在windows環境中用cocos2d開發遊戲,開發成功後導入到Android
1.首先用VS確定遊戲能正常編譯及運行。
2.配置好Android環境--(JDK+SDK+NDK+ANT+exlipse)
3.打開Eclipse在Package Explorer區域內單擊鼠標右鍵,然後點擊菜單Import,選擇導入已經存在的Android工程
4.分別導入cocos2d項目中的proj.android和java文件(java:..\cocos2d\cocos\2d\platform\android\java)
5.用Eclipse打開項目的jni目錄下的Android.mk文件改一下(全部換成下面代碼):
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
#traverse all the directory and subdirectory
define walk
$(wildcard $(1)) $(foreach e,$(wildcard $(1)/*),$(call walk,$(e)))
endef
#traverse Classes Directory
ALLFILES=$(call walk,$(LOCAL_PATH)/../../Classes)
FILE_LIST:=hellocpp/main.cpp
FILE_LIST+=$(filter %.cpp, $(ALLFILES))
FILE_INCLUDES:=$(shell find $(LOCAL_PATH)/../../Classes -type d)
#source file will be compiled
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,2d)
$(call import-module,audio/android)
$(call import-module,Box2D)
$(call import-module,editor-support/cocostudio)
$(call import-module,extensions)
6.在cmd窗口中運行cocos2d項目的build_native.py文件(如果有錯在VS中把#include "cocos-ext.h"換成#include "extensions/cocos-ext.h")
7.最後生成了一個so庫文件,我們要的就是這個。
8.右鍵點擊項目--Android Tools--Export Signed Application Package設置證書
注意要進2次,第一次創建證書,第二次生成APP
OK,,移植成功,現在可以運行項目啦!!