Import 流程

ImportAssetCommandlet.cpp

TArray<UObject*> ImportedAssets = AssetToolsModule.Get().ImportAssetsAutomated(ImportData);

 

AssetToools.cpp

UObject* Result = Factory->ImportObject(ImportAssetType, Pkg, FName(*Name), RF_Public | RF_Standalone | RF_Transactional, Filename, nullptr, bImportWasCancelled);

 

Factory.cpp

Result = FactoryCreateFile(InClass, InOuter, InName, InFlags, *Filename, Parms, GWarn, OutCanceled);

 

FbxFactory.cpp

UObject* UFbxFactory::FactoryCreateFile
(
 UClass* Class,
 UObject* InParent,
 FName Name,
 EObjectFlags Flags,
 const FString& InFilename,
 const TCHAR* Parms,
 FFeedbackContext* Warn,
 bool& bOutOperationCanceled
 ){}

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