【安卓】Android API 指南之數據存儲(Data Storage)之存儲選項(Storage Options)

【2015年11月9日 星期一】


原文地址:http://developer.android.com/guide/topics/data/index.html


Store application data in databases, files, or preferences, in internal or removeable storage. You can also add a data backup service to let users store and recover application and system data.

將應用的數據存到數據庫、文件或者Preference,內存或者移動存儲中。你也可以添加一個數據備份服務,讓用戶存儲和恢復應用和系統的數據。


數據選項(Storage Options)

Android provides several options for you to save persistent application data. The solution you choose depends on your specific needs, such as whether the data should be private to your application or accessible to other applications (and the user) and how much space your data requires.

安卓提供多種方式來存儲應用數據,可以根據你自己的特殊需求來選擇其中一種。比如數據是否是隱私的,別的應用是否能訪問你的數據,你需要多大的空間存儲數據。

Your data storage options are the following:

以下是幾種數據存儲方式:

Shared Preferences
Store private primitive data in key-value pairs.
通過鍵值對來儲存私有基本數據。
Internal Storage 內存
Store private data on the device memory.
External Storage 外部存儲
Store public data on the shared external storage.
SQLite Databases SQLite數據庫
Store structured data in a private database.
Network Connection 網絡連接
Store data on the web with your own network server.
將數據存在你自己的網絡服務器上。

Android provides a way for you to expose even your private data to other applications — with a content provider. A content provider is an optional component that exposes read/write access to your application data, subject to whatever restrictions you want to impose. For more information about using content providers, see the Content Providers documentation.


Using Shared Preferences


The SharedPreferences class provides a general framework that allows you to save and retrieve persistent key-value pairs of primitive data types. You can use SharedPreferences to save any primitive data: booleans, floats, ints, longs, and strings. This data will persist across user sessions (even if your application is killed).

To get a SharedPreferences object for your application, use one of two methods:

  • getSharedPreferences() - Use this if you need multiple preferences files identified by name, which you specify with the first parameter.
  • 如果你需要多個preferences文件。通過方法第一個參數定義文件的名字。
  • getPreferences() - Use this if you need only one preferences file for your Activity. Because this will be the only preferences file for your Activity, you don't supply a name.
  • 如果你的Activity只需要一個preferences文件。這個方法一個Activity只生成一個文件,不需要提供名字。

To write values:

  1. Call edit() to get a SharedPreferences.Editor.
  2. 調用edit()獲得一個
  3. Add values with methods such as putBoolean() and putString().
  4. Commit the new values with commit()

To read values, use SharedPreferences methods such as getBoolean() and getString().

Here is an example that saves a preference for silent keypress mode in a calculator:

public class Calc extends Activity {
    public static final String PREFS_NAME = "MyPrefsFile";

    @Override
    protected void onCreate(Bundle state){
       super.onCreate(state);
       . . .

       // Restore preferences
       SharedPreferences settings = getSharedPreferences(PREFS_NAME, 0);
       boolean silent = settings.getBoolean("silentMode", false);
       setSilent(silent);
    }

    @Override
    protected void onStop(){
       super.onStop();

      // We need an Editor object to make preference changes.
      // All objects are from android.context.Context
      SharedPreferences settings = getSharedPreferences(PREFS_NAME, 0);
      SharedPreferences.Editor editor = settings.edit();
      editor.putBoolean("silentMode", mSilentMode);

      // Commit the edits!
      editor.commit();
    }
}

Using the Internal Storage


You can save files directly on the device's internal storage. By default, files saved to the internal storage are private to your application and other applications cannot access them (nor can the user). When the user uninstalls your application, these files are removed.

To create and write a private file to the internal storage:

  1. Call openFileOutput() with the name of the file and the operating mode. This returns a FileOutputStream.
  2. Write to the file with write().
  3. Close the stream with close().

For example:

String FILENAME = "hello_file";
String string = "hello world!";

FileOutputStream fos = openFileOutput(FILENAME, Context.MODE_PRIVATE);
fos.write(string.getBytes());
fos.close();

MODE_PRIVATE will create the file (or replace a file of the same name) and make it private to your application. Other modes available are: MODE_APPENDMODE_WORLD_READABLE, and MODE_WORLD_WRITEABLE.

To read a file from internal storage:

  1. Call openFileInput() and pass it the name of the file to read. This returns a FileInputStream.
  2. Read bytes from the file with read().
  3. Then close the stream with close().

Tip: If you want to save a static file in your application at compile time, save the file in your project res/raw/directory. You can open it with openRawResource(), passing the R.raw.<filename> resource ID. This method returns an InputStream that you can use to read the file (but you cannot write to the original file).

