安裝文件製作
你總不想寫個遊戲出來還要把運行庫一起發吧,所以py2exe可以幫你搞定,腳本來源於pygame網站,不記得地址了,不過照着改改問題不大。
#coding=utf-8
try:
from distutils.core import setup
import py2exe, pygame
from modulefinder import Module
import glob, fnmatch
import sys, os, shutil
except ImportError, message:
raise SystemExit, "Sorry, you must install py2exe, pygame. %s" % message
# 這個函數是用來判斷DLL是否是系統提供的(是的話就不用打包)
origIsSystemDLL = py2exe.build_exe.isSystemDLL
def isSystemDLL(pathname):
# 需要hack一下,freetype和ogg的dll並不是系統DLL
if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll", "sdl_ttf.dll"):
return 0
return origIsSystemDLL(pathname)
# 把Hack過的函數重新寫回去
py2exe.build_exe.isSystemDLL = isSystemDLL
# 這個新的類也是一個Hack,使得pygame的默認字體會被拷貝
class pygame2exe(py2exe.build_exe.py2exe):
def copy_extensions(self, extensions):
# 獲得pygame默認字體
pygamedir = os.path.split(pygame.base.__file__)[0]
pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
# 加入拷貝文件列表
extensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
# 這個類是我們真正做事情的部分
class BuildExe:
def __init__(self):
#------------------------------------------------------#
##### 對於一個新的遊戲程序,需要修改這裏的各個參數 #####
#------------------------------------------------------#
# 起始py文件
self.script = "run.py"
# 遊戲名
self.project_name = "Battle City"
# 遊戲site
self.project_url = "http://blog.csdn.net/cmd9x/article/details/48950427"
# 遊戲版本
self.project_version = "1.0"
# 遊戲許可
self.license = "GPL License"
# 遊戲作者
self.author_name = "cmd9x"
# 聯繫電郵
self.author_email = "[email protected]"
# 遊戲版權
self.copyright = ""
# 遊戲描述
self.project_description = "Battle City"
# 遊戲圖標(None的話使用pygame的默認圖標)
self.icon_file = "tank.ico"
# 額外需要拷貝的文件、文件夾(圖片,音頻等)
self.extra_datas = ["./data","./map","const.py","block.py","map.py","tank.py","engine.py","input.py","game.py","readme.txt"]
# 額外需要的python庫名
self.extra_modules=["pygame._view"]
# 需要排除的python庫
self.exclude_modules = []
# 額外需要排除的dll
self.exclude_dll = ["MSVCP71.dll","MSVCP90.dll","MSVCP100.dll","MSVCP120.dll","mswsock.dll", "powrprof.dll","w9xpopen.exe"]
# 需要加入的py文件
self.extra_scripts = []
# 打包Zip文件名(None的話,打包到exe文件中)
self.zipfile_name = None
# 生成文件夾
self.dist_dir = 'dist'
def opj(self, *args):
path = os.path.join(*args)
return os.path.normpath(path)
def find_data_files(self, srcdir, *wildcards, **kw):
# 從源文件夾內獲取文件
def walk_helper(arg, dirname, files):
# 當然你使用其他的版本控制工具什麼的,也可以加進來
if '.svn' in dirname:
return
names = []
lst, wildcards = arg
for wc in wildcards:
wc_name = self.opj(dirname, wc)
for f in files:
filename = self.opj(dirname, f)
if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
names.append(filename)
if names:
lst.append( (dirname, names ) )
file_list = []
recursive = kw.get('recursive', True)
if recursive:
os.path.walk(srcdir, walk_helper, (file_list, wildcards))
else:
walk_helper((file_list, wildcards),
srcdir,
[os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
return file_list
def run(self):
if os.path.isdir(self.dist_dir): # 刪除上次的生成結果
shutil.rmtree(self.dist_dir)
# 獲得默認圖標
if self.icon_file == None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
# 獲得需要打包的數據文件
extra_datas = []
for data in self.extra_datas:
if os.path.isdir(data):
extra_datas.extend(self.find_data_files(data, '*'))
else:
extra_datas.append(('.', [data]))
# 開始打包exe
setup(
cmdclass = {'py2exe': pygame2exe},
version = self.project_version,
description = self.project_description,
name = self.project_name,
url = self.project_url,
author = self.author_name,
author_email = self.author_email,
license = self.license,
# 默認生成窗口程序,如果需要生成終端程序(debug階段),使用:
#console = [self.script],
windows = [{
'script': self.script,
'icon_resources': [(0, self.icon_file)],
'copyright': self.copyright
}],
options = {'py2exe': {'optimize': 2, 'bundle_files': 1,
'compressed': True,
'excludes': self.exclude_modules,
'packages': self.extra_modules,
'dist_dir': self.dist_dir,
'dll_excludes': self.exclude_dll,
'includes': self.extra_scripts} },
zipfile = self.zipfile_name,
data_files = extra_datas,
)
if os.path.isdir('build'): # 清除build文件夾
shutil.rmtree('build')
if __name__ == '__main__':
if len(sys.argv) < 2:
sys.argv.append('py2exe')
BuildExe().run()
raw_input("Finished! Press any key to exit.")
寫好之後雙擊運行就可以了,用IDE運行可能會有異常退出。
最後上整個“工程源碼地址”