AQS結構剖析
- 雙向鏈表 + waitStatus的int值
鎖的結構:
- 實現Lock接口
- 組合AQS進行併發狀態控制
爲什麼使用雙向鏈表實現?
因爲鏈表移除和添加比較方便,只需要改動prev和next節點的指向即可,移除和添加都只需要操作一次,時間複雜度爲O(1)。如果使用數組去實現,隨着數據量的增加每次操作需要移動的次數也會更重
waitStatus的int值是什麼?有什麼用?
waitStatus
volatile int waitStatus
AQS核心實現,等待狀態,它有幾種狀態值:CANCELLED、SIGNAL、CONDITION、PROPAGATE
static final class Node {
/** Marker to indicate a node is waiting in shared mode */
static final Node SHARED = new Node();
/** Marker to indicate a node is waiting in exclusive mode */
static final Node EXCLUSIVE = null;
/** waitStatus value to indicate thread has cancelled */
static final int CANCELLED = 1;
/** waitStatus value to indicate successor's thread needs unparking */
static final int SIGNAL = -1;
/** waitStatus value to indicate thread is waiting on condition */
static final int CONDITION = -2;
/**
* waitStatus value to indicate the next acquireShared should
* unconditionally propagate
*/
static final int PROPAGATE = -3;
// AQS核心實現,等待狀態
volatile int waitStatus;
volatile Node prev;
volatile Node next;
volatile Thread thread;
Node nextWaiter;
}
**CANCELLED:**由鎖狀態變成取消狀態,這個時候就可以被gc回收了
SIGNAL: 插入名爲4的節點到3和2之間,然後將4節點的前繼節點也就是2的waitStatus改成SIGNAL狀態
其餘的節點相信大家直接看釋義就能明白了
源碼分析
參考流程圖,我們按照程序流程來分析源代碼
ReentrantLock
ReentrantLock支持公平鎖和非公平鎖,我們可以通過它的構造函數來控制選擇哪種鎖。默認無參構造是非公平鎖實現
ReentrantLock提供的公平鎖FairSync
和非公平鎖NonfairSync
都是繼承自AbstractQueuedSynchronizer
就是AQS
public class ReentrantLock implements Lock, java.io.Serializable {
private static final long serialVersionUID = 7373984872572414699L;
/** Synchronizer providing all implementation mechanics */
private final Sync sync;
/**
* 默認無參構造非公平鎖實現
* Creates an instance of {@code ReentrantLock}.
* This is equivalent to using {@code ReentrantLock(false)}.
*/
public ReentrantLock() {
sync = new NonfairSync();
}
/**
* 通過boolean fair控制選擇公平鎖和非公平鎖
* Creates an instance of {@code ReentrantLock} with the
* given fairness policy.
*
* @param fair {@code true} if this lock should use a fair ordering policy
*/
public ReentrantLock(boolean fair) {
sync = fair ? new FairSync() : new NonfairSync();
}
/**
* Base of synchronization control for this lock. Subclassed
* into fair and nonfair versions below. Uses AQS state to
* represent the number of holds on the lock.
*/
abstract static class Sync extends AbstractQueuedSynchronizer {
private static final long serialVersionUID = -5179523762034025860L;
/**
* lock加鎖方法,從這裏作爲入口開始分析
* Performs {@link Lock#lock}. The main reason for subclassing
* is to allow fast path for nonfair version.
*/
abstract void lock();
......
lock
abstract void lock();
是模板方法模式,由子類實現,在ReentrantLock中它的實現有公平鎖和非公平鎖兩者,這裏我們只有關注非公平鎖的實現
先來比較一下公平鎖和非公鎖的區別在哪?
重點看lock()方法
非公平鎖NonfairSync.lock()
它一上來就先通過if (compareAndSetState(0, 1))
cas去搶鎖
如果搶鎖成功:
則把當前線程,也就是自身,通過setExclusiveOwnerThread
設置爲當前獨佔鎖的線程(佔用鎖的線程)
如果搶鎖失敗:
則走acquire(1)
方法,繼續搶鎖,在失敗就通過enq加入阻塞隊列隊尾
公平鎖FairSync.lock()
,則是直接調用acquire(1)
方法,內部實現大致是先通過狀態判斷有無線程正在佔用,如果沒有也就是state == 0則繼續通過hasQueuedPredecessor判斷當前線程前面有沒有其它等待的線程,如果沒有在去搶鎖,如果有則返回false,通過enq加入阻塞隊列隊尾
獨佔鎖:同一時刻只有一個線程可以持有鎖,其它線程未獲取到鎖時,會被阻塞
/**
* Sync object for non-fair locks
*/
static final class NonfairSync extends Sync {
private static final long serialVersionUID = 7316153563782823691L;
/**
* Performs lock. Try immediate barge, backing up to normal
* acquire on failure.
