//抽象出 order
public interface Order{
void execute();
}
//定義類,封裝執行方法
public class Stock{
private String name= "ABC";
privare int quantity = 10;
public void buy(){
System.out.println("Stock[Name:" + name + ", Quantity:" + quantity+ "] bought");
}
public void sell(){
System.out.println("Stock[Name :" + name +",Quantity:" + quantity + "] sold");
}
}
//具體化命令,調用類的命令方法
public class BuyStock implements Order{
private Stock abcStock;
public BuyStock(Stock abcStock){
this.abcStock = abcStock;
}
public void execute(){
abcStock.buy();
}
}
public class SellStock implements Order{
private Stock abcStock;
public SellStock(Stock abcStock){
this. abcStock = abcStock;
}
public void execute() {
abcStock.sell();
}
}
//定義類,觸發命令調用
public class Broker{
private List<Order> orderList = new ArrrayList<Order>();
public void takeOrder(Order order){
orderList.add(order);
}
public void placeOrders(){
for(Order ordr : orderList){
order.execute();
}
orderList.clear();
}
}
//Client Code
public class CommandPatternDemo{
public static void main(String[] args){
Stock abcStock = new Stock();
BuyStock buyStockOrder = new BuyStock(abcStock);
SellStock sellStockOrder = new SellStock(abcStock);
Broker broker = new Broker();
broker.takeOrder(buyStockOrder);
broker.takeOrder(sellStockOrder);
broker.placeOrders();
}
}
【Design Patterns】命令模式
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