獲得當前機械臂六軸弧度,並修改:
std::vector<double> group_variable_values;
group->getCurrentState()->copyJointGroupPositions(group->getCurrentState()->getRobotModel()->getJointModelGroup(group->getName()), group_variable_values);
group_variable_values[5] = 3.14/180*(0-group_variable_values[5]/3.14*180);
group->setJointValueTarget(group_variable_values);
success = group->plan(plan);//第二次規劃
添加障礙物,要ASCii格式的STL文件:
moveit_msgs::CollisionObject toilet;
shapes::Mesh* m = shapes::createMeshFromResource("package://rospc/src/chilun.STL");
shape_msgs::Mesh toilet_mesh;
shapes::ShapeMsg toilet_mesh_msg;
shapes::constructMsgFromShape(m,toilet_mesh_msg);
toilet_mesh = boost::get<shape_msgs::Mesh>(toilet_mesh_msg);
toilet.meshes.resize(1);
toilet.id = "chilun.stl";
toilet.meshes[0] = toilet_mesh;
toilet.mesh_poses.resize(1);
toilet.mesh_poses[0].position.x = 0;
toilet.mesh_poses[0].position.y = 0;
toilet.mesh_poses[0].position.z = 0;
toilet.mesh_poses[0].orientation.w= 1;
toilet.mesh_poses[0].orientation.x= 0;
toilet.mesh_poses[0].orientation.y= 0;
toilet.mesh_poses[0].orientation.z= 0;
//pub_co.publish(toilet);
toilet.meshes.push_back(toilet_mesh);
toilet.mesh_poses.push_back(toilet.mesh_poses[0]);
toilet.operation = toilet.ADD;
collision_objects.push_back(toilet);
ROS_INFO("Add obstacles.");
current_scene.addCollisionObjects(collision_objects);
添加關節約束:
group->allowReplanning(true);
moveit_msgs::JointConstraint jcm;
jcm.joint_name = "joint_1";
jcm.position = 0;
jcm.tolerance_above = 3.14;
jcm.tolerance_below = 0;
jcm.weight = 1.0;
// Applying the joint constraints
moveit_msgs::Constraints test_constraints;
test_constraints.joint_constraints.push_back(jcm);
group->setPathConstraints(test_constraints);
四元數 弧度 旋轉矩陣之間的轉換:
#include <iostream>
#include <Eigen/Eigen>
#include <stdlib.h>
#include <Eigen/Geometry>
#include <Eigen/Core>
#include <vector>
#include <math.h>
using namespace std;
using namespace Eigen;
Eigen::Quaterniond euler2Quaternion(const double roll, const double pitch, const double yaw)
{
Eigen::AngleAxisd rollAngle(roll, Eigen::Vector3d::UnitZ());
Eigen::AngleAxisd pitchAngle(pitch, Eigen::Vector3d::UnitY());
Eigen::AngleAxisd yawAngle(yaw, Eigen::Vector3d::UnitX());
//Eigen::Affine3f rz=
//Eigen::Affine3f r = rollAngle * pitchAngle * yawAngle;
//Eigen::Affine3f t (Eigen::Translation3f(Eigen::Vector3f(-0.0180369,-0.00529433,0.0589791)));
//Eigen::Matrix4f tl1 = ( t * r).matrix();
//cout << "tf1=" << endl << tf1.x() <<endl;
Eigen::Quaterniond q = rollAngle * pitchAngle * yawAngle;
cout << "Euler2Quaternion result is:" <<endl;
cout << "x = " << q.x() <<endl;
cout << "y = " << q.y() <<endl;
cout << "z = " << q.z() <<endl;
cout << "w = " << q.w() <<endl<<endl;
return q;
}
Eigen::Vector3d Quaterniond2Euler(const double x,const double y,const double z,const double w)
{
Eigen::Quaterniond q;
q.x() = x;
q.y() = y;
q.z() = z;
q.w() = w;
Eigen::Vector3d euler = q.toRotationMatrix().eulerAngles(2, 1, 0);
cout << "Quaterniond2Euler result is:" <<endl;
cout << "x = "<< euler[2] << endl ;
cout << "y = "<< euler[1] << endl ;
cout << "z = "<< euler[0] << endl << endl;
}
Eigen::Matrix4d Quaternion2RotationMatrix(const double x,const double y,const double z,const double w)
{
Eigen::Quaterniond q;
q.x() = x;
q.y() = y;
q.z() = z;
q.w() = w;
//Eigen::Matrix3d R = q.normalized().toRotationMatrix();
Eigen::Matrix3d R = q.toRotationMatrix();
Eigen::Vector3d T(-0.0180369,-0.00529433,0.0589791);
Eigen::Matrix4d Trans;
