C++對象的內存佈局(下)

C++對象的內存佈局(下)


陳皓

http://blog.csdn.net/haoel



轉自:http://blog.csdn.net/haoel/article/details/3081385


重複繼承


下面我們再來看看,發生重複繼承的情況。所謂重複繼承,也就是某個基類被間接地重複繼承了多次。


下圖是一個繼承圖,我們重載了父類的f()函數。


dd05.jpg

其類繼承的源代碼如下所示。其中,每個類都有兩個變量,一個是整形(4字節),一個是字符(1字節),而且還有自己的虛函數,自己overwrite父類的虛函數。如子類D中,f()覆蓋了超類的函數, f1() f2() 覆蓋了其父類的虛函數,Df()爲自己的虛函數。


class B

{

public:

int ib;

char cb;

public:

B():ib(0),cb('B') {}

virtualvoid f() { cout << "B::f()" << endl;}

virtualvoid Bf() { cout << "B::Bf()" << endl;}

};

class B1 : public B

{

public:

int ib1;

char cb1;

public:

B1():ib1(11),cb1('1') {}

virtualvoid f() { cout << "B1::f()" << endl;}

virtualvoid f1() { cout << "B1::f1()" << endl;}

virtualvoid Bf1() { cout << "B1::Bf1()" << endl;}

};

class B2: public B

{

public:

int ib2;

char cb2;

public:

B2():ib2(12),cb2('2') {}

virtualvoid f() { cout << "B2::f()" << endl;}

virtualvoid f2() { cout << "B2::f2()" << endl;}

virtualvoid Bf2() { cout << "B2::Bf2()" << endl;}

};

class D : public B1, public B2

{

public:

int id;

char cd;

public:

D():id(100),cd('D') {}

virtualvoid f() { cout << "D::f()" << endl;}

virtualvoid f1() { cout << "D::f1()" << endl;}

virtualvoid f2() { cout << "D::f2()" << endl;}

virtualvoid Df() { cout << "D::Df()" << endl;}

};

我們用來存取子類內存佈局的代碼如下所示:(在VC++ 2003G++ 3.4.4下)

typedefvoid(*Fun)(void);

int** pVtab = NULL;

Fun pFun = NULL;

D d;

pVtab = (int**)&d;

cout << "[0] D::B1::_vptr->" << endl;

pFun = (Fun)pVtab[0][0];

cout << " [0] "; pFun();

pFun = (Fun)pVtab[0][1];

cout << " [1] "; pFun();

pFun = (Fun)pVtab[0][2];

cout << " [2] "; pFun();

pFun = (Fun)pVtab[0][3];

cout << " [3] "; pFun();

pFun = (Fun)pVtab[0][4];

cout << " [4] "; pFun();

pFun = (Fun)pVtab[0][5];

cout << " [5] 0x" << pFun << endl;

cout << "[1] B::ib = " << (int)pVtab[1] << endl;

cout << "[2] B::cb = " << (char)pVtab[2] << endl;

cout << "[3] B1::ib1 = " << (int)pVtab[3] << endl;

cout << "[4] B1::cb1 = " << (char)pVtab[4] << endl;

cout << "[5] D::B2::_vptr->" << endl;

pFun = (Fun)pVtab[5][0];

cout << " [0] "; pFun();

pFun = (Fun)pVtab[5][1];

cout << " [1] "; pFun();

pFun = (Fun)pVtab[5][2];

cout << " [2] "; pFun();

pFun = (Fun)pVtab[5][3];

cout << " [3] "; pFun();

pFun = (Fun)pVtab[5][4];

cout << " [4] 0x" << pFun << endl;

cout << "[6] B::ib = " << (int)pVtab[6] << endl;

cout << "[7] B::cb = " << (char)pVtab[7] << endl;

cout << "[8] B2::ib2 = " << (int)pVtab[8] << endl;

cout << "[9] B2::cb2 = " << (char)pVtab[9] << endl;

cout << "[10] D::id = " << (int)pVtab[10] << endl;

cout << "[11] D::cd = " << (char)pVtab[11] << endl;


