寫成:
CCAction* seq = CCSequence::create(......) ;
CCFiniteTimeAction* spa = CCSpawn::create(move, rotate, scale, NULL);
貌似都可以,, ,有的函數可能要求是FiniteTimeAction。
看視頻上寫的是
CCSequence* seq = CCSequence::create(...);
會報錯:error C2440: 'initializing' : cannot convert from 'cocos2d::CCFiniteTimeAction *' to 'cocos2d::CCSequence *'
但視頻上跑得飛起,,,是版本變了麼?
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好吧,,其實就是要轉一下類型,,
CCActionInterval* seq = (CCActionInterval*)CCSequence::create(.........);
大概這樣