修改obj導入名稱

4.24\Engine\Source\Editor\UnrealEd\Private\Fbx\FbxMainImport.cpp

line:1680

	if ((ImportOptions->bUsedAsFullName || FbxObject == nullptr) && InName != TEXT("None"))
	{
		//OutputName = *InName;
		OutputName = FName(*FString::Printf(TEXT("%s"), UTF8_TO_TCHAR(FbxObject->GetName())));
	}

line:1732

if ( InName == FString("None"))
			{
				ComposeName = FString::Printf(TEXT("%s"), UTF8_TO_TCHAR(NewName ));
			}
			else
			{
				//ComposeName = FString::Printf(TEXT("%s_%s"), *InName,UTF8_TO_TCHAR(NewName));
				ComposeName = FString::Printf(TEXT("%s"), UTF8_TO_TCHAR(NewName));
			}

 

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