客戶端源代碼:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net.Sockets;
using UnityEngine.UI;
using System;
using System.Linq;
public class Echo : MonoBehaviour
{
//定義套接字
Socket socket;
//UGUI
public InputField Input;
public Text text;
//緩衝區
byte[] readbuff=new byte[1024];
//緩衝區數據長度
int buffCount=0;
string recStr="";
//異步連接
public void Connection()
{
socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
socket.BeginConnect("127.0.0.1",8888,connectCallback,socket);
}
//連接回調
public void connectCallback(IAsyncResult ar)
{
try
{
Socket socket=(Socket) ar.AsyncState;
socket.EndConnect(ar);
Debug.Log("connect succed");
}
catch(SocketException e)
{
Debug.Log("socket fail"+e.ToString());
}
socket.BeginReceive(readbuff,buffCount,1024-buffCount,0,receivecallback,socket);
}
//接收回調
public void receivecallback(IAsyncResult ar)
{
try
{
Socket socket=(Socket) ar.AsyncState;
int count=socket.EndReceive(ar);
buffCount+=count;
//處理二進制消息
OnReceiveData();
string s=System.Text.Encoding.Default.GetString(readbuff,0,count);
recStr=s+"\n"+recStr;
socket.BeginReceive(readbuff,buffCount,1024-buffCount,0,receivecallback,socket);
}
catch(SocketException e)
{
Debug.Log("socket receive fail"+e.ToString());
}
}
//異步發送
public void Send()
{
string sendStr=Input.text;
byte[] bodyBytes=System.Text.Encoding.Default.GetBytes(sendStr);
Int16 len=(Int16)bodyBytes.Length;
byte[] lenBytes=BitConverter.GetBytes(len);
byte[] sendbytes=lenBytes.Concat(bodyBytes).ToArray();
socket.BeginSend(sendbytes,0,sendbytes.Length,0,sendcallback,socket);
}
//發送回調
private void sendcallback(IAsyncResult ar)
{
try
{
Socket socket=(Socket) ar.AsyncState;
int count=socket.EndSend(ar);
Debug.Log("Socket send succ ,number is:"+count);
}
catch(SocketException e)
{
Debug.Log("socket send erro:"+e.ToString());
}
}
//更新UGUI界面的文本框
public void Update()
{
text.text=recStr;
}
//接收數據處理
public void OnReceiveData()
{
Debug.Log("[Recv 1] buffercount="+buffCount); //接收的總字節數(含長度)
Debug.Log("[Recv 2] readbuffer="+BitConverter.ToString(readbuff)); //顯示接收的數據的內容
//消息長度小於2,不做處理
if(buffCount<=2)
{
return;
}
Int16 bodyLength=BitConverter.ToInt16(readbuff,0); //消息體長度
Debug.Log("[Recv 3] bodylength="+bodyLength); //顯示消息體長度
//消息長度大於2,但是不足長度,不做處理
if(buffCount<2+bodyLength)
{
return;
}
string s=System.Text.Encoding.UTF8.GetString(readbuff,2,bodyLength); //處理消息
Debug.Log("[Recv 4] s="+s); //顯示消息內容
//更新緩衝區
int start=2+bodyLength; //更新起始位置
int count=buffCount-start; //更新計數
Array.Copy(readbuff,start,readbuff,0,count); //緩衝區移位
buffCount-=start;
Debug.Log("[Recv 5] buffCount="+buffCount); //顯示計數
recStr=s+"\n"+recStr;
//繼續讀消息
OnReceiveData();
}
}