Trans.setIdentity();
Trans.block<3,3>(0,0)= R;
Trans.block<3,1>(0,3)= T;
cout << "Quaternion2RotationMatrix result is:" <<endl;
cout << "R = " << endl << R << endl<< endl;
return Trans;
}
Eigen::Quaterniond rotationMatrix2Quaterniond(Eigen::Matrix3d R)
{
Eigen::Quaterniond q = Eigen::Quaterniond(R);
q.normalize();
cout << "RotationMatrix2Quaterniond result is:" <<endl;
cout << "x = " << q.x() <<endl;
cout << "y = " << q.y() <<endl;
cout << "z = " << q.z() <<endl;
cout << "w = " << q.w() <<endl<<endl;
return q;
}
Eigen::Matrix3d euler2RotationMatrix(const double roll, const double pitch, const double yaw)
{
Eigen::AngleAxisd rollAngle(roll, Eigen::Vector3d::UnitZ());
Eigen::AngleAxisd pitchAngle(pitch, Eigen::Vector3d::UnitY());
Eigen::AngleAxisd yawAngle(yaw, Eigen::Vector3d::UnitX());
Eigen::Quaterniond q = rollAngle * pitchAngle * yawAngle;
Eigen::Matrix3d R = q.matrix();
cout << "Euler2RotationMatrix result is:" <<endl;
cout << "R = " << endl << R << endl<<endl;
return R;
}
Eigen::Vector3d RotationMatrix2euler(Eigen::Matrix3d R)
{
Eigen::Matrix3d m;
m = R;
Eigen::Vector3d euler = m.eulerAngles(0, 1, 2);
cout << "RotationMatrix2euler result is:" << endl;
cout << "x = "<< euler[2] << endl ;
cout << "y = "<< euler[1] << endl ;
cout << "z = "<< euler[0] << endl << endl;
return euler;
}
int main(int argc, char **argv)
{
//this is euler2Quaternion transform function,please input your euler angle//
euler2Quaternion(260.143/57.29578,7.29605/57.29578,236.717/57.29578);
//this is Quaternion2Euler transform function,please input your euler angle//
Quaterniond2Euler(0.847359,-0.49922, 0.141465, 0.112913);
//this is Quaternion2RotationMatrix transform function,please input your Quaternion parameter//
Eigen::Matrix4d Trans1 =Quaternion2RotationMatrix( 1,0,0,0);
//this is rotationMatrix2Euler transform function,please input your RotationMatrix parameter like following//
Eigen::Vector3d x_axiz,y_axiz,z_axiz;
x_axiz << 0.461532, -0.81409 , 0.35248;
y_axiz << -0.877983,-0.476058, 0.0501112;
z_axiz << 0.127006, -0.3326, -0.934477;
Eigen::Matrix3d R;
R << x_axiz,y_axiz,z_axiz;
rotationMatrix2Quaterniond(R);
//this is euler2RotationMatrix transform function,please input your euler angle for the function parameter//
Eigen::Matrix3d R1= euler2RotationMatrix(88.24/57.29578,358.22/57.29578,160.85/57.29578);
Eigen::Vector3d T1(0.38901,-0.14556,0.43634);
Eigen::Matrix4d Trans;
Trans.setIdentity();
Trans.block<3,3>(0,0)= R1;
Trans.block<3,1>(0,3)= T1;
Eigen::Matrix4d Trans2=Trans* Trans1;
cout << "SS = " << endl << Trans2 << endl<< endl;
Eigen::Matrix4d toolinbase;
toolinbase<< 1,0,0,0.072538,
0, 1,0,-0.115280,
0,0,1 ,0.933838,
0,0 ,0,1;
//cout << "toolinbase = " << endl << toolinbase << endl<<endl;
Eigen::Matrix4d camintool;
camintool<< -0.859032,-0.510926,0.0318573,-0.0180369,
0.511701, -0.858817,0.0243431,-0.00529433,
0.0149221,0.0372129,0.999196 ,0.0589791,
0 ,0 ,0 ,1;
Eigen::Matrix4d caminbase = toolinbase*camintool;
cout << "caminbase = " << endl << caminbase << endl<<endl;
Eigen::Vector4d objincampose(-0.0249,-0.0202,0.2,1);
Eigen::Vector4d objinbasepose = caminbase*objincampose;
cout << "x = "<< objinbasepose[0] << endl ;
cout << "y = "<< objinbasepose[1] << endl ;
cout << "z = "<< objinbasepose[2] << endl << endl;
//this is RotationMatrix2euler transform function,please input your euler angle for the function parameter//
RotationMatrix2euler(R);
cout << "All transform is done!" << endl;
}