效果極好…
#include<iostream>
#include<cstdlib>//該函數主要可以提供一些函數與符號常量
#include<algorithm>//提供大量基於迭代器的非成員模版函數
#include<conio.h>//其中定義了通過控制檯進行數據輸入和數據輸出的函數
#include<time.h>//日期和時間頭文件
#include<windows.h>
#define ML 100
using namespace std;
class Snake //聲明一個類Snake
{
public:
int head,tail,body[200],length;
};
Snake T; //定義一個對象T
int map[100][100]; //定義一個整形的二維數組做標記用
char maze[100][100]; //根據map數組的不同數值顯示不同符號,以此繪圖
void init() //初始化函數
{
T.head=3;
T.tail=0;
// T.length=0;
memset(T.body,0,sizeof(T.body));
}
int card[800];
char order; //接收指令
int getnum()
{
static int n=0;
n++;
n=n%800;
return card[n];
}
void up()
{
int sum,i;
sum=T.body[(T.head-1+ML)%ML]-100;
if(map[sum/100][sum%100]==1)
{
T.length++;
T.body[T.head++]=sum;
T.head%=ML;
map[sum/100][sum%100]=0;
for(i=T.tail;i!=T.head;)
{
sum=T.body[i];
map[sum/100][sum%100]=-1;
i++;
i%=ML;
}
while(1)
{
sum=getnum();
if(map[sum/100][sum%100]==0)
{
map[sum/100][sum%100]=1;
break;
}
}
for(i=T.tail;i!=T.head;)
{
sum=T.body[i];
map[sum/100][sum%100]=0;
i++;
i%=ML;
}
}
else
{
T.body[T.head++]=sum;
T.head%=ML;
T.tail=(++T.tail)%ML;
}
}
void down()
{
int sum,i;
sum=T.body[(T.head-1+ML)%ML]+100;
if(map[sum/100][sum%100]==1)
{
T.length++;
T.body[T.head++]=sum;
T.head%=ML;
map[sum/100][sum%100]=0;
for(i=T.tail;i!=T.head;)
{
sum=T.body[i];
map[sum/100][sum%100]=-1;
i++;
i%=ML;
}
while(1)
{
sum=getnum();
if(map[sum/100][sum%100]==0)
{
map[sum/100][sum%100]=1;
break;
}
}
for(i=T.tail;i!=T.head;)
{
sum=T.body[i];
map[sum/100][sum%100]=0;
i++;
i%=ML;
}
}
else
{
T.body[T.head++]=sum;
T.head%=ML;
T.tail=(++T.tail)%ML;
}
}
void right()
{
int sum,i;
sum=T.body[(T.head-1+ML)%ML]+1;
if(map[sum/100][sum%100]==1)
{
T.length++;
T.body[T.head++]=sum;
T.head%=ML;
map[sum/100][sum%100]=0;
for(i=T.tail;i!=T.head;)
{
sum=T.body[i];
map[sum/100][sum%100]=-1;
i++;
i%=ML;
}
while(1)
{
sum=getnum();
if(map[sum/100][sum%100]==0)
{
map[sum/100][sum%100]=1;
break;
}
}
for(i=T.tail;i!=T.head;)
{
sum=T.body[i];
map[sum/100][sum%100]=0;
i++;
i%=ML;
}
}
else
{
T.body[T.head++]=sum;
T.head%=ML;
T.tail=(++T.tail)%ML;
}
}
void left()
{
int sum,i;
sum=T.body[(T.head-1+ML)%ML]-1;
if(map[sum/100][sum%100]==1)
{
T.length++;
T.body[T.head++]=sum;
T.head%=ML;
map[sum/100][sum%100]=0;
for(i=T.tail;i!=T.head;)
{
sum=T.body[i];
map[sum/100][sum%100]=-1;
i++;
i%=ML;
}
while(1)
{
sum=getnum();
if(map[sum/100][sum%100]==0)
{
map[sum/100][sum%100]=1;
break;
}
}
for(i=T.tail;i!=T.head;)
{
sum=T.body[i];
map[sum/100][sum%100]=0;
i++;
i%=ML;
}
}
else
{
T.body[T.head++]=sum;
T.head%=ML;
T.tail=(++T.tail)%ML;
