將客戶端移植到Linux和MAC OS

1 將客戶端移植到Linux和MAC OS

1.1 概述

我們這裏把將客戶端移植到Linux和MAC OS,由於Linux和MAC OS都是從Unix繼承而來,所以兩者關於socket部分操作接口完全相同。我們只需要關注和windows之間的差異即可。

1.2 客戶端移植代碼

客戶端移植代碼如下:
client.cpp:

#ifdef _WIN32
	#define WIN32_LEAN_AND_MEAN
	#include<windows.h>
	#include<WinSock2.h>
	#pragma comment(lib,"ws2_32.lib")
#else
	#include<unistd.h> //uni std
	#include<arpa/inet.h>
	#include<string.h>

	#define SOCKET int
	#define INVALID_SOCKET  (SOCKET)(~0)
	#define SOCKET_ERROR            (-1)
#endif

#include<stdio.h>
#include<thread>

enum CMD
{
	CMD_LOGIN,
	CMD_LOGIN_RESULT,
	CMD_LOGOUT,
	CMD_LOGOUT_RESULT,
	CMD_NEW_USER_JOIN,
	CMD_ERROR
};

struct DataHeader
{
	short dataLength;
	short cmd;
};

//DataPackage
struct Login : public DataHeader
{
	Login()
	{
		dataLength = sizeof(Login);
		cmd = CMD_LOGIN;
	}
	char userName[32];
	char PassWord[32];
};

struct LoginResult : public DataHeader
{
	LoginResult()
	{
		dataLength = sizeof(LoginResult);
		cmd = CMD_LOGIN_RESULT;
		result = 0;
	}
	int result;
};

struct Logout : public DataHeader
{
	Logout()
	{
		dataLength = sizeof(Logout);
		cmd = CMD_LOGOUT;
	}
	char userName[32];
};

struct LogoutResult : public DataHeader
{
	LogoutResult()
	{
		dataLength = sizeof(LogoutResult);
		cmd = CMD_LOGOUT_RESULT;
		result = 0;
	}
	int result;
};

struct NewUserJoin : public DataHeader
{
	NewUserJoin()
	{
		dataLength = sizeof(NewUserJoin);
		cmd = CMD_NEW_USER_JOIN;
		scok = 0;
	}
	int scok;
};

int processor(SOCKET _cSock)
{
	//緩衝區
	char szRecv[4096] = {};
	// 5 接收客戶端數據
	int nLen = (int)recv(_cSock, szRecv, sizeof(DataHeader), 0);
	DataHeader* header = (DataHeader*)szRecv;
	if (nLen <= 0)
	{
		printf("與服務器斷開連接,任務結束。\n");
		return -1;
	}
	switch (header->cmd)
	{
	case CMD_LOGIN_RESULT:
	{
		recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
		LoginResult* login = (LoginResult*)szRecv;
		printf("收到服務端消息:CMD_LOGIN_RESULT,數據長度:%d\n", login->dataLength);
	}
	break;
	case CMD_LOGOUT_RESULT:
	{
		recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
		LogoutResult* logout = (LogoutResult*)szRecv;
		printf("收到服務端消息:CMD_LOGOUT_RESULT,數據長度:%d\n", logout->dataLength);
	}
	break;
	case CMD_NEW_USER_JOIN:
	{
		recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
		NewUserJoin* userJoin = (NewUserJoin*)szRecv;
		printf("收到服務端消息:CMD_NEW_USER_JOIN,數據長度:%d\n", userJoin->dataLength);
	}
	break;
	}
	return 0;
}
bool g_bRun = true;
void cmdThread(SOCKET sock)
{
	while (true)
	{
		char cmdBuf[256] = {};
		scanf("%s", cmdBuf);
		if (0 == strcmp(cmdBuf, "exit"))
		{
			g_bRun = false;
			printf("退出cmdThread線程\n");
			break;
		}
		else if (0 == strcmp(cmdBuf, "login"))
		{
			Login login;
			strcpy(login.userName, "lyd");
			strcpy(login.PassWord, "lydmm");
			send(sock, (const char*)&login, sizeof(Login), 0);
		}
		else if (0 == strcmp(cmdBuf, "logout"))
		{
			Logout logout;
			strcpy(logout.userName, "lyd");
			send(sock, (const char*)&logout, sizeof(Logout), 0);
		}
		else {
			printf("不支持的命令。\n");
		}
	}
}

int main()
{
#ifdef _WIN32
	//啓動Windows socket 2.x環境
	WORD ver = MAKEWORD(2, 2);
	WSADATA dat;
	WSAStartup(ver, &dat);
#endif
	//------------
	//-- 用Socket API建立簡易TCP客戶端
	// 1 建立一個socket
	SOCKET _sock = socket(AF_INET, SOCK_STREAM, 0);
	if (INVALID_SOCKET == _sock)
	{
		printf("錯誤,建立Socket失敗...\n");
	}
	else {
		printf("建立Socket成功...\n");
	}
	// 2 連接服務器 connect
	sockaddr_in _sin = {};
	_sin.sin_family = AF_INET;
	_sin.sin_port = htons(4567);
#ifdef _WIN32
	_sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
#else
	_sin.sin_addr.s_addr = inet_addr("192.168.74.1");
#endif
	int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
	if (SOCKET_ERROR == ret)
	{
		printf("錯誤,連接服務器失敗...\n");
	}
	else {
		printf("連接服務器成功...\n");
	}
	//啓動線程
	std::thread t1(cmdThread, _sock);
	t1.detach();

	while (g_bRun)
	{
		fd_set fdReads;
		FD_ZERO(&fdReads);
		FD_SET(_sock, &fdReads);
		timeval t = { 1,0 };
		int ret = select(_sock + 1, &fdReads, 0, 0, &t);
		if (ret < 0)
		{
			printf("select任務結束1\n");
			break;
		}
		if (FD_ISSET(_sock, &fdReads))
		{
			FD_CLR(_sock, &fdReads);

			if (-1 == processor(_sock))
			{
				printf("select任務結束2\n");
				break;
			}
		}

		//printf("空閒時間處理其它業務..\n");

		//Sleep(1000);
	}
	// 7 關閉套節字closesocket
#ifdef _WIN32
	closesocket(_sock);
	//清除Windows socket環境
	WSACleanup();
#else
	close(_sock);
#endif
	printf("已退出。\n");
	getchar();
	return 0;
}

參考資料:

  1. C++ 百萬併發網絡通信引擎架構與實現 (服務端、客戶端、跨平臺) Version 1.0
發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章