大三了,老想自己寫點市面上沒有的東西,這些天在嘗試寫一個可以用鼠標操作手機的android應用,前段時間苦於找不到能在屏幕上產生觸摸事件的方法,找了N久,發現一個Instrumentation類,覺得靠譜,就拿過來試一試。用的時候發現要在不同的線程裏使用,於是我想是不是做個像android消息隊列的結構,無信息要處理的時候線程等待,一旦有信息就立刻處理。
但是連豬跑都沒見過,自己寫一個談何容易?想起在博客上看到的名言:“read the fucking source code!”一股“老子要讀源碼了”的屌絲優越感油然而生,於是對android的MessageQueue類做了下面的翻譯和註釋,翻譯的過程中發現網上已經有了相似的東西,決知要躬行,最後還是自己又逐行讀了一遍,其中不乏不懂之處,真心希望高手發現欠妥之處或看的我的疑問後不吝賜教!
/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.finetu.bo;
import java.util.ArrayList;
import android.os.Binder;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.os.SystemClock;
import android.util.AndroidRuntimeException;
import android.util.Config;
import android.util.Log;
/**
* Low-level class holding the list of messages to be dispatched by a
* {@link Looper}. Messages are not added directly to a MessageQueue,
* but rather through {@link Handler} objects associated with the Looper.
*
* <p>You can retrieve the MessageQueue for the current thread with
* {@link Looper#myQueue() Looper.myQueue()}.
*
* 底層類,用於維護一個message的列表,被一個Looper對象使用。Message對象並不直接加進MessageQueue中,
* 但可以認爲是通過Handler對象與Looper關聯。
*
* 調用Looper.mayQueue()可以得到當前線程的Message對象。
*/
public class MessageQueueOfAndroid {
Message mMessages;
//handler對象列表,個人理解爲觀察者列表
private final ArrayList mIdleHandlers = new ArrayList();
private boolean mQuiting = false;
boolean mQuitAllowed = true;
/**
* Callback interface for discovering when a thread is going to block
* waiting for more messages.
*
* 當進程將要等待更多Message而掛起時的回調接口。
*/
public static interface IdleHandler {
/**
* Called when the message queue has run out of messages and will now
* wait for more. Return true to keep your idle handler active, false
* to have it removed. This may be called if there are still messages
* pending in the queue, but they are all scheduled to be dispatched
* after the current time.
*
* 當消息隊列處理完所有的message需要等待更多message時調用本方法。當需要保持空閒Handler(這裏的所
* 謂空閒Handler個人理解爲做爲觀察者的Handler)活動狀態時返回true,反之要移除時返回false。這個方
* 法有被調用時在消息隊列中可能仍然有待處理的消息,但這些消息會在下一時刻被處理。
*/
boolean queueIdle();
}
/**
* Add a new {@link IdleHandler} to this message queue. This may be
* removed automatically for you by returning false from
* {@link IdleHandler#queueIdle IdleHandler.queueIdle()} when it is
* invoked, or explicitly removing it with {@link #removeIdleHandler}.
*
* <p>This method is safe to call from any thread.
*
* @param handler The IdleHandler to be added.
*
* 添加一個新的綁定當前消息隊列的Handler對象。該對象被調用後可能會因爲IdleHandler.queueIdle()方法返
* 回值爲false而被自動移除,或者被removeIdlerHandler()方法顯式移除。
*
* 任何線程調用該方法都是安全的。
*
* 參數:handler 要添加的Handler對象。
*/
public final void addIdleHandler(IdleHandler handler) {
if (handler == null) {
throw new NullPointerException("Can't add a null IdleHandler");
}
synchronized (this) {
//向Handler列表中添加Handler對象 。
mIdleHandlers.add(handler);
}
}
/**
* Remove an {@link IdleHandler} from the queue that was previously added
* with {@link #addIdleHandler}. If the given object is not currently
* in the idle list, nothing is done.
*
* @param handler The IdleHandler to be removed.
*
* 從加入了Handler的隊列中刪除Handler對象,如果參數中的對象在列表中未找到,則什麼也不做。
*
*/
public final void removeIdleHandler(IdleHandler handler) {
synchronized (this) {
mIdleHandlers.remove(handler);
}
}
//空構造函數
MessageQueueOfAndroid() {
}
/**
*
*/
final Message next() {
boolean tryIdle = true;
while (true) {
long now;//記錄當前時間
Object[] idlers = null;//Handler列表
// Try to retrieve the next message, returning if found.
//嘗試取出下一條消息,如果成功則返回
synchronized (this) {
now = SystemClock.uptimeMillis();//把系統時間賦給now
Message msg = pullNextLocked(now);//從當前的消息隊列中拿出當前允許拿出的一個Message對象
if (msg != null) return msg;//對象不爲空,返回
if (tryIdle && mIdleHandlers.size() > 0) {//拿到Handler的數組
idlers = mIdleHandlers.toArray();
}
}
// There was no message so we are going to wait... but first,
// if there are any idle handlers let them know.
//沒有取出下一條消息,需要等待,但是首先,如果Handler數組中有Handler對象,則通知這些對象,
boolean didIdle = false;//標記是否執行過Handler回調的標誌位
if (idlers != null) {
for (Object idler : idlers) {
boolean keep = false;
try {
didIdle = true;//已有Handler調用了自己的queueIdle()方法,記錄狀態。
//消息隊列需要等待,此處一次調用Handler對象的queueIdle()方法,
//使得需要移出的Handler被移除,無需移出的被保存
keep = ((IdleHandler)idler).queueIdle();
} catch (Throwable t) {
Log.wtf("MessageQueue", "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);//移除Handler的操作
}
}
}
}
// While calling an idle handler, a new message could have been
// delivered... so go back and look again for a pending message.
