封裝server

1 封裝server

1.1 概述

對server的分裝和對client的封裝很類似。

1.2 代碼實現

MessageHeader.hpp:

#ifndef _MessageHeader_hpp_
#define _MessageHeader_hpp_

enum CMD
{
	CMD_LOGIN,
	CMD_LOGIN_RESULT,
	CMD_LOGOUT,
	CMD_LOGOUT_RESULT,
	CMD_NEW_USER_JOIN,
	CMD_ERROR
};

struct DataHeader
{
	short dataLength;
	short cmd;
};

//DataPackage
struct Login : public DataHeader
{
	Login()
	{
		dataLength = sizeof(Login);
		cmd = CMD_LOGIN;
	}
	char userName[32];
	char PassWord[32];
};

struct LoginResult : public DataHeader
{
	LoginResult()
	{
		dataLength = sizeof(LoginResult);
		cmd = CMD_LOGIN_RESULT;
		result = 0;
	}
	int result;
};

struct Logout : public DataHeader
{
	Logout()
	{
		dataLength = sizeof(Logout);
		cmd = CMD_LOGOUT;
	}
	char userName[32];
};

struct LogoutResult : public DataHeader
{
	LogoutResult()
	{
		dataLength = sizeof(LogoutResult);
		cmd = CMD_LOGOUT_RESULT;
		result = 0;
	}
	int result;
};

struct NewUserJoin : public DataHeader
{
	NewUserJoin()
	{
		dataLength = sizeof(NewUserJoin);
		cmd = CMD_NEW_USER_JOIN;
		scok = 0;
	}
	int scok;
};

#endif // !_MessageHeader_hpp_

EasyTcpServer.hpp:

#ifndef _EasyTcpServer_hpp_
#define _EasyTcpServer_hpp_

#ifdef _WIN32
	#define WIN32_LEAN_AND_MEAN
	#define _WINSOCK_DEPRECATED_NO_WARNINGS
	#include<windows.h>
	#include<WinSock2.h>
	#pragma comment(lib,"ws2_32.lib")
#else
	#include<unistd.h> //uni std
	#include<arpa/inet.h>
	#include<string.h>

	#define SOCKET int
	#define INVALID_SOCKET  (SOCKET)(~0)
	#define SOCKET_ERROR            (-1)
#endif

#include<stdio.h>
#include<vector>
#include"MessageHeader.hpp"

class EasyTcpServer
{
private:
	SOCKET _sock;
	std::vector<SOCKET> g_clients;
public:
	EasyTcpServer()
	{
		_sock = INVALID_SOCKET;
	}
	virtual ~EasyTcpServer()
	{
		Close();
	}
	//初始化Socket
	SOCKET InitSocket()
	{
#ifdef _WIN32
		//啓動Windows socket 2.x環境
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);
#endif
		if (INVALID_SOCKET != _sock)
		{
			printf("<socket=%d>關閉舊連接...\n", (int)_sock);
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
		if (INVALID_SOCKET == _sock)
		{
			printf("錯誤,建立socket失敗...\n");
		}
		else {
			printf("建立socket=<%d>成功...\n", (int)_sock);
		}
		return _sock;
	}

	//綁定IP和端口號
	int Bind(const char* ip, unsigned short port)
	{
		//if (INVALID_SOCKET == _sock)
		//{
		//	InitSocket();
		//}
		// 2 bind 綁定用於接受客戶端連接的網絡端口
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET;
		_sin.sin_port = htons(port);//host to net unsigned short

#ifdef _WIN32
		if (ip){
			_sin.sin_addr.S_un.S_addr = inet_addr(ip);
		}
		else {
			_sin.sin_addr.S_un.S_addr = INADDR_ANY;
		}
#else
		if (ip) {
			_sin.sin_addr.s_addr = inet_addr(ip);
		}
		else {
			_sin.sin_addr.s_addr = INADDR_ANY;
		}
#endif
		int ret = bind(_sock, (sockaddr*)&_sin, sizeof(_sin));
		if (SOCKET_ERROR == ret)
		{
			printf("錯誤,綁定網絡端口<%d>失敗...\n", port);
		}
		else {
			printf("綁定網絡端口<%d>成功...\n", port);
		}
		return ret;
	}

	//監聽端口號
	int Listen(int n)
	{
		// 3 listen 監聽網絡端口
		int ret = listen(_sock, n);
		if (SOCKET_ERROR == ret)
		{
			printf("socket=<%d>錯誤,監聽網絡端口失敗...\n",_sock);
		}
		else {
			printf("socket=<%d>監聽網絡端口成功...\n", _sock);
		}
		return ret;
	}

	//接受客戶端連接
	SOCKET Accept()
	{
		// 4 accept 等待接受客戶端連接
		sockaddr_in clientAddr = {};
		int nAddrLen = sizeof(sockaddr_in);
		SOCKET _cSock = INVALID_SOCKET;
#ifdef _WIN32
		_cSock = accept(_sock, (sockaddr*)&clientAddr, &nAddrLen);
#else
		_cSock = accept(_sock, (sockaddr*)&clientAddr, (socklen_t *)&nAddrLen);
#endif
		if (INVALID_SOCKET == _cSock)
		{
			printf("socket=<%d>錯誤,接受到無效客戶端SOCKET...\n", (int)_sock);
		}
		else
		{
			NewUserJoin userJoin;
			SendDataToAll(&userJoin);
			g_clients.push_back(_cSock);
			printf("socket=<%d>新客戶端加入:socket = %d,IP = %s \n", (int)_sock, (int)_cSock, inet_ntoa(clientAddr.sin_addr));
		}
		return _cSock;
	}