Saving cache files

If you'd like to cache some data, rather than store it persistently, you should use getCacheDir() to open a Filethat represents the internal directory where your application should save temporary cache files.

When the device is low on internal storage space, Android may delete these cache files to recover space. However, you should not rely on the system to clean up these files for you. You should always maintain the cache files yourself and stay within a reasonable limit of space consumed, such as 1MB. When the user uninstalls your application, these files are removed.

Other useful methods

getFilesDir()
Gets the absolute path to the filesystem directory where your internal files are saved.
getDir()
Creates (or opens an existing) directory within your internal storage space.
deleteFile()
Deletes a file saved on the internal storage.
fileList()
Returns an array of files currently saved by your application.

Using the External Storage


Every Android-compatible device supports a shared "external storage" that you can use to save files. This can be a removable storage media (such as an SD card) or an internal (non-removable) storage. Files saved to the external storage are world-readable and can be modified by the user when they enable USB mass storage to transfer files on a computer.

每一臺安卓兼容設備支持一個可以保存文件的共享“外部存儲”。這可以是一個移動存儲(比如SD卡)或者內部存儲(不可拆卸);

保存在外部存儲的文件是完全可讀的,並且可以被修改,當用戶在電腦打開USB大容量傳輸的時候。

Caution: External storage can become unavailable if the user mounts the external storage on a computer or removes the media, and there's no security enforced upon files you save to the external storage. All applications can read and write files placed on the external storage and the user can remove them.

Getting access to external storage

In order to read or write files on the external storage, your app must acquire the READ_EXTERNAL_STORAGE orWRITE_EXTERNAL_STORAGE system permissions. For example:

<manifest ...>
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    ...
</manifest>

If you need to both read and write files, then you need to request only the WRITE_EXTERNAL_STORAGE permission, because it implicitly requires read access as well.

如果你需要同時讀寫文件,你只需要聲明WRITE_EXTERNAL_STORAGE的權限,因爲這個權限也隱式地請求了讀取的權限。

Note: Beginning with Android 4.4, these permissions are not required if you're reading or writing only files that are private to your app. For more information, see the section below about saving files that are app-private.

注意:從安卓4.4開始,如果你只需要app的私有讀取文件權限,則不需要請求上面這些權限。更多信息,請看saving files that are app-private

Checking media availability

Before you do any work with the external storage, you should always call getExternalStorageState() to check whether the media is available. The media might be mounted to a computer, missing, read-only, or in some other state. For example, here are a couple methods you can use to check the availability:

在使用外部存儲做任何工作之前,你應該調用getExternalStorageState()來檢測外存是否可用。該外存可能被電腦掛載、丟失、只讀,或者處於某種其他狀態。以下是一些檢查可用性的方法:

/* Checks if external storage is available for read and write */
public boolean isExternalStorageWritable() {
    String state = Environment.getExternalStorageState();
    if (Environment.MEDIA_MOUNTED.equals(state)) {
        return true;
    }
    return false;
}

/* Checks if external storage is available to at least read */
public boolean isExternalStorageReadable() {
    String state = Environment.getExternalStorageState();
    if (Environment.MEDIA_MOUNTED.equals(state) ||
        Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) {
        return true;
    }
    return false;
}

The getExternalStorageState() method returns other states that you might want to check, such as whether the media is being shared (connected to a computer), is missing entirely, has been removed badly, etc. You can use these to notify the user with more information when your application needs to access the media.

Saving files that can be shared with other apps

Generally, new files that the user may acquire through your app should be saved to a "public" location on the device where other apps can access them and the user can easily copy them from the device. When doing so, you should use to one of the shared public directories, such as Music/Pictures/, and Ringtones/.

To get a File representing the appropriate public directory, callgetExternalStoragePublicDirectory(), passing it the type of directory you want, such as DIRECTORY_MUSIC,DIRECTORY_PICTURESDIRECTORY_RINGTONES, or others. By saving your files to the corresponding media-type directory, the system's media scanner can properly categorize your files in the system (for instance, ringtones appear in system settings as ringtones, not as music).

For example, here's a method that creates a directory for a new photo album in the public pictures directory:

public File getAlbumStorageDir(String albumName) {
    // Get the directory for the user's public pictures directory.
    File file = new File(Environment.getExternalStoragePublicDirectory(
            Environment.DIRECTORY_PICTURES), albumName);
    if (!file.mkdirs()) {
        Log.e(LOG_TAG, "Directory not created");
    }
    return file;
}

Saving files that are app-private

If you are handling files that are not intended for other apps to use (such as graphic textures or sound effects used by only your app), you should use a private storage directory on the external storage by callinggetExternalFilesDir(). This method also takes a type argument to specify the type of subdirectory (such asDIRECTORY_MOVIES). If you don't need a specific media directory, pass null to receive the root directory of your app's private directory.