//當有Handler調用了回調函數時,可能恰好有一個消息加入了消息隊列,所以需要讓最上層的while循環
//重新循環一遍看有沒有就緒的Messaged對象。(此處筆者不明白爲何直接continue就可以做到這種功能,
//因爲對於有無新的Message,didIdle應該會有不同的狀態,單位和這兩種不同的狀態可以代表有無Message對象,筆者不明白)
if (didIdle) {
tryIdle = false;
continue;
}
synchronized (this) {
// No messages, nobody to tell about it... time to wait!
//沒有消息了,此時已經不需要通知任何Handler對象,隊列開始等待
try {
if (mMessages != null) {//消息隊列非空,說明有消息在一段可預知的時間後可以獲取到,此時只需等待這一段有限的時間即可
if (mMessages.when-now > 0) {
Binder.flushPendingCommands();//Binder操作,刷新什麼不知道--"
this.wait(mMessages.when-now);//等待已知的有限長時間
}
} else {//否則,不知道何時會有新的Message可以拿到
Binder.flushPendingCommands();
this.wait();//持續等待
}
}
catch (InterruptedException e) {
}
}
}
}
/**
* 在message鏈表中取出當前時間下可取出的下一個Message對象,在一些特殊情況下,Message可以設置delay,來人
* 爲延遲一段時間,這時不能立即取出隊頭的message對象,此處直接返回null。
*/
final Message pullNextLocked(long now) {
Message msg = mMessages;
if (msg != null) {
if (now >= msg.when) {
mMessages = msg.next;
if (Config.LOGV) Log.v(
"MessageQueue", "Returning message: " + msg);
return msg;
}
}
return null;
}
/**通過when即時間,在message鏈表中插入新的message對象,參數msg.target==null作爲執行quit操作的標識,
* 插入前將msg的when屬性用參數when賦值,若原本的鏈表爲空,或when是最小的,則加在鏈表頭,否則循環,找到一個合適
* 的位置插入msg,最後返回true。
*/
final boolean enqueueMessage(Message msg, long when) {
if (msg.when != 0) {
throw new AndroidRuntimeException(msg
+ " This message is already in use.");
}
if (msg.target == null && !mQuitAllowed) {
throw new RuntimeException("Main thread not allowed to quit");
}
synchronized (this) {
if (mQuiting) {
RuntimeException e = new RuntimeException(
msg.target + " sending message to a Handler on a dead thread");
Log.w("MessageQueue", e.getMessage(), e);
return false;
} else if (msg.target == null) {
mQuiting = true;
}
msg.when = when;
//Log.d("MessageQueue", "Enqueing: " + msg);
Message p = mMessages;
if (p == null || when == 0 || when < p.when) {
msg.next = p;
mMessages = msg;
this.notify();
} else {
Message prev = null;
while (p != null && p.when <= when) {
prev = p;
p = p.next;
}
msg.next = prev.next;
prev.next = msg;
this.notify();
}
}
return true;
}
//重寫的刪除消息方法
final boolean removeMessages(Handler h, int what, Object object,
boolean doRemove) {
synchronized (this) {
Message p = mMessages;
boolean found = false;
// Remove all messages at front.
while (p != null && p.target == h && p.what == what
&& (object == null || p.obj == object)) {
if (!doRemove) return true;
found = true;
Message n = p.next;
mMessages = n;
p.recycle();
p = n;
}
// Remove all messages after front.
while (p != null) {
Message n = p.next;
if (n != null) {
if (n.target == h && n.what == what
&& (object == null || n.obj == object)) {
if (!doRemove) return true;
found = true;
Message nn = n.next;
n.recycle();
p.next = nn;
continue;
}
}
p = n;
}
return found;
}
}
//重寫的刪除消息方法
final void removeMessages(Handler h, Runnable r, Object object) {
if (r == null) {
return;
}
synchronized (this) {
Message p = mMessages;
// Remove all messages at front.
while (p != null && p.target == h && p.callback == r
&& (object == null || p.obj == object)) {
Message n = p.next;
mMessages = n;
p.recycle();
p = n;
}
// Remove all messages after front.
while (p != null) {
Message n = p.next;
if (n != null) {
if (n.target == h && n.callback == r
&& (object == null || n.obj == object)) {
Message nn = n.next;
n.recycle();
p.next = nn;
continue;
}
}
p = n;
}
}
}
//刪除所有的Handler和Message
final void removeCallbacksAndMessages(Handler h, Object object) {
synchronized (this) {
Message p = mMessages;
// Remove all messages at front.
while (p != null && p.target == h
&& (object == null || p.obj == object)) {
Message n = p.next;
mMessages = n;
p.recycle();
p = n;
}
// Remove all messages after front.
while (p != null) {
Message n = p.next;
if (n != null) {
if (n.target == h && (object == null || n.obj == object)) {
Message nn = n.next;
n.recycle();
p.next = nn;
continue;
}
}
p = n;
}
}
}
/*
private void dumpQueue_l()
{
Message p = mMessages;
System.out.println(this + " queue is:");
while (p != null) {
System.out.println(" " + p);
p = p.next;
}
}
*/
//把控制權交給下一個等待的線程(對線程理解不深,僅供參考)
void poke()
{
synchronized (this) {
this.notify();
}
}
}