*/
final void lock() {
if (compareAndSetState(0, 1))
setExclusiveOwnerThread(Thread.currentThread());
else
acquire(1);
}
protected final boolean tryAcquire(int acquires) {
return nonfairTryAcquire(acquires);
}
}
/**
* Sync object for fair locks
*/
static final class FairSync extends Sync {
private static final long serialVersionUID = -3000897897090466540L;
final void lock() {
acquire(1);
}
/**
* Fair version of tryAcquire. Don't grant access unless
* recursive call or no waiters or is first.
*/
protected final boolean tryAcquire(int acquires) {
final Thread current = Thread.currentThread();
int c = getState();
if (c == 0) {
if (!hasQueuedPredecessors() &&
compareAndSetState(0, acquires)) {
setExclusiveOwnerThread(current);
return true;
}
}
else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;
if (nextc < 0)
throw new Error("Maximum lock count exceeded");
setState(nextc);
return true;
}
return false;
}
}
tryAcquire
我們繼續分析非公平鎖的實現
程序調用了acquire(1)
之後,會先通過tryAcquire(1)去嘗試獲取鎖,重點看一下它的實現
它是先通過int c = getState()
獲取鎖標記,判斷是否有鎖
如果鎖狀態等於0,那說明無鎖
則去通過cas搶鎖,搶鎖成功,則把自己設置爲獨佔鎖的線程
如果鎖狀態不等於0,說明有鎖
先走else if的判斷當前線程和獨佔鎖的線程是否爲同一線程,如果是,則直接拿到鎖,也就是重入鎖的特性,ReentrantLock就是重入獨佔鎖,拿到鎖之後繼續給state累加1,表示有鎖
如果else if也判斷失敗,則返回false,tryAcquire嘗試獲取鎖失敗,這時走acquireQueued(addWaiter(Node.EXCLUSIVE), arg)
public final void acquire(int arg) {
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
selfInterrupt();
}
protected final boolean tryAcquire(int acquires) {
return nonfairTryAcquire(acquires);
}
/**
* Performs non-fair tryLock. tryAcquire is implemented in
* subclasses, but both need nonfair try for trylock method.
*/
final boolean nonfairTryAcquire(int acquires) {
final Thread current = Thread.currentThread();
// State: 鎖標記 0是無鎖、大於等於1是有鎖狀態()
int c = getState();
if (c == 0) {
if (compareAndSetState(0, acquires)) {
setExclusiveOwnerThread(current);
return true;
}
}
else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;
if (nextc < 0) // overflow
throw new Error("Maximum lock count exceeded");
setState(nextc);
return true;
}
return false;
}
加入隊列隊尾
在addWaiter中,能看到它是先創建了一個當前線程的node節點,然後獲取到了tail
節點,也就是尾節點,如果tail節點存在,那麼則將當前線程創建的node節點的prev,也就是當前線程的前置節點指向現有的tail尾節點
然後通過cas搶鎖,搶鎖成功
把自己設置爲尾節點,在把之前的尾節點的next指向現在的node節點,並返回node節點出去
搶鎖失敗
則通過enq方法,自旋加入隊列。簡單的說enq之前的代碼是一種快速嘗試插入節點,加入隊列隊尾的方法
那麼爲什麼需要enq自旋入隊列呢?
因爲在這裏是存在鎖競爭的,所以需要搶鎖,在操作
/**
* 當前線程入隊列,並返回當前線程對應的node節點
* Creates and enqueues node for current thread and given mode.
*
* @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
* @return the new node
*/
private Node addWaiter(Node mode) {
// 以給定模式構造節點。mode有兩種:EXCLUSVIE(獨佔)和SHARED(共享)
Node node = new Node(Thread.currentThread(), mode);
// Try the fast path of enq; backup to full enq on failure
Node pred = tail;
if (pred != null) {
node.prev = pred;
if (compareAndSetTail(pred, node)) {
pred.next = node;
return node;
}
}
// 上面執行失敗,執行這裏自旋加入隊列,隊尾
enq(node);
return node;
}
/**
* Inserts node into queue, initializing if necessary. See picture above.
