cocos ide 調試lua 程序自動關閉問題的解決

D:\project\client\muguaji\frameworks\cocos2d-x\tools\simulator\libsimulator\lib\runtime\ConsoleCommand.cpp

  

rapidjson::Value bodyvalue(rapidjson::kObjectType);

                rapidjson::Document* filecfgjson = _fileserver->getFileCfgJson();
                for (auto it = filecfgjson->MemberonBegin(); it != filecfgjson->MemberonEnd(); ++it)
                {
                    //bodyvalue.AddMember(it->name.GetString(), it->value.GetString(), dReplyParse.GetAllocator());//註釋這一句bug cause lang and shutdownapp 當資源太多的時候ide通信超時直接發起shutdownapp命令,導致onStartDebuger沒有被調用,所以沒有啓動lua調試器
                }
                dReplyParse.AddMember("body", bodyvalue, dReplyParse.GetAllocator());

                dReplyParse.AddMember("code", 0, dReplyParse.GetAllocator());


正常的交互命令應該是這樣

onSendCommand是代碼中打印的log

Console: listening on  0.0.0.0 : 6010
Console: listening on  0.0.0.0 : 6020
iShow!
onSendCommand {"cmd":"getversion","type":"request","seq":42}
onSendCommand {"cmd":"getfileinfo","type":"request","seq":43}
onSendCommand {"debugcfg":"'127.0.0.1','10000','luaidekey',nil,'win','\/CocosLuaGame\/'","cmd":"start-logic","type":"request","seq":44}
onStartDebuger
startScript debug args = require('debugger')('127.0.0.1','10000','luaidekey',nil,'win','/CocosLuaGame/','')
debug args = require('debugger')('127.0.0.1','10000','luaidekey',nil,'win','/CocosLuaGame/','')



onSendCommand {"cmd":"getversion","type":"request","seq":42}
onSendCommand {"cmd":"getfileinfo","type":"request","seq":43} //這個地方超時的話會導致exe被關閉

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