ImportAssetCommandlet.cpp
TArray<UObject*> ImportedAssets = AssetToolsModule.Get().ImportAssetsAutomated(ImportData);
AssetToools.cpp
UObject* Result = Factory->ImportObject(ImportAssetType, Pkg, FName(*Name), RF_Public | RF_Standalone | RF_Transactional, Filename, nullptr, bImportWasCancelled);
Factory.cpp
Result = FactoryCreateFile(InClass, InOuter, InName, InFlags, *Filename, Parms, GWarn, OutCanceled);
FbxFactory.cpp
UObject* UFbxFactory::FactoryCreateFile
(
UClass* Class,
UObject* InParent,
FName Name,
EObjectFlags Flags,
const FString& InFilename,
const TCHAR* Parms,
FFeedbackContext* Warn,
bool& bOutOperationCanceled
){}