID
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class Zombie_ID : NetworkBehaviour {
[SyncVar]public string zombieID;
private Transform myTransform;
void Start ()
{
myTransform = transform;
}
void Update ()
{
SetIdentity();
}
void SetIdentity()
{
if (myTransform.name == "" || myTransform.name == "Zombie(Clone)")
{
myTransform.name = zombieID;
}
}
}
另外在上一部分所留下的,GameManaer_ZombieSpawner腳本中SpawnZombie函數的部分
void SpawnZombie()
{
counter++;
GameObject go = GameObject.Instantiate(zombiePrefab, zombieSpawn.transform.position, Quaternion.identity) as GameObject;
NetworkServer.Spawn(go);
go.GetComponent<Zombie_ID>().zombieID = "Zombie " + counter;
}
代碼較簡單我就不註釋了,真的看不懂的可以在評論區提出,我就是這麼懶你咬我啊