	//關閉Socket
	void Close()
	{
		if (_sock != INVALID_SOCKET)
		{
#ifdef _WIN32
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				closesocket(g_clients[n]);
			}
			// 8 關閉套節字closesocket
			closesocket(_sock);
			//------------
			//清除Windows socket環境
			WSACleanup();
#else
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				close(g_clients[n]);
			}
			// 8 關閉套節字closesocket
			close(_sock);
#endif
		}
	}
	//處理網絡消息
	bool OnRun()
	{
		if (isRun())
		{
			//伯克利套接字 BSD socket
			fd_set fdRead;//描述符(socket) 集合
			fd_set fdWrite;
			fd_set fdExp;
			//清理集合
			FD_ZERO(&fdRead);
			FD_ZERO(&fdWrite);
			FD_ZERO(&fdExp);
			//將描述符(socket)加入集合
			FD_SET(_sock, &fdRead);
			FD_SET(_sock, &fdWrite);
			FD_SET(_sock, &fdExp);
			SOCKET maxSock = _sock;
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				FD_SET(g_clients[n], &fdRead);
				if (maxSock < g_clients[n])
				{
					maxSock = g_clients[n];
				}
			}
			///nfds 是一個整數值 是指fd_set集合中所有描述符(socket)的範圍,而不是數量
			///既是所有文件描述符最大值+1 在Windows中這個參數可以寫0
			timeval t = { 1,0 };
			int ret = select(maxSock + 1, &fdRead, &fdWrite, &fdExp, &t);
			if (ret < 0)
			{
				printf("select任務結束。\n");
				Close();
				return false;
			}
			//判斷描述符(socket)是否在集合中
			if (FD_ISSET(_sock, &fdRead))
			{
				FD_CLR(_sock, &fdRead);
				Accept();
			}
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				if (FD_ISSET(g_clients[n], &fdRead))
				{
					if (-1 == RecvData(g_clients[n]))
					{
						auto iter = g_clients.begin() + n;//std::vector<SOCKET>::iterator
						if (iter != g_clients.end())
						{
							g_clients.erase(iter);
						}
					}
				}
			}
			return true;
		}
		return false;

	}
	//是否工作中
	bool isRun()
	{
		return _sock != INVALID_SOCKET;
	}

	//接收數據 處理粘包 拆分包
	int RecvData(SOCKET _cSock)
	{
		//緩衝區
		char szRecv[4096] = {};
		// 5 接收客戶端數據
		int nLen = (int)recv(_cSock, szRecv, sizeof(DataHeader), 0);
		DataHeader* header = (DataHeader*)szRecv;
		if (nLen <= 0)
		{
			printf("客戶端<Socket=%d>已退出,任務結束。\n", _cSock);
			return -1;
		}
		recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);

		OnNetMsg(_cSock, header);
		return 0;
	}
	//響應網絡消息
	virtual void OnNetMsg(SOCKET _cSock, DataHeader* header)
	{
		switch (header->cmd)
		{
		case CMD_LOGIN:
		{
			
			Login* login = (Login*)header;
			printf("收到客戶端<Socket=%d>請求:CMD_LOGIN,數據長度:%d,userName=%s PassWord=%s\n", _cSock, login->dataLength, login->userName, login->PassWord);
			//忽略判斷用戶密碼是否正確的過程
			LoginResult ret;
			send(_cSock, (char*)&ret, sizeof(LoginResult), 0);
		}
		break;
		case CMD_LOGOUT:
		{
			Logout* logout = (Logout*)header;
			printf("收到客戶端<Socket=%d>請求:CMD_LOGOUT,數據長度:%d,userName=%s \n", _cSock, logout->dataLength, logout->userName);
			//忽略判斷用戶密碼是否正確的過程
			LogoutResult ret;
			send(_cSock, (char*)&ret, sizeof(ret), 0);
		}
		break;
		default:
		{
			DataHeader header = { 0,CMD_ERROR };
			send(_cSock, (char*)&header, sizeof(header), 0);
		}
		break;
		}
	}

	//發送指定Socket數據
	int SendData(SOCKET _cSock, DataHeader* header)
	{
		if (isRun() && header)
		{
			return send(_cSock, (const char*)header, header->dataLength, 0);
		}
		return SOCKET_ERROR;
	}

	void SendDataToAll(DataHeader* header)
	{
		for (int n = (int)g_clients.size() - 1; n >= 0; n--)
		{
			SendData(g_clients[n], header);
		}
	}

};

#endif // !_EasyTcpServer_hpp_

server.cpp:

#include "EasyTcpServer.hpp"

int main()
{

	EasyTcpServer server;
	server.InitSocket();
	server.Bind(nullptr, 4567);
	server.Listen(5);

	while (server.isRun())
	{
		server.OnRun();
		//printf("空閒時間處理其它業務..\n");
	}
	server.Close();
	printf("已退出。\n");
	getchar();
	return 0;
}

參考資料:

  1. C++ 百萬併發網絡通信引擎架構與實現 (服務端、客戶端、跨平臺) Version 1.0
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