算法本體還是照搬書上的,既然已經能搞DDA了,這個就很輕鬆了
聲明:以下知識全部來源於互聯網,本人並不懂其中原理
#include <GL/gl.h>
#include <GL/glut.h>
#include <iostream>
#include <cmath>
using namespace std;
void init()
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
gluOrtho2D (0.0, 200.0, 0.0, 150.0);
}
void MIDB()
{
glClear(GL_COLOR_BUFFER_BIT);
int x0,y0,x1,y1; //直線端點座標
x0=0;
y0=0;
x1=58;
y1=56;
int dx,dy,d,UpIncre,DownIncre,x,y;
if(x0>x1)
{
x=x1;
x1=x0;
x0=x;
y=y1;
y1=y0;
y0=y;
}
x=x0;
y=y0;
dx=x1-x0;
dy=y1-y0;
d=dx-2*dy;
UpIncre=2*dx-2*dy;
DownIncre=-2*dy;
while(x<=x1)
{
glPointSize(5);
glBegin(GL_POINTS);
glVertex2i(x,y);
glEnd();
glFlush();
x++;
if(d<0)
{
y++;
d+=UpIncre;
}
else
d+=DownIncre;
}
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100, 100);
glutInitWindowSize(500, 500);
glutCreateWindow("第一個opengl程序");
init();
glutDisplayFunc(MIDB);
glutMainLoop();
return 0;
}