- 設置資源查找路徑
默認是Resources下面查找
std::vector<std::string> searchPath;
searchPath.push_back("sd");
//searchPath.push_back("/");
FileUtils::getInstance()->setSearchPaths(searchPath);
如果這樣設置那麼查找的目錄是變成: Resources/sd/
- 音樂聲音
預加載:
SimpleAudioEngine::getInstance()->preloadBackgroundMusic("**.mp3");
SimpleAudioEngine::getInstance()->preloadEffect("**.wav");
播放聲音:
SimpleAudioEngine::getInstance()->playBackgroundMusic("**.wav");
SimpleAudioEngine::getInstance()->playBackgroundMusic("**.wav", true);
SimpleAudioEngine::getInstance()->playEffect("**.mp3",false);
- 菜單
創建菜單按鈕
auto backItem = MenuItemImage::create(
"**.png",//默認圖片
"**.png",//選中圖片
CC_CALLBACK_1(**::menuBackCallback//按鈕點擊事件觸發回調
, this));
開關菜單按鈕
MenuItemImage *_trnOn,*_trnOff;
_trnOn = MenuItemImage::create(
"btn_**On.png",
"btn_**On.png");
_trnOff = MenuItemImage::create(
"btn_**Off.png",
"btn_**Off.png");
MenuItemToggle *toggleItem = MenuItemToggle::createWithCallback(
CC_CALLBACK_1(**::toggleMenuCallback, this)
,_turnOn,_turnOff, NULL);
toggleItem->setSelectedIndex(1);//設置初始值
創建菜單
auto menu = Menu::create(backItem,toggleItem,**Item, NULL);
加進場景(之前設置顯示位置等)//比如backItem->setPosition(Vec2(* * , * *));
this -> addChild( menu );//*->removeFromParent();移除
- 本地存儲
獲取值:
UserDefault::getInstance()->getBoolForKey("**")
存儲值:
UserDefault::getInstance()->setBoolForKey("**", false);
- 場景轉跳
auto scene = MainScene::createScene();
TransitionScene* reScene = TransitionPageTurn::create(1.0f, scene, true);
Director::getInstance()->replaceScene(reScene);
- 顯示圖片
auto sprite = Sprite::create("scene_end.png");
sprite->setPosition(Point(GAME_SCREEN_WIDTH/2,GAME_SCREEN_HEIGHT/2));
this->addChild(sprite);
- 顯示文字
TTFConfig config("yuehei.otf",48);
auto labelScore = Label::createWithTTF(config, " 0 ");
labelScore -> setPosition(Point( GAME_SCREEN_WIDTH/2 , GAME_SCREEN_HEIGHT/1.4));
this->addChild(labelScore);
- 交互
添加監聽
auto touchListener = EventListenerTouchOneByOne::create();
touchListener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan, this);
touchListener->onTouchMoved = CC_CALLBACK_2(GameScene::onTouchMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
獲取點擊點
auto location = touch->getLocation();
判斷點擊點是否在某區域
(可以根據點擊點 獲取sprite 也可以根據結束點幾點判斷左滑右滑 )
auto upRect = Rect(*,*,*,*);
if (upRect.containsPoint(location)) {
}
- 簡單動畫
staSprite->runAction(MoveTo::create(time, posOfDest));//移動位置
staSprite->runAction(Sequence::create(
MoveTo::create(time, posOfDest),
MoveTo::create(time, posOfSrc),
NULL));//先後連續移動兩次位置
- 節點位置
position 節點位置
anchorpoint 錨點,默認節點中心,position的位置的參考點,scale縮放的參考點,rotation旋轉的參考點