觸摸事件分發機制的實例分析(二)

在網上搜到了很有意思的一道題,仔細想一下這道題。

答案是如果有ACTION_MOVE操作,那麼ACTION_DOWN傳遞給C,ACTION_MOVE和ACTION_UP都傳遞給B,A沒有獲得任何事件。如果沒有執行滑動操作,那麼ACTION_DOWN和ACTION_UP都傳遞給C。

因爲事件會先從A-》B依次執行

onInterceptTouchEvent,如果那一邊返回了true,就說明該層viewgrou攔截了事件傳遞.

而現在B只對ACTION_MOVE這個事件做攔截,如果B攔截了ACTION_MOVE這個事件,那麼後續所有的事件都由B來消費。

如果B沒有對ACTION_MOVE這個事件做攔截,那麼後續所有的事件還是由C來消費。

 

這裏追加個問題。

也就是當一層viewgrou決定攔截一個事件,那麼後續的事件都會由他來消費嗎?

不一定,這裏B View的onInterceptTouchEvent改一下,如下:

  @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
       
        if(ev.getAction()== MotionEvent.ACTION_DOWN){
            return true;
        }
        return super.onInterceptTouchEvent(ev);
    }

攔截的是第一個ACTION_DOWN事件。

運行一下程序,原本以爲結果是ACTION_DOWN和ACTION_UP還有ACTION_MOVE都會由B來執行,但是結果卻是B只執行了ACTION_DOWN,那麼ACTION_UP和ACTION_MOVE去哪裏了?

這裏需要理解下onTouchEvent方法執行了什麼?因爲onTouchEvent如果返回true的情況後續事件纔會繼續消費,而在View的

onTouchEvent源碼
  public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    }
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClickInternal();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                        mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                    }
                    mHasPerformedLongPress = false;

                    if (!clickable) {
                        checkForLongClick(0, x, y);
                        break;
                    }

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0, x, y);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    if (clickable) {
                        setPressed(false);
                    }
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    break;

                case MotionEvent.ACTION_MOVE:
                    if (clickable) {
                        drawableHotspotChanged(x, y);
                    }

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }
                    break;
            }

            return true;
        }

        return false;
    }

仔細看下 case MotionEvent.ACTION_DOWN

當我們ACTION_DOWN事件執行的時候,CLICKABLE如果爲false的話,會執行break掉代碼段,而直接去執行return fasle的操作。所以後面的事件就接受不到了,所以我們把這個CLICKABLE設置爲true,是不是後面的事件就可以接收到了。

這個設置在xml佈局裏面給B加上    android:clickable="true"    這個屬性,再跑一下程序,發現後面的ACTION_UP和ACTION_MOVE都被B接受到了。

如有需要,demo源碼如下:

項目代碼

 

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