flash 鼠標右鍵菜單設置

flash 鼠標右鍵菜單設置

ContextMenu 類提供對 Flash Player 上下文菜單中的項的控制。 用戶通過在 Flash Player 中右擊 (Windows) 或按住 Control 單擊 (Macintosh) 可打開上下文菜單。 您可以使用 ContextMenu 類的方法和屬性添加自定義菜單項,控制內置上下文菜單項的顯示(例如“放大”和“打印”),或者創建菜單的副本。

package {
import flash.ui.ContextMenu;
import flash.ui.ContextMenuItem;
import flash.ui.ContextMenuBuiltInItems;
import flash.events.ContextMenuEvent;
import flash.events.ContextMenuEvent;
import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;

public class ContextMenuExample extends Sprite {
private var myContextMenu:ContextMenu;
private var menuLabel:String = "Reverse Colors";
private var textLabel:String = "Right Click";
private var redRectangle:Sprite;
private var label:TextField;
private var size:uint = 100;
private var black:uint = 0x000000;
private var red:uint = 0xFF0000;

public function ContextMenuExample() {
myContextMenu = new ContextMenu();
removeDefaultItems();
addCustomMenuItems();
myContextMenu.addEventListener(ContextMenuEvent.MENU_SELECT, menuSelectHandler);

addChildren();
redRectangle.contextMenu = myContextMenu;
}

private function addChildren():void {
redRectangle = new Sprite();
redRectangle.graphics.beginFill(red);
redRectangle.graphics.drawRect(0, 0, size, size);
addChild(redRectangle);
redRectangle.x = size;
redRectangle.y = size;
label = createLabel();
redRectangle.addChild(label);
}

private function removeDefaultItems():void {
myContextMenu.hideBuiltInItems();
var defaultItems:ContextMenuBuiltInItems = myContextMenu.builtInItems;
defaultItems.print = true;
}

private function addCustomMenuItems():void {
var item:ContextMenuItem = new ContextMenuItem(menuLabel);
myContextMenu.customItems.push(item);
item.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, menuItemSelectHandler);
}

private function menuSelectHandler(event:ContextMenuEvent):void {
trace("menuSelectHandler: " + event);
}

private function menuItemSelectHandler(event:ContextMenuEvent):void {
trace("menuItemSelectHandler: " + event);
var textColor:uint = (label.textColor == black) ? red : black;
var bgColor:uint = (label.textColor == black) ? black : red;
redRectangle.graphics.clear();
redRectangle.graphics.beginFill(bgColor);
redRectangle.graphics.drawRect(0, 0, size, size);
label.textColor = textColor;
}

private function createLabel():TextField {
var txtField:TextField = new TextField();
txtField.text = textLabel;
return txtField;
}
}
}
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