理解Android消息機制

Android的消息機制主要是指Handler的運行機制,Handler的主要作用是將一個任務切換到某個指定的線程中去執行,在實際開發中,通常用來在子線程切換到UI線程更新UI;
完整的Hanlder使用方式是這樣的:

class HanlderThread extends Thread{
    Handler mHandler;
    @Override
    public void run() {
        Looper.prepare();
        mHandler = new Handler(){
            @Override
            public void handleMessage(@NonNull Message msg) {
                super.handleMessage(msg);
                //接受處理消息
            }
        };
        Looper.loop();
    }
}

爲何要加 Looper.prepare()? 先看到Handler的構造方法:

public Handler(@Nullable Callback callback, boolean async) {
    if (FIND_POTENTIAL_LEAKS) {
        final Class<? extends Handler> klass = getClass();
        if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                (klass.getModifiers() & Modifier.STATIC) == 0) {
            Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                klass.getCanonicalName());
        }
    }

    mLooper = Looper.myLooper();
    if (mLooper == null) {
        throw new RuntimeException(
            "Can't create handler inside thread " + Thread.currentThread()
                    + " that has not called Looper.prepare()");
    }
    mQueue = mLooper.mQueue;
    mCallback = callback;
    mAsynchronous = async;
}

其中有一個判斷, if (mLooper == null)則拋異常,也就是說創建Handler之前必須創建Looper,那麼爲什麼我們平時使用的時候並沒有看到Looper,那是因爲在主線程中已經創建了Looper。
一、Looper
首先看到Looper對象是通過prepare()方法生成的:

public static void prepare() {
    prepare(true);
}

private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}

先會去判斷Looper是否已經存在,如果不存在則new一個,並保存在sThreadLocal中;sThreadLocal是一個ThreadLocal的變量,ThreadLocal是一個線程本地存儲去,用來在指定的線程中存儲數據,只有在指定的線程中可以獲取到存儲的數據;此處就是通過ThreadLocal將looper對象綁定到當前線程。所以通過looper就將Handler關聯到當前線程;
二、發送消息
創建了Handler對象,接下來就是發送消息了,通常的步驟是:

//構建message對象
Message message = Message.obtain();
message.what = 1;
message.obj = "我要發消息";
mHandler.sendMessage(message);

從Handler源碼可以看到,Handler發送消息的方式有send和post兩類;其中post方法會調用getPostMessage()方法,構建一個Message,並將傳入的Runnable賦值給Message.callabck變量。
最終都是調用sendMessageAtTime(Message msg, long uptimeMillis)方法:

public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
        long uptimeMillis) {
    msg.target = this;
    msg.workSourceUid = ThreadLocalWorkSource.getUid();

    if (mAsynchronous) {
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
}

可以看到先是創建了MessageQueue對象,這個MessageQueue來自Looper中 new MessageQueue(quitAllowed);
最後調用了MessageQueue的enqueueMessage(msg, uptimeMillis)方法:

boolean enqueueMessage(Message msg, long when) {
    if (msg.target == null) {
        throw new IllegalArgumentException("Message must have a target.");
    }
    if (msg.isInUse()) {
        throw new IllegalStateException(msg + " This message is already in use.");
    }

    synchronized (this) {
        if (mQuitting) {
            IllegalStateException e = new IllegalStateException(
                    msg.target + " sending message to a Handler on a dead thread");
            Log.w(TAG, e.getMessage(), e);
            msg.recycle();
            return false;
        }

        msg.markInUse();
        msg.when = when;
        Message p = mMessages;
        boolean needWake;
        if (p == null || when == 0 || when < p.when) {
          
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked;
        } else {
           
            needWake = mBlocked && p.target == null && msg.isAsynchronous();
            Message prev;
            for (;;) {
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false;
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }
        if (needWake) {
            //next方法讀取消息時,觸發nativePollOnce方法結束等待
            nativeWake(mPtr);
        }
    }
    return true;
}

MessageQueue是一個單向鏈表的結構,發送消息後按照時間的先後順序排列;

三、獲取消息
消息發送後會開啓loop循環去獲取消息:

public static void loop() {
    final Looper me = myLooper();
    if (me == null) {
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;

    // Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();

    // Allow overriding a threshold with a system prop. e.g.
    // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
    final int thresholdOverride =
            SystemProperties.getInt("log.looper."
                    + Process.myUid() + "."
                    + Thread.currentThread().getName()
                    + ".slow", 0);

    boolean slowDeliveryDetected = false;

    for (;;) {
        Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
        }

        // This must be in a local variable, in case a UI event sets the logger
        final Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " " +
                    msg.callback + ": " + msg.what);
        }
        // Make sure the observer won't change while processing a transaction.
        final Observer observer = sObserver;
        //省略部分無關代碼
		......
		
        final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
        final long dispatchEnd;
        Object token = null;
        if (observer != null) {
            token = observer.messageDispatchStarting();
        }
        long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
        try {
            msg.target.dispatchMessage(msg);
            if (observer != null) {
                observer.messageDispatched(token, msg);
            }
        } catch (Exception exception) {
            if (observer != null) {
                observer.dispatchingThrewException(token, msg, exception);
            }
            throw exception;
        } finally {
            ThreadLocalWorkSource.restore(origWorkSource);
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }
        //省略部分無關代碼
		......
        msg.recycleUnchecked();
    }
}

先拿到MessageQueue,然後進入死循環調用MessageQueue的next()方法去拿到消息;

Message next() {
    //省略部分無關代碼
	......
    int pendingIdleHandlerCount = -1; // -1 only during first iteration
    int nextPollTimeoutMillis = 0;
    for (;;) {
        if (nextPollTimeoutMillis != 0) {
            Binder.flushPendingCommands();
        }
        //native層處理等待
        nativePollOnce(ptr, nextPollTimeoutMillis);
        synchronized (this) {
            // Try to retrieve the next message.  Return if found.
            final long now = SystemClock.uptimeMillis();
            Message prevMsg = null;
            Message msg = mMessages;
            if (msg != null && msg.target == null) {
                // Stalled by a barrier.  Find the next asynchronous message in the queue.
                do {
                    prevMsg = msg;
                    msg = msg.next;
                } while (msg != null && !msg.isAsynchronous());
            }
            if (msg != null) {
                if (now < msg.when) {
                    // Next message is not ready.  Set a timeout to wake up when it is ready.
                    nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                } else {
                    // Got a message.
                    mBlocked = false;
                    if (prevMsg != null) {
                        prevMsg.next = msg.next;
                    } else {
                        mMessages = msg.next;
                    }
                    msg.next = null;
                    if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                    msg.markInUse();
                    return msg;
                }
            } else {
                // No more messages.
                nextPollTimeoutMillis = -1;
            }
    //省略部分無關代碼
	......
}

其中也是一個無限循環,去獲取Message,獲取之後會將該message從隊列中刪除,如果沒有message則掛起繼續等待下一個message到來。
獲取到message之後調用msg.target.dispatchMessage(msg)方法分發,其中msg.target就是當前Handler(在Handler的enqueueMessage方法中賦值),最終進入到Hanlder的dispatchMessage(msg)分發Message;
四、消息分發:
查看Hanlder的dispatchMessage(msg)方法:

public void dispatchMessage(@NonNull Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}

可以看到分發的邏輯:
1、如果message的callback不爲null,則調用message.callback.run(),此處的callback就是post方法系列中傳入的Runnable,最終執行Runnable的run方法。
2、如果Handler的mCallback不爲null,則調用mCallback.handleMessage(msg);
3、最後調用Handler自身的handleMessage(msg)方法。
總結:
創建Handler對象,在創建Handler對象的時候需要先獲取Looper對象,Looper對象通過ThreadLocal與當前線程綁定,在Looper初始化的時候new MessageQueue;通過Handler的sendMessageAtTime 方法發送一個Message,然後調用MessageQueue的enqueueMessage方法按照時間先後順序插入到消息隊列;開啓loop方法無限循環從MessageQueue的next方法獲取Message,其中next方法也是通過無限循環從MessageQueue中取出Message,取出後將Message從MessageQueue中移除,如果沒有消息就堵塞等待下一個消息到來;取出Message後調用Handler的dispatchMessage方法分發。

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