3ds max 剛體運動的基礎知識

rigid body: 剛體,在運動過程中形狀不發生改變。如玩具,玩具盒,地板。

soft body(deformable body): 軟體,與剛體相對,在運動過程中形狀發生改變。如繩子,布等。


Havok 1 World & Havok 3 World: 後者只能模擬剛體運動。
默認的重力加速度(z gravity)爲-386.22 inches/s^2 (equal to -9.8 m/s^2);加速度的正負值表示運動方向。
注: 1m = 39.370079 inches
deactivates : stops simulating
density(密度): 質量除以體積;參照:水的密度是1000kg/m^3



Steps for simple movement based on physics properties:
step 1. open the reactor toolbar, customize > show UI > show floating toolbars.
step 2. utility > reactor > properties to modify each objects's physics properties, set the mass value and simulation geometry..
step 3. add all the simulation objects into the Rigid Body Collection:
press Create Rigid Body Collection, add all the objects needed to be in the animation to this collection.
two ways to add: 1. select all the objects, then press this button; 2. create the rigid body collection first, then select the collection wheel, go to modify > , using pick or add.
step4. modify the gravities and collision tolerence in Havok 1 world.
Note: 
(1). A rigid body can comprise more than one object, or primitive. A rigid body with more than one primitive is known as a compound rigid body(group). Objects in the group will act as parts of the same object. Notice:  the primitives in the group can have different mass. Such as the toy wobble around.

(2). Rigid body collection is a helper object, only used to keep track of the rigid bodies in the scene, not shown up in renderings and its position has no effect.

(3). shift + drag: prompt out copy, instance or reference dialogue


two ways to preview animation:
way1. preview window:  reactor > preview animation icon: press p to play or pause, press r to reset the simulation.
way2. physically-based keyframes: reactor > create animation, this will create the keyframes on the track bar. Then click Play to preview the animation in the viewport.

Note: How to delete all the keyframes on the track bar of an object?
Way1: 
step1: Go to frame 0, select the object;
step2: alt+right click the object, and choose Delete Selected Animation.
Way2: 
utility > reactor > Utils > Delete All Keys.
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