程序運行結果如下:


GCC 3.4.4

VC++ 2003

[0] D::B1::_vptr->

[0] D::f()

[1] B::Bf()

[2] D::f1()

[3] B1::Bf1()

[4] D::f2()

[5] 0x1

[1] B::ib = 0

[2] B::cb = B

[3] B1::ib1 = 11

[4] B1::cb1 = 1

[5] D::B2::_vptr->

[0] D::f()

[1] B::Bf()

[2] D::f2()

[3] B2::Bf2()

[4] 0x0

[6] B::ib = 0

[7] B::cb = B

[8] B2::ib2 = 12

[9] B2::cb2 = 2

[10] D::id = 100

[11] D::cd = D

[0] D::B1::_vptr->

[0] D::f()

[1] B::Bf()

[2] D::f1()

[3] B1::Bf1()

[4] D::Df()

[5] 0x00000000

[1] B::ib = 0

[2] B::cb = B

[3] B1::ib1 = 11

[4] B1::cb1 = 1

[5] D::B2::_vptr->

[0] D::f()

[1] B::Bf()

[2] D::f2()

[3] B2::Bf2()

[4] 0x00000000

[6] B::ib = 0

[7] B::cb = B

[8] B2::ib2 = 12

[9] B2::cb2 = 2

[10] D::id = 100

[11] D::cd = D


下面是對於子類實例中的虛函數表的圖:


spacer.gif


dd06.jpg

我們可以看見,最頂端的父類B其成員變量存在於B1B2中,並被D給繼承下去了。而在D中,其有B1B2的實例,於是B的成員在D的實例中存在兩份,一份是B1繼承而來的,另一份是B2繼承而來的。所以,如果我們使用以下語句,則會產生二義性編譯錯誤:


D d;

d.ib = 0; //二義性錯誤

d.B1::ib = 1; //正確

d.B2::ib = 2; //正確


注意,上面例程中的最後兩條語句存取的是兩個變量。雖然我們消除了二義性的編譯錯誤,但B類在D中還是有兩個實例,這種繼承造成了數據的重複,我們叫這種繼承爲重複繼承。重複的基類數據成員可能並不是我們想要的。所以,C++引入了虛基類的概念。



鑽石型多重虛擬繼承


虛擬繼承的出現就是爲了解決重複繼承中多個間接父類的問題的。鑽石型的結構是其最經典的結構。也是我們在這裏要討論的結構:


上述的“重複繼承”只需要把B1B2繼承B的語法中加上virtual 關鍵,就成了虛擬繼承,其繼承圖如下所示:



dd07.jpg

上圖和前面的“重複繼承”中的類的內部數據和接口都是完全一樣的,只是我們採用了虛擬繼承:其省略後的源碼如下所示:


class B {……};

class B1 : virtualpublic B{……};

class B2: virtualpublic B{……};

class D : public B1, public B2{ …… };


在查看D之前,我們先看一看單一虛擬繼承的情況。下面是一段在VC++2003下的測試程序:(因爲VC++GCC的內存而局上有一些細節上的不同,所以這裏只給出VC++的程序,GCC下的程序大家可以根據我給出的程序自己仿照着寫一個去試一試):


int** pVtab = NULL;

Fun pFun = NULL;

B1 bb1;

pVtab = (int**)&bb1;

cout << "[0] B1::_vptr->" << endl;

pFun = (Fun)pVtab[0][0];

cout << " [0] ";

pFun(); //B1::f1();

cout << " [1] ";

pFun = (Fun)pVtab[0][1];

pFun(); //B1::bf1();

cout << " [2] ";

cout << pVtab[0][2] << endl;

cout << "[1] = 0x";

cout << (int*)*((int*)(&bb1)+1) <<endl; //B1::ib1

cout << "[2] B1::ib1 = ";

cout << (int)*((int*)(&bb1)+2) <<endl; //B1::ib1

cout << "[3] B1::cb1 = ";

cout << (char)*((int*)(&bb1)+3) << endl; //B1::cb1


cout << "[4] = 0x";

