D:\project\client\muguaji\frameworks\cocos2d-x\tools\simulator\libsimulator\lib\runtime\ConsoleCommand.cpp
rapidjson::Value bodyvalue(rapidjson::kObjectType);
rapidjson::Document* filecfgjson = _fileserver->getFileCfgJson();for (auto it = filecfgjson->MemberonBegin(); it != filecfgjson->MemberonEnd(); ++it)
{
//bodyvalue.AddMember(it->name.GetString(), it->value.GetString(), dReplyParse.GetAllocator());//註釋這一句bug cause lang and shutdownapp 當資源太多的時候ide通信超時直接發起shutdownapp命令,導致onStartDebuger沒有被調用,所以沒有啓動lua調試器
}
dReplyParse.AddMember("body", bodyvalue, dReplyParse.GetAllocator());
dReplyParse.AddMember("code", 0, dReplyParse.GetAllocator());
正常的交互命令應該是這樣
onSendCommand是代碼中打印的log
Console: listening on 0.0.0.0 : 6010
Console: listening on 0.0.0.0 : 6020
iShow!
onSendCommand {"cmd":"getversion","type":"request","seq":42}
onSendCommand {"cmd":"getfileinfo","type":"request","seq":43}
onSendCommand {"debugcfg":"'127.0.0.1','10000','luaidekey',nil,'win','\/CocosLuaGame\/'","cmd":"start-logic","type":"request","seq":44}
onStartDebuger
startScript debug args = require('debugger')('127.0.0.1','10000','luaidekey',nil,'win','/CocosLuaGame/','')
debug args = require('debugger')('127.0.0.1','10000','luaidekey',nil,'win','/CocosLuaGame/','')
onSendCommand {"cmd":"getversion","type":"request","seq":42}
onSendCommand {"cmd":"getfileinfo","type":"request","seq":43} //這個地方超時的話會導致exe被關閉