#include <stdio.h>
#include <malloc.h>
#include <stdlib.h>
typedef struct Node{
int data;
struct Node * pNext;
}NODE,*PNODE;
typedef struct Stack{
PNODE pTop; //棧頂元素
PNODE pBottom; //棧底部元素
}STACK,*PSTACK;
void init(PSTACK);
void push(PSTACK, int);
void traverse(PSTACK);
bool pop(PSTACK, int *p);
bool empty(PSTACK ps); //判空
int main(void){
STACK s; //等價於struct Stack
init(&s); //初始化
push(&s,1); //壓棧
push(&s, 2);
push(&s, 3);
push(&s, 4);
push(&s, 5);
push(&s, 6);
push(&s, 7);
traverse(&s); //遍歷輸出
int val; //保存出棧的元素
//出棧一個元素
if (pop(&s, &val)) {
printf("出棧成功,出棧的元素是%d\n", val);
}else {
printf("出棧失敗,出棧的元素是%d\n", val);
}
traverse(&s); //遍歷輸出
while (true){ }
return 0;
}
//初始化造出一個空棧
void init(PSTACK ps) {
ps->pTop = (PNODE)malloc(sizeof(NODE));
if (NULL == ps->pTop) {
printf("動態內存失敗");
exit(-1);
}else {
ps->pBottom= ps->pTop;
ps->pTop->pNext = NULL;
}
}
//壓棧
void push(PSTACK ps, int val) {
//構造一個新的節點
PNODE pNew=(PNODE)malloc(sizeof(NODE));
pNew->data = val;
pNew->pNext = ps->pTop;
ps->pTop = pNew;
}
//遍歷
void traverse(PSTACK ps) {
PNODE p = ps->pTop;
while (p != ps->pBottom) {
printf("%d ",p->data);
p = p->pNext;
}
printf("\n");
return;
}
//把ps所指向的棧出棧一次,並把出棧的元素存入pVal形參所指向的變量中,如果出棧失敗,返回false,否則返回true
bool pop(PSTACK ps, int *pVal) {
//如果爲空返回false
if (empty(ps)) {
return false;
}else {
PNODE tmp = ps->pTop; //構造一個臨時節點,存放ps指向頂部元素的地址(頂部元素是要出棧的)
*pVal = tmp->data; //出棧的元素
ps->pTop=tmp->pNext;
free(tmp);
tmp = NULL;
return true;
}
}
bool empty(PSTACK ps) {
if (ps->pTop == ps->pBottom) {
return true;
}
else {
return false;
}
}
出棧程序演示
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