三、RunLoop的應用
1.給子線程添加RunLoop
在正常情況下、子線程在執行完selector方法後就會被釋放,如果需要從主線程中回到子線程就需要給子線程添加RunLoop
#import <Foundation/Foundation.h>
@interface ZLYThread : NSThread
@end
#import "ZLYThread.h"
@implementation ZLYThread
-(void)dealloc
{
NSLog(@"子線程被釋放了");
}
@end
#import "ViewController.h"
#import "ZLYThread.h"
@interface ViewController ()
@property(nonatomic,strong) UIImageView * imageView;
@end
<pre name="code" class="objc">#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@end
@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; ZLYThread * thread = [[ZLYThread alloc] initWithTarget:self selector:@selector(showThread) object:nil]; [thread start]; }-(void)showThread{ NSLog(@"子線程執行完了");}
2016-09-03 15:56:25.070 Demo[4358:527692] 子線程執行完了
2016-09-03 15:56:25.071 Demo[4358:527692] 子線程被釋放了
根據打印結果可以看出,在子線程執行完成後,子線程就被釋放了
2.在子線程中添加RunLoop後就可以從主線程回到子線程,ViewController裏面的代碼如下
#import "ViewController.h"
#import "ZLYThread.h"
@interface ViewController ()
/****定時器(這裏不用帶*,因爲dispatch_source_t就是個類,內部已經包含了*)*****/
@property(nonatomic,strong) dispatch_source_t timer;
@property(nonatomic,strong) UIImageView * imageView;
@property(nonatomic,strong) ZLYThread * thread;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
ZLYThread * thread = [[ZLYThread alloc] initWithTarget:self selector:@selector(showThread) object:nil];
self.thread = thread;
[thread start];
UIButton * button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(50, 100, 200, 50);
[button addTarget:self action:@selector(buttonClick:) forControlEvents:UIControlEventTouchUpInside];
[button setTitle:@"主線程切換到子線程" forState:UIControlStateNormal];
[button setTitleColor:[UIColor blueColor] forState:UIControlStateNormal];
[self.view addSubview:button];
}
-(void)buttonClick:(UIButton *)button
{
[self performSelector:@selector(backSubThread) onThread:self.thread withObject:nil waitUntilDone:YES];
NSLog(@"按鈕點擊事件執行完畢後才切換到子線程");
}
-(void)backSubThread
{
NSLog(@"當前線程%@",[NSThread currentThread]);
}
-(void)showThread
{
NSLog(@"子線程執行完了");
/*
【注】1.子線程的runloop需要自己動手創建,手動開啓
2.子線程的runloop裏面至少要有一個source或是timer
*/
[[NSRunLoop currentRunLoop] addPort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
[[NSRunLoop currentRunLoop] run];
}
打印結果如下2016-09-03 16:30:23.844 Demo[4714:590326] 子線程執行完了
2016-09-03 16:30:28.024 Demo[4714:590326] 當前線程<ZLYThread: 0x7fae825bb8d0>{number = 2, name = (null)}
2016-09-03 16:30:28.025 Demo[4714:590188] 按鈕點擊事件執行完畢後才切換到子線程
【注意】在[self performSelector:@selector(backSubThread) onThread:self.threadwithObject:nil waitUntilDone:YES];方法中第四個參數爲NO時
是等按鈕點擊事件執行完畢時,再執行子線程。3.自動釋放池創建和釋放的時間
第一次創建時間爲進入RunLoop的時候,
最後一次釋放時間爲RunLoop退出的時候
當RunLoop將要睡覺的時候會釋放,然後創建一個新的自動釋放池準備下一次循環