原文轉載自
http://my.oschina.net/u/936286/blog/159245
-
(
BOOL
)application:(UIApplication
*)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window
= [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
NSThread
*
thread
= [[NSThread alloc] initWithTarget:self selector:@selector(run:) object:@
"universe"
];
[
thread
start];
[
thread
release];
[NSThread
detachNewThreadSelector:@selector(run:) toTarget:self withObject:@
"yuzhou"
];
[self
performSelectorInBackground:@selector(run:) withObject:@
"nsobject
thread"
];
NSOperationQueue
*oprationQueue = [[NSOperationQueue alloc] init];
[oprationQueue
addOperationWithBlock:^{
NSLog(@
"oprationQueue"
);
}];
[oprationQueue
release];
NSOperationQueue
*oprationQueue1 = [[NSOperationQueue alloc] init];
oprationQueue1.maxConcurrentOperationCount
= 1;
NSInvocationOperation
*invation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(run:) object:@
"invation"
];
[oprationQueue1
addOperation:invation];
[invation
release];
NSInvocationOperation
*invation2 = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(run2:) object:@
"invocation2"
];
invation2.queuePriority
= NSOperationQueuePriorityHigh;
[oprationQueue1
addOperation:invation2];
[invation2
release];
[oprationQueue1
release];
[self
performSelectorOnMainThread:@selector(onMain) withObject:self waitUntilDone:YES];
dispatch_queue_t
queue = dispatch_queue_create(
"name"
,
NULL);
dispatch_async(queue,
^{
NSLog(@
"GCD多線程"
);
dispatch_sync(dispatch_get_main_queue(),
^{
Boolean
isMain = [NSThread isMainThread];
if
(isMain) {
NSLog(@
"GCD主線程"
);
}
});
});
self.window.backgroundColor
= [UIColor whiteColor];
[self.window
makeKeyAndVisible];
return
YES;
}
-
(
void
)onMain
{
Boolean
b = [NSThread isMainThread];
if
(b) {
NSLog(@
"onMain;;%d"
,b);
}
}
-
(
void
)
run:(NSString*)str
{
NSLog(@
"多線程運行:::%@"
,str);
}
-
(
void
)
run2:(NSString*)str
{
NSLog(@
"多線程運行:::%@"
,str);
}