}
}
int main()
{
memset(map,0,sizeof(map));
memset(maze,' ',sizeof(maze));
int i,j,sum=0,k=0,temp;
for(i=1;i<20;i++)
for(j=1;j<40;j++)
{
card[k++]=i*100+j;
}
srand(time(0));
temp=rand()%10+1;
while(temp--)
random_shuffle(card,card+19*39);
for(i=0;i<=40;i++)
map[i][0]=map[20][i]=map[i][40]=map[0][i]=-1;
init();
T.length=1;
T.body[T.head++]=101;
T.head%=ML;
sum=getnum();
map[sum/100][sum%100]=1;
char jud='d';
int TM=300,start;
while(1)
{
(TM>100)?(TM=300-T.length*60):(TM=50);
start=clock();
//利用臨時無窮循環制作刷屏時間
while(clock()-start<=TM && !kbhit()) //kbhit() 檢查當前是否有鍵盤輸入,若有則返回一個非0值,否則返回0
{
;
}
if(kbhit()&&(order=getch(),order=='w'||order=='s'||order=='a'||order=='d'))
{
sum=T.body[(T.head-1+ML)%ML];
system("CLS");
for(i=T.tail;i!=T.head;)
{
temp=T.body[i];
map[temp/100][temp%100]=-1;
i++;
i%=ML;
}
if(order=='w')
{
jud=order;
//cout<<"-->w\n";
if(map[sum/100-1][sum%100]!=-1)
{
for(i=T.tail;i!=T.head;)
{
temp=T.body[i];
map[temp/100][temp%100]=0;
i++;
i%=ML;
}
up();
}
else
{
system("CLS");
cout<<"============================================"<<endl;
cout<<" 很遺憾,你輸了!!!最後得分爲:"<<T.length*10-10<<endl;
cout<<"============================================"<<endl;
break;
}
}
else if(order=='a')
{
jud=order;
//cout<<"-->a\n";
if(map[sum/100][sum%100-1]!=-1)
{
for(i=T.tail;i!=T.head;)
{
temp=T.body[i];
map[temp/100][temp%100]=0;
i++;
i%=ML;
}
left();
}
else
{
system("CLS");
cout<<"============================================"<<endl;
cout<<" 很遺憾,你輸了!!!最後得分爲:"<<T.length*10-10<<endl;
cout<<"============================================"<<endl;
break;
}
}
else if (order=='s')
{
jud=order;
//cout<<"-->s\n";
if(map[sum/100+1][sum%100]!=-1)
{
for(i=T.tail;i!=T.head;)
{
temp=T.body[i];
map[temp/100][temp%100]=0;
i++;
i%=ML;
}
down();
}
else
{
system("CLS");
cout<<"============================================"<<endl;
cout<<" 很遺憾,你輸了!!!最後得分爲:"<<T.length*10-10<<endl;
cout<<"============================================"<<endl;
break;
}
}
else if(order=='d')
{
jud=order;
//cout<<"-->d\n";
if(map[sum/100][sum%100+1]!=-1)
{
for(i=T.tail;i!=T.head;)
{
temp=T.body[i];
map[temp/100][temp%100]=0;
i++;
i%=ML;
}
right();
}
else
{
system("CLS");
cout<<"============================================"<<endl;
cout<<" 很遺憾,你輸了!!!最後得分爲:"<<T.length*10-10<<endl;
cout<<"============================================"<<endl;
break;
}
}
memset(maze,' ',sizeof(maze));
for(i=0;i<=20;i++)
for(j=0;j<=40;j++)
{
if(map[i][j]==-1)
maze[i][j]='#';
else if(map[i][j]==1)
maze[i][j]='o';
}
for(i=T.tail;i!=T.head;)
{
sum=T.body[i];