cout << (int*)*((int*)(&bb1)+4) << endl; //NULL


cout << "[5] B::_vptr->" << endl;

pFun = (Fun)pVtab[5][0];

cout << " [0] ";

pFun(); //B1::f();

pFun = (Fun)pVtab[5][1];

cout << " [1] ";

pFun(); //B::Bf();

cout << " [2] ";

cout << "0x" << (Fun)pVtab[5][2] << endl;

cout << "[6] B::ib = ";

cout << (int)*((int*)(&bb1)+6) <<endl; //B::ib

cout << "[7] B::cb = ";


其運行結果如下(我結出了GCC的和VC++2003的對比):


GCC 3.4.4

VC++ 2003

[0] B1::_vptr ->

[0] : B1::f()

[1] : B1::f1()

[2] : B1::Bf1()

[3] : 0

[1] B1::ib1 : 11

[2] B1::cb1 : 1

[3] B::_vptr ->

[0] : B1::f()

[1] : B::Bf()

[2] : 0

[4] B::ib : 0

[5] B::cb : B

[6] NULL : 0

[0] B1::_vptr->

[0] B1::f1()

[1] B1::Bf1()

[2] 0

[1] = 0x00454310該地址取值後是-4

[2] B1::ib1 = 11

[3] B1::cb1 = 1

[4] = 0x00000000

[5] B::_vptr->

[0] B1::f()

[1] B::Bf()

[2] 0x00000000

[6] B::ib = 0

[7] B::cb = B



這裏,大家可以自己對比一下。關於細節上,我會在後面一併再說。


下面的測試程序是看子類D的內存佈局,同樣是VC++ 2003的(因爲VC++GCC的內存佈局上有一些細節上的不同,而VC++的相對要清楚很多,所以這裏只給出VC++的程序,GCC下的程序大家可以根據我給出的程序自己仿照着寫一個去試一試):


D d;

pVtab = (int**)&d;

cout << "[0] D::B1::_vptr->" << endl;

pFun = (Fun)pVtab[0][0];

cout << " [0] "; pFun(); //D::f1();

pFun = (Fun)pVtab[0][1];

cout << " [1] "; pFun(); //B1::Bf1();

pFun = (Fun)pVtab[0][2];

cout << " [2] "; pFun(); //D::Df();

pFun = (Fun)pVtab[0][3];

cout << " [3] ";

cout << pFun << endl;

//cout << pVtab[4][2] << endl;

cout << "[1] = 0x";

cout << (int*)((&dd)+1) <<endl; //????


cout << "[2] B1::ib1 = ";

cout << *((int*)(&dd)+2) <<endl; //B1::ib1

cout << "[3] B1::cb1 = ";

cout << (char)*((int*)(&dd)+3) << endl; //B1::cb1


//---------------------

cout << "[4] D::B2::_vptr->" << endl;

pFun = (Fun)pVtab[4][0];

cout << " [0] "; pFun(); //D::f2();

pFun = (Fun)pVtab[4][1];

cout << " [1] "; pFun(); //B2::Bf2();

pFun = (Fun)pVtab[4][2];

cout << " [2] ";

cout << pFun << endl;

cout << "[5] = 0x";

cout << *((int*)(&dd)+5) << endl; // ???


cout << "[6] B2::ib2 = ";

cout << (int)*((int*)(&dd)+6) <<endl; //B2::ib2

cout << "[7] B2::cb2 = ";

cout << (char)*((int*)(&dd)+7) << endl; //B2::cb2


cout << "[8] D::id = ";

cout << *((int*)(&dd)+8) << endl; //D::id

cout << "[9] D::cd = ";

cout << (char)*((int*)(&dd)+9) << endl;//D::cd


cout << "[10] = 0x";

cout << (int*)*((int*)(&dd)+10) << endl;

