IntentService淺析
說起IntentService就需要先了解一下Service。
Service 是長期運行在後臺的應用程序組件。
Service 不是一個單獨的進程,它和應用程序在同一個進程中,Service 也不是一個線程,它和線程沒有任何關係,所以它不能直接處理耗時操作。如果直接把耗時操作放在 Service 的 onStartCommand() 中,很容易引起 ANR(ActivityManagerService.java中定義了超時時間,前臺service超過20S,後臺Service超過200S無響應就會ANR) 。如果有耗時操作就必須開啓一個單獨的線程來處理。
既然Service不能直接執行耗時操作,那麼在Service開啓子線程執行耗時操作不就好了。當然,這麼想完全沒毛病,在Service中執行耗時操作也只能這麼幹。如:
public int onStartCommand(Intent intent, int flags, int startId) {
Thread thread = new Thread(){
@Override
public void run() {
/**
* 耗時的代碼在子線程裏面寫
*/
}
};
thread.start();
return super.onStartCommand(intent, flags, startId);
}
正如前面說到,Service是長期運行在後臺的應用程序組件,那麼Service一旦啓動就會一直運行下去,必須人爲調用stopService()
或者stopSelf()
方法才能讓服務停止下來。如果耗時操作只想執行一次,那麼必須在執行耗時操作的子線程執行完後就結束Service自身。如:
public void run() {
/**
* 耗時的代碼在子線程裏面寫
*/
stopSelf();
}
或者在代碼裏的某個地方調用stopService()
或者stopSelf()
方法。
這麼做是否很麻煩呢?如果忘記在Service開始子線程呢?如果忘記結束Service呢?
所以引入了今天的話題:IntentService。
IntentService 是繼承於 Service 並處理異步請求的一個類,在 IntentService 內有一個工作線程來處理耗時操作,啓動 IntentService 的方式和啓動傳統 Service 一樣,同時,當任務執行完後,IntentService 會自動停止,而不需要我們去手動控制。另外,可以啓動 IntentService 多次,而每一個耗時操作會以工作隊列的方式在IntentService 的 onHandleIntent 回調方法中執行,並且,每次只會執行一個工作線程,執行完第一個再執行第二個,以此類推。
而且,所有請求都在一個單線程中,不會阻塞應用程序的主線程(UI Thread),同一時間只處理一個請求。 那麼,用 IntentService 有什麼好處呢?首先,我們省去了在 Service 中手動開線程的麻煩,第二,當操作完成時,我們不用手動停止 Service。
IntentService源碼分析
package android.app;
import android.annotation.WorkerThread;
import android.content.Intent;
import android.os.Handler;
import android.os.HandlerThread;
import android.os.IBinder;
import android.os.Looper;
import android.os.Message;
/**
* IntentService is a base class for {@link Service}s that handle asynchronous
* requests (expressed as {@link Intent}s) on demand. Clients send requests
* through {@link android.content.Context#startService(Intent)} calls; the
* service is started as needed, handles each Intent in turn using a worker
* thread, and stops itself when it runs out of work.
*
* <p>This "work queue processor" pattern is commonly used to offload tasks
* from an application's main thread. The IntentService class exists to
* simplify this pattern and take care of the mechanics. To use it, extend
* IntentService and implement {@link #onHandleIntent(Intent)}. IntentService
* will receive the Intents, launch a worker thread, and stop the service as
* appropriate.
*
* <p>All requests are handled on a single worker thread -- they may take as
* long as necessary (and will not block the application's main loop), but
* only one request will be processed at a time.
*
* <div class="special reference">
* <h3>Developer Guides</h3>
* <p>For a detailed discussion about how to create services, read the
* <a href="{@docRoot}guide/topics/fundamentals/services.html">Services</a> developer guide.</p>
* </div>
*
* @see android.os.AsyncTask
*/
public abstract class IntentService extends Service {
private volatile Looper mServiceLooper;
private volatile ServiceHandler mServiceHandler;
private String mName;
private boolean mRedelivery;
private final class ServiceHandler extends Handler {
public ServiceHandler(Looper looper) {
super(looper);
}
@Override
public void handleMessage(Message msg) {
onHandleIntent((Intent)msg.obj);
stopSelf(msg.arg1);
}
}
/**
* Creates an IntentService. Invoked by your subclass's constructor.
*
* @param name Used to name the worker thread, important only for debugging.
*/
public IntentService(String name) {
super();
mName = name;
}
/**
* Sets intent redelivery preferences. Usually called from the constructor
* with your preferred semantics.
*
* <p>If enabled is true,
* {@link #onStartCommand(Intent, int, int)} will return
* {@link Service#START_REDELIVER_INTENT}, so if this process dies before
* {@link #onHandleIntent(Intent)} returns, the process will be restarted
* and the intent redelivered. If multiple Intents have been sent, only
* the most recent one is guaranteed to be redelivered.
*
* <p>If enabled is false (the default),
* {@link #onStartCommand(Intent, int, int)} will return
* {@link Service#START_NOT_STICKY}, and if the process dies, the Intent
* dies along with it.