maze[sum/100][sum%100]='*';
++i;
i%=ML;
}
sum=T.body[(i-1+ML)%ML];
maze[sum/100][sum%100]='@';
cout<<"遊戲操作: ↑:w ↓:s ←:a →:d"<<endl;
cout<<"score: "<<T.length*10-10<<endl;
for(i=0;i<=20;i++)
{
for(j=0;j<=40;j++)
{
cout<<maze[i][j];
}
cout<<endl;
}
}
else
{
sum=T.body[(T.head-1+ML)%ML];
system("CLS");
for(i=T.tail;i!=T.head;)
{
temp=T.body[i];
map[temp/100][temp%100]=-1;
i++;
i%=ML;
}
if(jud=='w')
{
//cout<<"-->w\n";
if(map[sum/100-1][sum%100]!=-1)
{
for(i=T.tail;i!=T.head;)
{
temp=T.body[i];
map[temp/100][temp%100]=0;
i++;
i%=ML;
}
up();
}
else
{
system("CLS");
cout<<"============================================"<<endl;
cout<<" 很遺憾,你輸了!!!最後得分爲:"<<T.length*10-10<<endl;
cout<<"============================================"<<endl;
break;
}
}
else if(jud=='a')
{
//cout<<"-->a\n";
if(map[sum/100][sum%100-1]!=-1)
{
for(i=T.tail;i!=T.head;)
{
temp=T.body[i];
map[temp/100][temp%100]=0;
i++;
i%=ML;
}
left();
}
else
{
system("CLS");
cout<<"============================================"<<endl;
cout<<" 很遺憾,你輸了!!!最後得分爲:"<<T.length*10-10<<endl;
cout<<"============================================"<<endl;
break;
}
}
else if (jud=='s')
{
//cout<<"-->s\n";
if(map[sum/100+1][sum%100]!=-1)
{
for(i=T.tail;i!=T.head;)
{
temp=T.body[i];
map[temp/100][temp%100]=0;
i++;
i%=ML;
}
down();
}
else
{
system("CLS");
cout<<"============================================"<<endl;
cout<<" 很遺憾,你輸了!!!最後得分爲:"<<T.length*10-10<<endl;
cout<<"============================================"<<endl;
break;
}
}
else if(jud=='d')
{
//cout<<"-->d\n";
if(map[sum/100][sum%100+1]!=-1)
{
for(i=T.tail;i!=T.head;)
{
temp=T.body[i];
map[temp/100][temp%100]=0;
i++;
i%=ML;
}
right();
}
else
{
system("CLS");
cout<<"============================================"<<endl;
cout<<" 很遺憾,你輸了!!!最後得分爲:"<<T.length*10-10<<endl;
cout<<"============================================"<<endl;
break;
}
}
if(T.length>=20){
system("CLS");
cout<<"============================================"<<endl;
cout<<" 恭喜,過關!!! "<<endl;
cout<<"============================================"<<endl;
break;
}
memset(maze,' ',sizeof(maze));
for(i=0;i<=20;i++)
for(j=0;j<=40;j++)
{
if(map[i][j]==-1)
maze[i][j]='#';
else if(map[i][j]==1)
maze[i][j]='o';
}
for(i=T.tail;i!=T.head;)
{
sum=T.body[i];
maze[sum/100][sum%100]='*';
++i;
i%=ML;
}
sum=T.body[(i-1+ML)%ML];
maze[sum/100][sum%100]='@';
cout<<"遊戲操作: ↑:w ↓:s ←:a →:d"<<endl;
cout<<"score: "<<T.length*10-10<<endl;
for(i=0;i<=20;i++)
{
for(j=0;j<=40;j++)
{
cout<<maze[i][j];
}
cout<<endl;
}
}
}
system("pause");
return 0;
}