import java.awt.Point;
import java.util.HashSet;
import java.util.Set;
import java.util.Scanner;
public class Main {
public static void main(String[] args) {
Scanner in = new Scanner(System.in);
Point[] points = new Point[5];
points[0] = new Point(-4, -4);
points[1] = new Point(-8, -582);
points[2] = new Point(-3, 3);
points[3] = new Point(-9, -651);
points[4] = new Point(9, 591);
System.out.println(maxPoints(points));
in.close();
}
public static int maxPoints(Point[] points) {
if (points == null)
return 0;
if (points.length < 1)
return 0;
if (points.length == 1)
return 1;
if (points.length == 2)
return 2;
//使用hashset 來保存已經處理過的直線的斜率
Set<Float> set = new HashSet<>();
Point initPoint;
int maxCount = 2;
//選取兩個初始點來構建一條直線 用到了兩重循環,循環中 識別已經處理過的直線,避免重複
for (int i = 0; i < points.length - 1; i++) {
initPoint = points[i];
for (int j = i + 1; j < points.length; j++) {
int count = 2; //計算直線上的點數
//處理重複點情況,如果選擇的兩個初始點重複,則至少有三點共線。
if (points[j].x == initPoint.x && points[j].y == initPoint.y) {
if (3 > maxCount)
maxCount = 3;
continue;
}
//計算斜率 剔除重複 直線 的計算
float xieLv = countXieLv(initPoint, points[j]);
if (set.contains(xieLv))
continue;
else
set.add(xieLv);
//查詢其他點 看是否在直線上
for (int k = 0; k < points.length; k++) {
if (k == j || k == i) //跳過初始點
continue;
//判斷共線
if (gongXian(initPoint, points[j], points[k]))
count++;
}
if (count > maxCount)
maxCount = count;
}
}
return maxCount;
}
private static float countXieLv(Point point1, Point point2) {
float dx = (float) point1.x - point2.x;
float dy = (float) point1.y - point2.y;
if (dx == 0) //斜率無窮大
return 0.00001f;
return dy / dx;
}
private static boolean gongXian(Point point1, Point point2, Point point3) { //判斷三點共線
return (point1.y - point2.y) * (point3.x - point2.x) == (point1.x - point2.x) * (point3.y - point2.y);
}
}
尋找平面內共線點數最多的直線和點數
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