前言
最近做項目,需要全鏈路跟蹤,有各種比較成熟的方案,MDC/NDC log方式;zipkin之類的框架。究其根源是ThreadLocal與InheritableThreadLocal。下面看看兩者的區別。
1. threadLocal demo
public class ThreadLocalDemo {
static ThreadLocal<String> local = new ThreadLocal<String>(){
@Override
protected String initialValue() {
return "super.initialValue()";
}
};
public static void main(String[] args) {
local.set("hello");
ExecutorService executorService = Executors.newFixedThreadPool(6);
for (int i = 0; i < 10; i++) {
executorService.submit(()->{
System.out.println(local.get());
});
}
System.out.println("shutdown----------------------");
executorService.shutdown();
}
}
運行結果
可以看到,當前線程main線程的threadlocal設置的值在線程池中未傳遞。追根溯源是
public class ThreadLocal<T> {
public T get() {
Thread t = Thread.currentThread();
//此處子線程獲取爲null
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
//子線程重新初始化
return setInitialValue();
}
ThreadLocalMap getMap(Thread t) {
return t.threadLocals;
}
2. InheritableThreadLocal demo
public class InheritableThreadLocalDemo {
static InheritableThreadLocal<String> local = new InheritableThreadLocal<String>(){
@Override
protected String initialValue() {
return "super.initialValue()";
}
};
public static void main(String[] args) {
local.set("hello");
ExecutorService executorService = Executors.newFixedThreadPool(6);
for (int i = 0; i < 10; i++) {
executorService.submit(()->{
System.out.println(local.get());
});
}
System.out.println("shutdown----------------------");
executorService.shutdown();
}
}
運行結果
可以看到main線程設置的hello在子線程中傳遞過去了。下面來分析原因:
//本質還是threadlocal
public class InheritableThreadLocal<T> extends ThreadLocal<T> {
/**
* Computes the child's initial value for this inheritable thread-local
* variable as a function of the parent's value at the time the child
* thread is created. This method is called from within the parent
* thread before the child is started.
* <p>
* This method merely returns its input argument, and should be overridden
* if a different behavior is desired.
*
* @param parentValue the parent thread's value
* @return the child thread's initial value
*/
protected T childValue(T parentValue) {
//返回parent的值
return parentValue;
}
/**
* Get the map associated with a ThreadLocal.
*
* @param t the current thread
*/
ThreadLocalMap getMap(Thread t) {
//存放在線程的inheritableThreadLocals
return t.inheritableThreadLocals;
}
/**
* Create the map associated with a ThreadLocal.
*
* @param t the current thread
* @param firstValue value for the initial entry of the table.
*/
void createMap(Thread t, T firstValue) {
//初始化map,本質還是ThreadLocalMap
t.inheritableThreadLocals = new ThreadLocalMap(this, firstValue);
}
}
沒看出來父子線程的threadlocal是如何傳遞的,那麼只能分析Thread的創建過程,查看new Thread()構造,其他構造函數本質同理。
可以看到,默認是需要 初始化 inheritThreadLocals的
只有一個init方法
private void init(ThreadGroup g, Runnable target, String name,
long stackSize, AccessControlContext acc,
boolean inheritThreadLocals) {
if (name == null) {
throw new NullPointerException("name cannot be null");
}
//線程名稱
this.name = name;
//當前線程是父線程
Thread parent = currentThread();
SecurityManager security = System.getSecurityManager();
if (g == null) {
/* Determine if it's an applet or not */
/* If there is a security manager, ask the security manager
what to do. */
if (security != null) {
g = security.getThreadGroup();
}
/* If the security doesn't have a strong opinion of the matter
use the parent thread group. */
if (g == null) {
g = parent.getThreadGroup();
}
}
/* checkAccess regardless of whether or not threadgroup is
explicitly passed in. */
g.checkAccess();
/*
* Do we have the required permissions?
*/
if (security != null) {
if (isCCLOverridden(getClass())) {
security.checkPermission(SUBCLASS_IMPLEMENTATION_PERMISSION);
}
}
g.addUnstarted();
//線程組,繼承
this.group = g;
//父線程是否守護線程,繼承
this.daemon = parent.isDaemon();
//父線程優先級,繼承
this.priority = parent.getPriority();
if (security == null || isCCLOverridden(parent.getClass()))
this.contextClassLoader = parent.getContextClassLoader();
else
this.contextClassLoader = parent.contextClassLoader;
this.inheritedAccessControlContext =
acc != null ? acc : AccessController.getContext();
this.target = target;
setPriority(priority);
//非常關鍵,如果父線程有inheritableThreadLocals ,子線程使用父線程的inheritableThreadLocals 初始化
if (inheritThreadLocals && parent.inheritableThreadLocals != null)
this.inheritableThreadLocals =
ThreadLocal.createInheritedMap(parent.inheritableThreadLocals);
/* Stash the specified stack size in case the VM cares */
this.stackSize = stackSize;
/* Set thread ID */
tid = nextThreadID();
}
每次新建線程,用父線程的 inheritThreadLocals創建threadlocalmap
跟蹤
/**
* Construct a new map including all Inheritable ThreadLocals
* from given parent map. Called only by createInheritedMap.
*
* @param parentMap the map associated with parent thread.
*/
private ThreadLocalMap(ThreadLocalMap parentMap) {
Entry[] parentTable = parentMap.table;
int len = parentTable.length;
setThreshold(len);
table = new Entry[len];
for (int j = 0; j < len; j++) {
Entry e = parentTable[j];
if (e != null) {
@SuppressWarnings("unchecked")
ThreadLocal<Object> key = (ThreadLocal<Object>) e.get();
if (key != null) {
Object value = key.childValue(e.value);
Entry c = new Entry(key, value);
//計算槽位
int h = key.threadLocalHashCode & (len - 1);
//hash衝突,這裏算法重寫了,跟hashmap差異較大
while (table[h] != null)
//重算hash槽位
h = nextIndex(h, len);
table[h] = c;
size++;
}
}
}
}
hash重寫了,沒有鏈表了。算法挺簡單,hash衝突,數組下標+1,估計設計之初就考慮到存儲的數據不大。
/**
* Increment i modulo len.
*/
private static int nextIndex(int i, int len) {
return ((i + 1 < len) ? i + 1 : 0);
}
/**
* Decrement i modulo len.
*/
private static int prevIndex(int i, int len) {
return ((i - 1 >= 0) ? i - 1 : len - 1);
}
threadlocalmap的hash計算非常有意思,原子類每次加固定值
總結
ThreadLocal的值是不能從父線程傳遞到子線程的,如果僅需要每個線程一個threadlocal對象,沒有子線程的傳遞,threadlocal完全符合要求,如果需要在線程間傳遞就要InheritableThreadLocal,比如日誌跟蹤,全鏈路;它們的本質就是InheritableThreadLocal,因此在輕量級的處理時,日誌就可以做全鏈路跟蹤。配合Kibana或者grafana做展示。複雜的處理需要埋點,建設admin端增強控制能力。