game.h
#ifndef _GAME_H_
#define _GAME_H_
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#define ROWS 3
#define COLS 3
void InitBoard(char board[ROWS][COLS], int row, int col);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void PlayMove(char board[ROWS][COLS], int row, int col);
void ComputerMove(char board[ROWS][COLS], int row, int col);
static int IsWin(char board[ROWS][COLS], int row, int col);
char IsWiner(char board[ROWS][COLS], int row, int col);
#endif
test.c
#include<stdio.h>
#include<time.h>
#include "game.h"
#include<stdlib.h>
void menu()
{
printf("**********************************************************\n");
printf("********** 1-play **************** 0-exit ************\n");
printf("**********************************************************\n");
}
void game()
{
char board[ROWS][COLS] = { 0 };
char ret = 0;
InitBoard(board, ROWS, COLS);//初始化棋盤
DisplayBoard(board, ROWS, COLS);//打印棋盤
srand((unsigned int)rand(NULL));
while (1)
{
PlayMove(board, ROWS, COLS);//玩家走
if ((ret = IsWiner(board, ROWS, COLS)) != ' ')
break;
DisplayBoard(board, ROWS, COLS);
printf("-----------------------------\n");
printf("-----------------------------\n");
ComputerMove(board, ROWS, COLS);//電腦走
if ((ret = IsWiner(board, ROWS, COLS)) != ' ')
break;
DisplayBoard(board, ROWS, COLS);
}
//結果評定
if (ret == 'X')
{
DisplayBoard(board, ROWS, COLS);
printf("\n");
printf("哇!你贏啦~~真棒!!\n");
}
if (ret == '0')
{
DisplayBoard(board, ROWS, COLS);
printf("你好笨哦~電腦贏了你耶= =\n");
}
if (ret == 'q')
{
DisplayBoard(board, ROWS, COLS);
printf("你和電腦半斤八兩,打了個平手啊~\n");
}
}
int main()
{
int input = 0;
do
{
menu();
printf("請選擇:> ");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出遊戲!\n");
break;
}
} while (input);
return 0;
}
game.c
#include"game.h"
void InitBoard(char board[ROWS][COLS], int row, int col)
{
memset(board, ' ', col*row*sizeof(char));
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != 2)
printf("---|---|---\n");
}
}
void PlayMove(char board[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("請輸入你要下位置的座標:> ");
scanf_s("%d%d", &x, &y);
x--;
y--;
if (((x >= 0) && (x <= 2)) && ((y >= 0) && (y <= 2)))
{
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("你輸入的座標有誤,請重新輸入!\n");
//break;
}
}
else
{
printf("你輸入的座標有誤,請重新輸入!\n");
//break;
}
}
}
void ComputerMove(char board[ROWS][COLS], int row, int col)
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
static int IsWin(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] = ' ')
return 0;
}
}
return 1;
}
char IsWiner(char board[ROWS][COLS], int row, int col)
{
int i = 0;
//橫3排
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][0] != '0'))
return board[i][0];
}
//豎3排
for (i = 0; i < col; i++)
{
if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[0][i] != '0'))
return board[0][i];
}
//斜“\”
if((board[0][0]==board[1][1])&& (board[1][1] == board[2][2])&& (board[1][1] != ' '))
return board[1][1];
//斜“/”
if ((board[0][2] == board[1][1])&& (board[1][1] == board[2][0]) && (board[1][1] != ' '))
return board[1][1];
if (IsWin(board, row, col))
{
return 'q';
}
return ' ';
}
圖: