開頭附上我博客上的鏈接
http://www.hbzmlab.tech/index.php/2019/03/09/45/
要做壓感繪圖要考慮很多綜合的問題。
1。要有高效的圖片繪製方法,一是後臺對像素圖片的繪製,二是如何高速的把修改完的圖片顯示出來
一開始我做這個選擇的是c#,因爲c#有wintabdn的樣例。但是發現c#繪圖效率有點低,尤其是對像素圖片的編輯處理。而qt中的pixmap則非常高效
2.要有同步的無損失的筆的數據獲取方法,如果說通過qt自帶的壓感筆事件來做的話,可能會因爲繪圖的時間過長而跳過了一部分筆事件,那就獲取到的筆信息有損失了
這裏獲取筆信息的方法是通過監聽windows系統消息,qt裏是 nativeEventFilter
可以參考github上的這個項目
https://github.com/liuyanghejerry/Qt-TabletSupport
這一個項目調用的是wintab32.dll,這個方案支持大多數數位板,但是平板可能不會帶這個庫
還有一種方案是getpenpointinfo 是windows 自家的庫,但是這個是隻支持win8以上,但對平板的兼容性應該要高一點
還有一種方案是tablet pc api估計是windows原先的自家的庫,但是資料挺難找,所以還沒有研究過。
這裏我暫時只嘗試了wintab的方案 wintab具體的原理我也不太清楚,wacom現在官網也沒法找到wintab的開發資料了,現在好像是個叫will的新的東西,
TabletSupport::TabletSupport(QtGuiApplication1 *window)
:wintab_module(nullptr),
window_(window),
logContext(nullptr)
{
if(!loadWintab()) {
return;
}
if(!mapWintabFuns()){
qCritical()<<"Error with function mapping!";
return;
}
if(!hasDevice()){
qCritical()<<"No Device found!";
return;
}
qCritical() << "No Devid!";
logContext = new tagLOGCONTEXTA;
auto handle = (HWND)window_->winId();
callFunc().ptrWTInfoA(WTI_DEFSYSCTX, 0, logContext);
logContext->lcOptions |= CXO_MESSAGES;
//logContext->lcMoveMask = PACKETDATA;
logContext->lcBtnUpMask = logContext->lcBtnDnMask;
AXIS TabletX;
AXIS TabletY;
callFunc().ptrWTInfoA( WTI_DEVICES, DVC_X, &TabletX );
callFunc().ptrWTInfoA( WTI_DEVICES, DVC_Y, &TabletY );
logContext->lcInOrgX = 0;
logContext->lcInOrgY = 0;
logContext->lcInExtX = TabletX.axMax;
logContext->lcInExtY = TabletY.axMax;
/* output the data in screen coords */
logContext->lcOutOrgX = logContext->lcOutOrgY = 0;
logContext->lcOutExtX = GetSystemMetrics(SM_CXSCREEN);
/* move origin to upper left */
logContext->lcOutExtY = GetSystemMetrics(SM_CYSCREEN);
printf("\ntx%d\n", TabletY.axMax);
logContext->lcPktData = PACKETDATA;
logContext->lcPktMode = PACKETMODE;
tabapis.context_ = callFunc().ptrWTOpenA(handle,
(LPLOGCONTEXTA)logContext,
true);
}
以上是從那個github項目中移植來的構造函數,
bool TabletSupport::loadWintab()
{
wintab_module = LoadLibrary(L"wintab32.dll");
if(!wintab_module) {
DWORD err = GetLastError();
printf("\nCannot load wintab32.dll:\n");
return false;
}
return true;
}
第一步是加載dll
bool TabletSupport::mapWintabFuns()
{
bool isOk = true;
isOk = isOk && getProcAddr<WinTabAPI::WTINFOA>(tabapis.ptrWTInfoA, "WTInfoA");
isOk = isOk && getProcAddr<WinTabAPI::WTOPENA>(tabapis.ptrWTOpenA, "WTOpenA");
isOk = isOk && getProcAddr<WinTabAPI::WTGETA>(tabapis.ptrWTGetA, "WTGetA");
isOk = isOk && getProcAddr<WinTabAPI::WTSETA>(tabapis.ptrWTSetA, "WTSetA");
isOk = isOk && getProcAddr<WinTabAPI::WTOPENA>(tabapis.ptrWTOpenA, "WTOpenA");
isOk = isOk && getProcAddr<WinTabAPI::WTCLOSE>(tabapis.ptrWTClose, "WTClose");
isOk = isOk && getProcAddr<WinTabAPI::WTPACKET>(tabapis.ptrWTPacket, "WTPacket");
isOk = isOk && getProcAddr<WinTabAPI::WTOVERLAP>(tabapis.ptrWTOverlap, "WTOverlap");
isOk = isOk && getProcAddr<WinTabAPI::WTSAVE>(tabapis.ptrWTSave, "WTSave");
isOk = isOk && getProcAddr<WinTabAPI::WTCONFIG>(tabapis.ptrWTConfig, "WTConfig");
isOk = isOk && getProcAddr<WinTabAPI::WTRESTORE>(tabapis.ptrWTRestore, "WTRestore");
isOk = isOk && getProcAddr<WinTabAPI::WTEXTSET>(tabapis.ptrWTExtSet, "WTExtSet");
isOk = isOk && getProcAddr<WinTabAPI::WTEXTGET>(tabapis.ptrWTExtGet, "WTExtGet");
isOk = isOk && getProcAddr<WinTabAPI::WTQUEUESIZESET>(tabapis.ptrWTQueueSizeSet, "WTQueueSizeSet");
isOk = isOk && getProcAddr<WinTabAPI::WTDATAPEEK>(tabapis.ptrWTDataPeek, "WTDataPeek");
isOk = isOk && getProcAddr<WinTabAPI::WTPACKETSGET>(tabapis.ptrWTPacketsGet, "WTPacketsGet");
isOk = isOk && getProcAddr<WinTabAPI::WTMGROPEN>(tabapis.ptrWTMgrOpen, "WTMgrOpen");
isOk = isOk && getProcAddr<WinTabAPI::WTMGRCLOSE>(tabapis.ptrWTMgrClose, "WTMgrClose");
isOk = isOk && getProcAddr<WinTabAPI::WTMGRDEFCONTEXT>(tabapis.ptrWTMgrDefContext, "WTMgrDefContext");
isOk = isOk && getProcAddr<WinTabAPI::WTMGRDEFCONTEXTEX>(tabapis.ptrWTMgrDefContextEx, "WTMgrDefContextEx");
return isOk;
}
第二步是加載一大坨庫函數
AXIS TabletX;
AXIS TabletY;
callFunc().ptrWTInfoA( WTI_DEVICES, DVC_X, &TabletX );
callFunc().ptrWTInfoA( WTI_DEVICES, DVC_Y, &TabletY );
logContext->lcInOrgX = 0;
logContext->lcInOrgY = 0;
logContext->lcInExtX = TabletX.axMax;
logContext->lcInExtY = TabletY.axMax;
這裏是獲取數位板最大範圍TabletX.axMax和TabletY.axMax,爲以後屏幕座標對應運算做準備
最後會
tabapis.context_ = callFunc().ptrWTOpenA(handle, (LPLOGCONTEXTA)logContext, true);
通過這個來 開啓接收數據
void TabletSupport::start()
{
if(hasDevice()) {
auto dispacher = QAbstractEventDispatcher::instance(window_->thread());
dispacher->installNativeEventFilter(this);
}
}
這裏註冊系統消息監聽
bool lastdown = 0, curdown = 0;
bool TabletSupport::nativeEventFilter(const QByteArray &eventType,
void *message, long *)
{
if (eventType == "windows_generic_MSG") {
MSG* ev = static_cast<MSG *>(message);
switch(ev->message){
case WT_PACKET:
PACKET pkt;
if(!callFunc().ptrWTPacket((HCTX)ev->lParam,
ev->wParam,
&pkt)){
return false;
}
auto preRange_s = normalPressureInfo();
int preRange = preRange_s.axMax - preRange_s.axMin +1;
auto tpreRange_s = tangentialPressureInfo();
int tpreRange = tpreRange_s.axMax - tpreRange_s.axMin +1;
QDesktopWidget* desktopWidget = QApplication::desktop();
int curMonitor = desktopWidget->screenNumber(window_);
QRectF deskRect = desktopWidget->screenGeometry(curMonitor);
lastdown = curdown;
curdown = pkt.down;
QPointF toCurScreen(pkt.pkX*1.0*deskRect.width() / logContext->lcInExtX, pkt.pkY*1.0*deskRect.height() / logContext->lcInExtY);
QPointF xx=window_->getCurCanvas()->mapToGlobal(QPoint(0,0));
QPointF widgetToCurScreen(xx.x() - deskRect.x(), xx.y() - deskRect.y());
QPointF curPen = toCurScreen - widgetToCurScreen;
printf("x:%f y:%f %f\n", curPen.x(), curPen.y(),deskRect.height());
//printf("w:%f h:%f\n", widgetToCurScreen.x(), widgetToCurScreen.y());
//printf("x:%d y:%d\n", window_->getCurCanvas()->width(), window_->getCurCanvas()->height());
//printf("test x:%f y:%f pre:%-5d down:%-5d mode:%-5d %-5d %-5d %-5d\n", pkt.pkX*logContext->lcInExtX*1.0/logContext->lcOutExtX, pkt.pkY*logContext->lcInExtY*1.0 / logContext->lcOutExtY, pkt.pkNormalPressure, pkt.down, pkt.pkMode,pkt.pkButtons,pkt.pkContext);//,pkt.pkOrientation
auto btn_state = HIWORD(pkt.pkButtons);
if (lastdown > curdown) {//1 0
printf("release\n");
points[writepos].pre = 0;
points[writepos].x = window_->getCurCanvas()->transformX(curPen.x());
points[writepos].y = window_->getCurCanvas()->transformY(curPen.y());
writepos++; if (writepos == 10000)writepos = 0; pcount++;
}
else if (lastdown < curdown) { //0 1
printf("down\n");
points[writepos].pre = pkt.pkNormalPressure*1.0/preRange;
points[writepos].x = window_->getCurCanvas()->transformX(curPen.x());
points[writepos].y = window_->getCurCanvas()->transformY(curPen.y());
writepos++; if (writepos == 10000)writepos = 0; pcount++;
}
else if (lastdown == 1) {//1 1
printf("downMove\n");
points[writepos].pre = pkt.pkNormalPressure*1.0 / preRange;
points[writepos].x = window_->getCurCanvas()->transformX(curPen.x());
points[writepos].y = window_->getCurCanvas()->transformY(curPen.y());
writepos++; if (writepos == 10000)writepos = 0; pcount++;
}
return true;
break;
}
}
return false;
}
這裏沒有用事件系統,因爲開頭已經描述過事件系統會引起數據損失
packet的結構不能照着項目的寫,因爲我那樣照着寫了之後,數據的順序是錯亂的。具體原因不清楚,還請了解的大佬告知
typedef struct __TAG {
UINT pkOrientation;//unknown
UINT pkMode;
UINT down;
LONG pkX;
LONG pkY;
DWORD pkButtons;//unknown
UINT pkNormalPressure;
HCTX pkContext;//unknown
} __TYPES ;
目前一共有8個變量,有三個是我還不知道幹什麼的變量,但是少一個就會出錯,多一個好像沒什麼影響
mode變量是橡皮和筆的標誌
down是筆有沒有碰到屏幕
pkx,y是未轉化的橫縱座標
pkNormalPressure就是壓感值
if(!callFunc().ptrWTPacket((HCTX)ev->lParam,
ev->wParam,
&pkt)){
return false;
}
調用函數獲取包內容到結構體內,
然後是座標計算。獲取到的座標是數位板座標。不是顯示器像素,
舉個例子:假設數位板x座標的最大範圍xmax是 10000;那這個獲取到的x座標就是0-10000的整數;要轉換到顯示器座標就得是屏幕寬度w*x/xmax;
然後要再轉換到相對控件的座標,那就得先獲取到控件的座標,
QPointF xx=window_->getCurCanvas()->mapToGlobal(QPoint(0,0));
這個函數是將相對控件的(0,0)座標轉換爲全局座標。全局座標的原點不一定是屏幕的左上角,因爲可能是多個屏幕,所以我們要獲取相對屏幕的座標,就得獲取屏幕左上角的座標
QDesktopWidget* desktopWidget = QApplication::desktop();
int curMonitor = desktopWidget->screenNumber(window_);
QRectF deskRect = desktopWidget->screenGeometry(curMonitor);
通過以上的代碼可以獲取到控件對應的顯示器編號,然後獲取顯示器對應的長方體
然後此時控件相對於屏幕的座標就是
QPointF widgetToCurScreen(xx.x() - deskRect.x(), xx.y() - deskRect.y());
這個時候 【筆相對於控件的座標】 = 【筆相對屏幕的座標】-【控件相對屏幕的座標】
if (lastdown > curdown) {//1 0
printf("release\n");
points[writepos].pre = 0;
points[writepos].x = window_->getCurCanvas()->transformX(curPen.x());
points[writepos].y = window_->getCurCanvas()->transformY(curPen.y());
writepos++; if (writepos == 10000)writepos = 0; pcount++;
}
else if (lastdown < curdown) { //0 1
printf("down\n");
points[writepos].pre = pkt.pkNormalPressure*1.0/preRange;
points[writepos].x = window_->getCurCanvas()->transformX(curPen.x());
points[writepos].y = window_->getCurCanvas()->transformY(curPen.y());
writepos++; if (writepos == 10000)writepos = 0; pcount++;
}
else if (lastdown == 1) {//1 1
printf("downMove\n");
points[writepos].pre = pkt.pkNormalPressure*1.0 / preRange;
points[writepos].x = window_->getCurCanvas()->transformX(curPen.x());
points[writepos].y = window_->getCurCanvas()->transformY(curPen.y());
writepos++; if (writepos == 10000)writepos = 0; pcount++;
}
這裏就是狀態判斷,是剛按下,還是剛擡起,還是正在按着,然後把筆數據傳入隊列,交給繪製的線程讀取,這裏用的是環形數組,可能有點low。。
到此爲止筆的數據收集就完成了
下次有空再寫繪製部分