html5 遊戲背景切換

遊戲的背景圖可以是隻有一個(很長很長),也可以是分開有幾個相同大小的小圖。

這裏寫兩個小例子,第一個是單次移動一張很長很長的背景圖:

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
        "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
    <title></title>
    <script type="text/javascript">
     var w = 900;
     var h = 400;
     var x0 = 0;
     var y0 = 0;
	 var ctx0;
     var image0= new Image();
     image0.src ="background.jpg";

     function init()
        {
            ctx0 =  document.getElementById('canvas').getContext('2d');
			setInterval(paintback,50);
        }

        function paintback()
        {
			x0 +=10;
            ctx0.clearRect(0,0,w,h);
            ctx0.drawImage(image0,x0,y0,w,h,0,0,w,h);
        }
    </script>
</head>
<body οnlοad="init();">
<canvas id="canvas" width="900" height="600">I am sorry that YOU CAN'T USE the html5</canvas>
</body>
</html>

另一個是循環場景的切換:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
        "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
    <title></title>
    <script type="text/javascript">
     var w = 900;
     var h = 600;
     var x0 = 0;
     var y0 = 0;
     var x1 = w;
     var y1 = 0;
     var x2 = 2*w;
     var y2 = 0;
	 var move = 100;
	 var ctx0;
     var image0= new Image();
     image0.src ="0.jpg";
     var image1 =  new Image();
     image1.src = "0.jpg"
     var image2 =  new Image();
     image2.src = "0.jpg"

     function init()
        {
             ctx0 =  document.getElementById('canvas').getContext('2d');
			setInterval(paintback,100);
        }

        function paintback()
        {
            ctx0.clearRect(0,0,w,h);
			
            x0 +=move;
            x1 +=move;
            x2 +=move;
            if(x0>=2*w)
            {
                x0=move-w;
            }
            if(x1>=2*w)
            {
                x1=move-w;
            }
            if(x2>=2*w)
            {
                x2=move-w;
            }
            ctx0.drawImage(image0,x0,y0,w,h);
            ctx0.drawImage(image1,x1,y1,w,h);
            ctx0.drawImage(image2,x2,y2,w,h);
        }
    </script>
</head>
<body οnlοad="init();">
<canvas id="canvas" width="900" height="600">I am sorry that YOU CAN'T USE the html5</canvas>
</body>
</html>

當然了,如果添加邏輯的話,setInterval果斷改成事件觸發就好了。
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