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Java代碼
- view plaincopy to clipboardprint?
- package chroya.demo.magnifier;
- import android.content.Context;
- import android.graphics.Bitmap;
- import android.graphics.BitmapFactory;
- import android.graphics.BitmapShader;
- import android.graphics.Canvas;
- import android.graphics.Matrix;
- import android.graphics.Shader.TileMode;
- import android.graphics.drawable.ShapeDrawable;
- import android.graphics.drawable.shapes.OvalShape;
- import android.view.MotionEvent;
- import android.view.View;
- /**
- * 放大鏡實現方式1
- * @author chroya
- *
- */
- public
- class ShaderView extends View{
- private Bitmap bitmap;
- private ShapeDrawable drawable;
- //放大鏡的半徑
- private
- static
- final
- int RADIUS = 80;
- //放大倍數
- private
- static
- final
- int FACTOR = 3;
- private Matrix matrix = new Matrix();
- public ShaderView(Context context) {
- super(context);
- Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.show);
- bitmap = bmp;
- BitmapShader shader = new BitmapShader(
- Bitmap.createScaledBitmap(bmp, bmp.getWidth()*FACTOR,
- bmp.getHeight()*FACTOR, true), TileMode.CLAMP, TileMode.CLAMP);
- //圓形的drawable
- drawable = new ShapeDrawable(new OvalShape());
- drawable.getPaint().setShader(shader);
- drawable.setBounds(0, 0, RADIUS*2, RADIUS*2);
- }
- @Override
- public
- boolean onTouchEvent(MotionEvent event) {
- final
- int x = (int) event.getX();
- final
- int y = (int) event.getY();
- //這個位置表示的是,畫shader的起始位置
- matrix.setTranslate(RADIUS-x*FACTOR, RADIUS-y*FACTOR);
- drawable.getPaint().getShader().setLocalMatrix(matrix);
- //bounds,就是那個圓的外切矩形
- drawable.setBounds(x-RADIUS, y-RADIUS, x+RADIUS, y+RADIUS);
- invalidate();
- return
- true;
- }
- @Override
- public
- void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- canvas.drawBitmap(bitmap, 0, 0, null);
- drawable.draw(canvas);
- }
- }
不過,一個問題如果只有一種解決方法的話,那未免有點令人沮喪,想玩點另類的都不行。
玩程序就得玩出個性,玩出激情。哈哈,廢話太多,切回正題。
再來看看放大鏡的另外一種實現吧
Java代碼
- view plaincopy to clipboardprint?
- package chroya.demo.magnifier;
- import android.content.Context;
- import android.graphics.Bitmap;
- import android.graphics.BitmapFactory;
- import android.graphics.Canvas;
- import android.graphics.Matrix;
- import android.graphics.Path;
- import android.graphics.Path.Direction;
- import android.view.MotionEvent;
- import android.view.View;
- /**
- * 放大鏡實現方式2
- * @author chroya
- *
- */
- public
- class PathView extends View{
- private Path mPath = new Path();
- private Matrix matrix = new Matrix();
- private Bitmap bitmap;
- //放大鏡的半徑
- private
- static
- final
- int RADIUS = 80;
- //放大倍數
- private
- static
- final
- int FACTOR = 2;
- private
- int mCurrentX, mCurrentY;
- public PathView(Context context) {
- super(context);
- mPath.addCircle(RADIUS, RADIUS, RADIUS, Direction.CW);
- matrix.setScale(FACTOR, FACTOR);
- bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.show);
- }
- @Override
- public
- boolean onTouchEvent(MotionEvent event) {
- mCurrentX = (int) event.getX();
- mCurrentY = (int) event.getY();
- invalidate();
- return
- true;
- }
- @Override
- public
- void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- //底圖
- canvas.drawBitmap(bitmap, 0, 0, null);
- //剪切
- canvas.translate(mCurrentX - RADIUS, mCurrentY - RADIUS);
- canvas.clipPath(mPath);
- //畫放大後的圖
- canvas.translate(RADIUS-mCurrentX*FACTOR, RADIUS-mCurrentY*FACTOR);
- canvas.drawBitmap(bitmap, matrix, null);
- }
- }
兩種方式的效果都一樣