Beginning with Android 4.4, reading or writing files in your app's private directories does not require theREAD_EXTERNAL_STORAGE or WRITE_EXTERNAL_STORAGE permissions. So you can declare the permission should be requested only on the lower versions of Android by adding the maxSdkVersion attribute:

<manifest ...>
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
                     android:maxSdkVersion="18" />
    ...
</manifest>

Note: When the user uninstalls your application, this directory and all its contents are deleted. Also, the system media scanner does not read files in these directories, so they are not accessible from theMediaStore content provider. As such, you should not use these directories for media that ultimately belongs to the user, such as photos captured or edited with your app, or music the user has purchased with your app—those files should be saved in the public directories.

Sometimes, a device that has allocated a partition of the internal memory for use as the external storage may also offer an SD card slot. When such a device is running Android 4.3 and lower, the getExternalFilesDir() method provides access to only the internal partition and your app cannot read or write to the SD card. Beginning with Android 4.4, however, you can access both locations by calling getExternalFilesDirs(), which returns a Filearray with entries each location. The first entry in the array is considered the primary external storage and you should use that location unless it's full or unavailable. If you'd like to access both possible locations while also supporting Android 4.3 and lower, use the support library's static method,ContextCompat.getExternalFilesDirs(). This also returns a File array, but always includes only one entry on Android 4.3 and lower.

Caution Although the directories provided by getExternalFilesDir() and getExternalFilesDirs() are not accessible by the MediaStore content provider, other apps with the READ_EXTERNAL_STORAGE permission can access all files on the external storage, including these. If you need to completely restrict access for your files, you should instead write your files to the internal storage.

Saving cache files

To open a File that represents the external storage directory where you should save cache files, callgetExternalCacheDir(). If the user uninstalls your application, these files will be automatically deleted.

Similar to ContextCompat.getExternalFilesDirs(), mentioned above, you can also access a cache directory on a secondary external storage (if available) by calling ContextCompat.getExternalCacheDirs().

Tip: To preserve file space and maintain your app's performance, it's important that you carefully manage your cache files and remove those that aren't needed anymore throughout your app's lifecycle.

Using Databases


Android provides full support for SQLite databases. Any databases you create will be accessible by name to any class in the application, but not outside the application.

The recommended method to create a new SQLite database is to create a subclass of SQLiteOpenHelper and override the onCreate() method, in which you can execute a SQLite command to create tables in the database. For example:

public class DictionaryOpenHelper extends SQLiteOpenHelper {

    private static final int DATABASE_VERSION = 2;
    private static final String DICTIONARY_TABLE_NAME = "dictionary";
    private static final String DICTIONARY_TABLE_CREATE =
                "CREATE TABLE " + DICTIONARY_TABLE_NAME + " (" +
                KEY_WORD + " TEXT, " +
                KEY_DEFINITION + " TEXT);";

    DictionaryOpenHelper(Context context) {
        super(context, DATABASE_NAME, null, DATABASE_VERSION);
    }

    @Override
    public void onCreate(SQLiteDatabase db) {
        db.execSQL(DICTIONARY_TABLE_CREATE);
    }
}

You can then get an instance of your SQLiteOpenHelper implementation using the constructor you've defined. To write to and read from the database, call getWritableDatabase() and getReadableDatabase(), respectively. These both return a SQLiteDatabase object that represents the database and provides methods for SQLite operations.

You can execute SQLite queries using the SQLiteDatabasequery() methods, which accept various query parameters, such as the table to query, the projection, selection, columns, grouping, and others. For complex queries, such as those that require column aliases, you should use SQLiteQueryBuilder, which provides several convienent methods for building queries.

Every SQLite query will return a Cursor that points to all the rows found by the query. The Cursor is always the mechanism with which you can navigate results from a database query and read rows and columns.

For sample apps that demonstrate how to use SQLite databases in Android, see the Note Pad and Searchable Dictionary applications.

Database debugging

The Android SDK includes a sqlite3 database tool that allows you to browse table contents, run SQL commands, and perform other useful functions on SQLite databases. See Examining sqlite3 databases from a remote shell to learn how to run this tool.

Using a Network Connection


You can use the network (when it's available) to store and retrieve data on your own web-based services. To do network operations, use classes in the following packages:




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