【js語法相關】
遍歷對象或數組obj,執行函數context.iterator,函數返回false表示break
cc.each(obj, iterator, context)
從源對象拷貝所有屬性到目標對象,並返回目標對象
cc.extend(target, src0, src1..)
cc.isFunction(obj)
cc.isNumber(obj)
cc.isString(obj)
cc.isArray(obj)
cc.isUndefined(obj)
cc.isObject(obj)
定義原型的getter和setter,這樣就可用賦值的方式進行set函數的調用,更方便
cc.defineGetterSetter(proto, prop, getter, setter)
【async】
任務流程的控制
cc.async = {
series : function (tasks, cb, target) {},
parallel : function (tasks, cb, target) {},
waterful : function (tasks, cb, target) {},
map : function (tasks, cb, target) {},
mapLimit : function (tasks, cb, target) {},
};
【path路徑操作】
cc.path = {
join: function () {}, // 'a', 'b.png' -> 'a/b.png'
extname: function (str) {}, // -> '.png'; null
basename: function (str, ext) {}, // 'a/b.png' -> 'b.png'; 'a/b.png','.png' -> 'b'
dirname: function (str) {}, // 'a/b/c.png' -> 'a/b'
changeExtname: function(str, ext) {}, // 'a/b.png','.plist' -> 'a/b.plist'
changeBasename: function(str, base, sameExt) {}, // 'a/b.plist','c.plist' -> 'a/c.plist'; 'a/b.plist', 'c', true -> 'a/c.plist'
};
【loader加載器】
cc.loader = {
getXMLHttpRequest(),
loadJs(baseDir, jsList, cb),
loadJsWithImg(baseDir, jsList, cb),
loadTxt(url, cb),
loadJson(url, cb),
loadImg(url, option, cb), // 加載一張圖片
loadBinary(url, cb),
loadBinarySync(url),
_loadResIterator(item, index, cb),
getUrl(basePath, url),
load(resources, option, cb), // 加載資源,然後回調
loadAliases(url, cb), // alias map
};
【字符串格式】
cc.formatStr() // "a: %d, b: %b", a, b
【單例】
cc.director
cc.winSize
cc.view
cc.eventManager = cc.director.getEventDispatcher();
cc.audioEngine = cc.AudioEngine.getInstance();
cc.configuration = cc.Configuration.getInstance();
cc.textureCache = cc.director.getTextureCache();
cc.TextureCache.prototype.addImage = function(url, cb, target)
cc.shaderCache = cc.ShaderCache.getInstance();
cc.animationCache
cc.spriteFrameCache
cc.plistParser = cc.PlistParser.getInstance();
cc.fileUtils = cc.FileUtils.getInstance();
【jsb】
jsb.fileUtils = cc.fileUtils;
delete cc.FileUtils;
delete cc.fileUtils;
// only android
jsb.reflection = {
callStaticMethod : function(){
cc.log("not supported on current platform");
}
};
【sys】
cc._initSys(config, CONFIG_KEY)
cc._initDebugSetting(mode)
// cc.error, cc.assert(cond, msg), cc.warn, cc.log
【game】
cc.game = {
setFrameRate,
restart,
run, // prepare -> onStart
_initConfig,
prepare // 包含jsb.js及project.json裏的js
};
cocos3——2.js啓動 js_boot.js
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