*/
public void setIntentRedelivery(boolean enabled) {
mRedelivery = enabled;
}
@Override
public void onCreate() {
// TODO: It would be nice to have an option to hold a partial wakelock
// during processing, and to have a static startService(Context, Intent)
// method that would launch the service & hand off a wakelock.
super.onCreate();
HandlerThread thread = new HandlerThread("IntentService[" + mName + "]");
thread.start();
mServiceLooper = thread.getLooper();
mServiceHandler = new ServiceHandler(mServiceLooper);
}
@Override
public void onStart(Intent intent, int startId) {
Message msg = mServiceHandler.obtainMessage();
msg.arg1 = startId;
msg.obj = intent;
mServiceHandler.sendMessage(msg);
}
/**
* You should not override this method for your IntentService. Instead,
* override {@link #onHandleIntent}, which the system calls when the IntentService
* receives a start request.
* @see android.app.Service#onStartCommand
*/
@Override
public int onStartCommand(Intent intent, int flags, int startId) {
onStart(intent, startId);
return mRedelivery ? START_REDELIVER_INTENT : START_NOT_STICKY;
}
@Override
public void onDestroy() {
mServiceLooper.quit();
}
/**
* Unless you provide binding for your service, you don't need to implement this
* method, because the default implementation returns null.
* @see android.app.Service#onBind
*/
@Override
public IBinder onBind(Intent intent) {
return null;
}
/**
* This method is invoked on the worker thread with a request to process.
* Only one Intent is processed at a time, but the processing happens on a
* worker thread that runs independently from other application logic.
* So, if this code takes a long time, it will hold up other requests to
* the same IntentService, but it will not hold up anything else.
* When all requests have been handled, the IntentService stops itself,
* so you should not call {@link #stopSelf}.
*
* @param intent The value passed to {@link
* android.content.Context#startService(Intent)}.
*/
@WorkerThread
protected abstract void onHandleIntent(Intent intent);
}
Service有startService()
和bindService()
兩種啓動方式,那麼IntentService是否也有呢?
/**
* Unless you provide binding for your service, you don't need to implement this
* method, because the default implementation returns null.
* @see android.app.Service#onBind
*/
@Override
public IBinder onBind(Intent intent) {
return null;
}
IntentService 源碼中的 onBind()
默認返回 null;不適合 bindService()
啓動服務,如果你執意要 bindService()
來啓動 IntentService,可能因爲你想通過 Binder 或 Messenger 使得 IntentService 和 Activity 可以通信,這樣那麼 onHandleIntent()
不會被回調,相當於在你使用 Service 而不是 IntentService。因此,並不建議通過 bindService()
啓動 IntentService,而是通過startService()
來啓動IntentService。
爲什麼多次啓動 IntentService 會順序執行事件,停止服務後,後續的事件得不到執行?
@Override
public void onStart(Intent intent, int startId) {
Message msg = mServiceHandler.obtainMessage();
msg.arg1 = startId;
msg.obj = intent;
mServiceHandler.sendMessage(msg);
}
@Override
public void onDestroy() {
mServiceLooper.quit();
}
IntentService 中使用的 Handler、Looper、MessageQueue 機制把消息發送到線程中去執行的,所以多次啓動 IntentService 不會重新創建新的服務和新的線程,只是把消息加入消息隊列中等待執行,而如果服務停止,會清除消息隊列中的消息,後續的事件得不到執行。
使用方法:
1、創建一個類並繼承IntentService,重寫onHandleIntent()
,構造函數super("線程名")
;
2、在AndroidManifest.xml裏註冊,同Service;
3、通過startService()
啓動。
package com.eebbk.synchinese.widgetutil;
import android.app.IntentService;
import android.content.Intent;
import android.support.annotation.Nullable;
/**
* 刷新桌面掛件
* Created by zhangshao on 2018/2/28.
*/
public class WidgetUpdateService extends IntentService {
public WidgetUpdateService() {
super("WidgetUpdateService");
}
@Override
protected void onHandleIntent(@Nullable Intent intent) {
synchronized (this) {
FastOpenBookUtil.refreshLearnBookWidgetBroadCast(this);
}
}
}
附:
ActivityManagerService.java中ANR的超時時間定義:
1、Broadcast超時時間爲10秒:
// How long we allow a receiver to run before giving up on it.
static final int BROADCAST_FG_TIMEOUT = 10*1000;
static final int BROADCAST_BG_TIMEOUT = 60*1000;
2、按鍵無響應的超時時間爲5秒
// How long we wait until we timeout on key dispatching.
static final int KEY_DISPATCHING_TIMEOUT = 5*1000;
3、Service的ANR在ActiveServices中定義:
前臺service無響應的超時時間爲20秒,後臺service爲200秒
// How long we wait for a service to finish executing.
static final int SERVICE_TIMEOUT = 20*1000;
// How long we wait for a service to finish executing.
static final int SERVICE_BACKGROUND_TIMEOUT = SERVICE_TIMEOUT * 10;