#region"dll"
[System.Runtime.InteropServices.DllImport("winmm.DLL", EntryPoint = "PlaySound", SetLastError = true)]
private static extern bool PlaySound(string szSound, System.IntPtr hMod, PlaySoundFlags flags);
[System.Flags]
public enum PlaySoundFlags : int
{
SND_SYNC = 0x0000,
SND_ASYNC = 0x0001,
SND_NODEFAULT = 0x0002,
SND_LOOP = 0x0008,
SND_NOSTOP = 0x0010,
SND_NOWAIT = 0x00002000,
SND_FILENAME = 0x00020000,
SND_RESOURCE = 0x00040004
}
/// <summary>
/// 使用API
/// </summary>
public static uint SND_ASYNC = 0x0001; // play asynchronously
public static uint SND_FILENAME = 0x00020000; // name is file name
[DllImport("winmm.dll")]
public static extern int mciSendString(string m_strCmd, string m_strReceive, int m_v1, int m_v2);
[DllImport("Kernel32", CharSet = CharSet.Auto)]
static extern Int32 GetShortPathName(String path,StringBuilder shortPath, Int32 shortPathLength);
#endregion
//PlaySound(Application.StartupPath + "//Windows XP 關機.wav", new System.IntPtr(), PlaySoundFlags.SND_SYNC);
string name = Application.StartupPath + "//01.mp3";
StringBuilder shortpath=new StringBuilder(80);
int result=GetShortPathName(name,shortpath,shortpath.Capacity);
name=shortpath.ToString();
mciSendString(@"close all",null,0,0);
mciSendString(@"open "+name+" alias song",null,0,0); //打開
mciSendString("play song",null,0,0); //播放