//---------------------

cout << "[11] D::B::_vptr->" << endl;

pFun = (Fun)pVtab[11][0];

cout << " [0] "; pFun(); //D::f();

pFun = (Fun)pVtab[11][1];

cout << " [1] "; pFun(); //B::Bf();

pFun = (Fun)pVtab[11][2];

cout << " [2] ";

cout << pFun << endl;

cout << "[12] B::ib = ";

cout << *((int*)(&dd)+12) << endl; //B::ib

cout << "[13] B::cb = ";

cout << (char)*((int*)(&dd)+13) <<endl;//B::cb


下面給出運行後的結果(分VC++GCC兩部份)




GCC 3.4.4

VC++ 2003

[0] B1::_vptr ->

[0] : D::f()

[1] : D::f1()

[2] : B1::Bf1()

[3] : D::f2()

[4] : D::Df()

[5] : 1

[1] B1::ib1 : 11

[2] B1::cb1 : 1

[3] B2::_vptr ->

[0] : D::f()

[1] : D::f2()

[2] : B2::Bf2()

[3] : 0

[4] B2::ib2 : 12

[5] B2::cb2 : 2

[6] D::id : 100

[7] D::cd : D

[8] B::_vptr ->

[0] : D::f()

[1] : B::Bf()

[2] : 0

[9] B::ib : 0

[10] B::cb : B

[11] NULL : 0

[0] D::B1::_vptr->

[0] D::f1()

[1] B1::Bf1()

[2] D::Df()

[3] 00000000

[1] = 0x0013FDC4 該地址取值後是-4

[2] B1::ib1 = 11

[3] B1::cb1 = 1

[4] D::B2::_vptr->

[0] D::f2()

[1] B2::Bf2()

[2] 00000000

[5] = 0x4539260 該地址取值後是-4

[6] B2::ib2 = 12

[7] B2::cb2 = 2

[8] D::id = 100

[9] D::cd = D

[10] = 0x00000000

[11] D::B::_vptr->

[0] D::f()

[1] B::Bf()

[2] 00000000

[12] B::ib = 0

[13] B::cb = B




關於虛擬繼承的運行結果我就不畫圖了(前面的作圖已經讓我產生了很嚴重的厭倦感,所以就偷個懶了,大家見諒了)


在上面的輸出結果中,我用不同的顏色做了一些標明。我們可以看到如下的幾點:


1)無論是GCC還是VC++,除了一些細節上的不同,其大體上的對象佈局是一樣的。也就是說,先是B1(黃色),然後是B2(綠色),接着是D(灰色),而B這個超類(青藍色)的實例都放在最後的位置。

2)關於虛函數表,尤其是第一個虛表,GCCVC++有很重大的不一樣。但仔細看下來,還是VC++的虛表比較清晰和有邏輯性。

3)VC++GCC都把B這個超類放到了最後,而VC++有一個NULL分隔符把BB1B2的佈局分開。GCC則沒有。

4)VC++中的內存佈局有兩個地址我有些不是很明白,在其中我用紅色標出了。取其內容是-4。接道理來說,這個指針應該是指向B類實例的內存地址(這個做法就是爲了保證重複的父類只有一個實例的技術)。但取值後卻不是。這點我目前還並不太清楚,還向大家請教。

5)GCC的內存佈局中在B1B2中則沒有指向B的指針。這點可以理解,編譯器可以通過計算B1B2size而得出B的偏移量。


結束語

C++這門語言是一門比較複雜的語言,對於程序員來說,我們似乎永遠摸不清楚這門語言揹着我們在幹了什麼。需要熟悉這門語言,我們就必需要了解C++裏面的那些東西,需要我們去了解他後面的內存對象。這樣我們才能真正的瞭解C++,從而能夠更好的使用C++這門最難的編程語言。


在文章束之前還是介紹一下自己吧。我從事軟件研發有十個年頭了,目前是軟件開發技術主管,技術方面,主攻Unix/C/C++,比較喜歡網絡上的技術,比如分佈式計算,網格計算,P2PAjax等一切和互聯網相關的東西。管理方面比較擅長於團隊建設,技術趨勢分析,項目管理。歡迎大家和我交流,我的MSNEmail是:[email protected]



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