* @param node the node to insert
* @return node's predecessor
*/
private Node enq(final Node node) {
// CAS"自旋",直到成功加入隊尾
for (;;) {
Node t = tail;
if (t == null) { // Must initialize
// 隊列爲空,創建一個空的標誌節點作爲head節點,並將tail也指向它
// 創建第一個節點,頭尾都是自己
if (compareAndSetHead(new Node()))
tail = head;
} else { // 正常流程,加入隊尾
node.prev = t;
if (compareAndSetTail(t, node)) {
t.next = node;
return t;
}
}
}
}
判斷前驅節點釋放爲head
/**
* Acquires in exclusive uninterruptible mode for thread already in
* queue. Used by condition wait methods as well as acquire.
*
* @param node the node
* @param arg the acquire argument
* @return {@code true} if interrupted while waiting
*/
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true; // 標記是否成功拿到資源
try {
boolean interrupted = false; // 標記等待過程中是否被中斷過
// 自旋
for (;;) {
// 當前節點的前驅節點
final Node p = node.predecessor();
// 如果前驅節點是head,嘗試獲取資源(可能是head釋放完資源喚醒當前線程),當然也可能被interrupt)
if (p == head && tryAcquire(arg)) {
// 競爭鎖成功
// 設置當前線程爲head節點
setHead(node);
// 出隊
p.next = null; // help GC
failed = false; // 成功獲取資源
return interrupted; // 返回等待過程中是否被中斷過
}
// park,掛起線程
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
接下來我們看shouldParkAfterFailedAcquire方法
/**
* Checks and updates status for a node that failed to acquire.
* Returns true if thread should block. This is the main signal
* control in all acquire loops. Requires that pred == node.prev.
*
* @param pred node's predecessor holding status
* @param node the node
* @return {@code true} if thread should block
*/
// pred是前置節點,Node是當前節點
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
// 獲取前置節點的waitStatus
int ws = pred.waitStatus;
// SIGNAL的釋義,請看上面的waitStatus狀態值圖示
if (ws == Node.SIGNAL)
/*
* This node has already set status asking a release
* to signal it, so it can safely park.
*/
return true;
if (ws > 0) { // 取消調度,cancel了
/*
*
* Predecessor was cancelled. Skip over predecessors and
* indicate retry.
*/
do {
// 看下面的圖示
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0); // 循環執行,直到waitStatus不大於0
// 前置的next == 當前節點
pred.next = node;
} else {
/*
* 如果前驅正常,那就把前驅的狀態設置爲SIGNAL
* waitStatus must be 0 or PROPAGATE. Indicate that we
* need a signal, but don't park yet. Caller will need to
* retry to make sure it cannot acquire before parking.
*/
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}
if (ws > 0) 圖示
線程掛起阻塞
掛起線程
/**
* Convenience method to park and then check if interrupted
*
* @return {@code true} if interrupted
*/
private final boolean parkAndCheckInterrupt() {
// 只有Unpark時才能解鎖
LockSupport.park(this);
return Thread.interrupted();
}
unlock 喚醒後繼節點
那麼lock獲取鎖的流程已經完事了,現在就是解鎖的過程了
我們看看unLock();
public void unlock() {
sync.release(1);
}
public final boolean release(int arg) {
if (tryRelease(arg)) {
Node h = head;
if (h != null && h.waitStatus != 0)
// 接觸被park的線程
unparkSuccessor(h);
return true;
}
return false;
}
protected final boolean tryRelease(int releases) {
// 減去自旋增加的狀態值
int c = getState() - releases;
if (Thread.currentThread() != getExclusiveOwnerThread())
throw new IllegalMonitorStateException();
boolean free = false;
if (c == 0) { // 釋放
free = true;
setExclusiveOwnerThread(null);
}
// 狀態最終需要設置回0
setState(c);
return free;
}
真正的解鎖,解除被掛起的線程,喚醒後繼節點unparkSuccessor
/**
* Wakes up node's successor, if one exists.
*
* @param node the node
*/
private void unparkSuccessor(Node node) {
/*
* If status is negative (i.e., possibly needing signal) try
* to clear in anticipation of signalling. It is OK if this
* fails or if status is changed by waiting thread.
*/
int ws = node.waitStatus;
if (ws < 0)
compareAndSetWaitStatus(node, ws, 0);
/*
* Thread to unpark is held in successor, which is normally
* just the next node. But if cancelled or apparently null,
* traverse backwards from tail to find the actual
* non-cancelled successor.
*/
Node s = node.next;
if (s == null || s.waitStatus > 0) {
s = null;
for (Node t = tail; t != null && t != node; t = t.prev)
if (t.waitStatus <= 0)
s = t;
}
if (s != null)
LockSupport.unpark(s.thread);
}